πŸ”Œ Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    ntxdaveN
    @Rich-O-Brien Thanks Rich. Now I know that I can share the link with Fredo6 on the Animator thread so he can download the file and look at it (to hopefully identify the problem I have been having trying to generate a video). You might also try generating an Animator video and see what results you get.
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Model disappeared? [Solved]

    sketchup
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    EscapeArtistE
    I don't know if that applies, but I'll give it a try. My model has several components in it, and when selected have the blue border around them. If there was an object that was a long distance off, the box would be commensurately as large as the distant object. Also, the same is true when I scale the object, the scale box is the same size as the component. As far as FOV goes, the clipping occurs only when the object is being scaled, not when zooming in or out. This is the part I don't understand, why it disappears with scaling; when the model is visible, I can zoom in/out and no clipping occurs other than normal. EDIT: I just discovered that when I zoom in and work on an individual component, some bad clipping happens. I scaled the entire model from original size to 10% (I knew it was still visible at that scale), and went through the each component and applied "Scale Definition". Then reduced the model size down to life size and have had no further problems. Don't know why it worked, but it did. Here's the model, created for the sole purpose of, "How would I...?": [image: LAix_DPDT.jpg]
  • Invalid Model - and then what?!

    sketchup
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    thomthomT
    In my case I did a Save As after I got that error. And when I reloaded the old file it had not saved. But the one I had done with Save As worked.
  • Export to .3ds not centered

    sketchup
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    E
    My lines have not been moved, and there was no reset option - I found a way to move it in the BuildAR app, so for now it works.. Thanks for the help.
  • Turning Problems

    sketchup
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    C
    AWESOME!!! Thanks so much!
  • Question - Working on a large model.

    sketchup
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    brodieB
    @utiler said: Cool Brodie, thanks for the image and lengthy post! Reading through your comments it makes total sense to do just that; prepare in CAD for as long as you can to make SU workflow less lengthy. The CAD files I received were actually a 3D terrain of the design levels of the site so I had actual finished surface to play with. the trouble was with the 2D file really; just as you said lines not joining, and small line segments and some slightly off Z made making faces a challenge and dropping linework over the terrain a time consuming task..... Anyhow, I've learnt a lot to date so the next time I'm sure I'll get it done a whole lot quicker!!! Ya, fixing things in CAD is crucial to not driving yourself mad. To deal with the Z axis thing you should definitely select all your linework in CAD and go to properties. If your linework is polylines you can just go to Elevation and set it to 0. If the linework is in regular lines then same deal except you have to set it to 0 in both the Start Z and End Z boxes. Smustard.com has a lot of rubies that should help out a ton with this little areas where segments aren't quite attached or there are stray lines, etc. They cost a bit of money though and I'm cheap so I don't have them That stray lines issue is huge by the way. For some reason if you have a stray little line inside of closed linework that would normally create a face, that stray line prevents SU from creating a face so you have to find the little bugger and delete it (or use a ruby to do that). -Brodie
  • Applying wood textures with the right axis

    sketchup
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    M
    Turn on hidden geometry in View>Hidden Geometry. Then you can position a texture on one of your curved faces as usual (right-click> texture> position). After that sample it by holding down Alt while the paint tool is active and clicking on the face you positioned. You can then paint the rest of the faces that are incorrectly oriented. Still tedious though, and some alignment between adjacent faces is often necessary. Also a plug-in aimed at this problem, I haven't tried it out though.
  • Do you use large toolset?

    sketchup
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    B
    I use all toolbars and no shortcuts. Love the Clausen jersey as your picture too! GO PANTHERS!
  • Stair

    sketchup
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    F
    @tig said: If you make the top and bottom 'tread' lines into 'curves' with ' weld.rb' [divide the 1 edge into 2 or more pieces first], and also make 'curves' from the two side 'stringers', then you can use my ExtrudeEdgesByRails [part of the Extrusion Toolset] - then you'd pick the bottom 'tread' as the 'profile', then the stringers as the two 'rails' and finally the the top 'tread' as the 'melding-profile'... It should form a mesh face to suit... Here's a quick example...[attachment=1:3wyvaxf0]<!-- ia1 -->Capture.PNG<!-- ia1 -->[/attachment:3wyvaxf0] thank you tigger, ill try it here is sample [image: SXUu_001.jpg]
  • Scenes driving me CRAZY! ! !

    sketchup
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    lilchakaL
    @chris fullmer said: Is this s model you could upload here to the forum? Sure, I could try.
  • Associative dimension added info

    sketchup
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    D
    Cool! This doesn't appear to work in LayOut...
  • Image size aspect ratio

    sketchup
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    DavidBoulderD
    Using Layout is another alternative when trying to control the aspect ratio. Its also great if you have many scenes to export. With Layout you have to setup the page the first time, but on subsequent prints, it just a single click. If you are careful with your scene naming you can use old Layout files already setup, and swap out the source model.
  • Focal length to FOV

    sketchup
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    R
    Thom and Jim thank you.
  • Combining Arroway Textures 'Diffuse, Bump and Specularity'?

    sketchup
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    soloS
    Beau21, what will you be rendering? Is this for work or hobby? What's your current experiance level with rendering? Reason I ask is if it's just a hobby then price is a factor, if for work then finding the right solution at any cost is needed.
  • Having trouble creating multiple windows

    sketchup
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    C
    @gaieus said: If you had purged the file, could have been about 5-600 Kb Well, your component was not set to glue and cut opening first of all. Then it was just a little bit misaligned and the component axes NOT set correctly for cutting a hole. In order to cut a hole, a component must have a closed loop of edges (not necessarily with a face or with only one face) that will actually "cut" that hole. Making sure that the component axes are correctly set is the most crucial part of such components. [attachment=1:1nr2cmpk]<!-- ia1 -->Comp.png<!-- ia1 -->[/attachment:1nr2cmpk] The best and most fool-proof strategy is to first draw a rectangle, double click and immediately turn into a component. In this case SU makes it a gluing/cutting component by default and places the axes correctly (they cannot even be placed differently on a 2D entity). THEN edit your component and add the details. Thanks heaps for correcting my model and for the advice. i originally created the whole model from autocad layers that were a bit messy. i made the whole model again from scratch to make sure all the faces were aligned. cheers!
  • Bonus Materials.

    sketchup
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    GaieusG
    Yes, I know what you mean and of course, you are right; SU 7 came out much more than a year ago and the bonus packs are still not there.
  • Sketchup Animation Problem

    sketchup
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    9 Posts
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    honoluludesktopH
    I calculate that for 62 scenes, 4 sec each by 30 fps the file size is about 2,454.5 MBs. WOW!!! Billy, you got a deadline, so go with what you know. Make smaller files, join them in Win Movie Maker, outputting a wmv file that is more compact then the avi. Wmv will run on any pc.
  • PERIMETER MEASURMENT

    sketchup
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    H
    Face Style Toolbar - Wireframe (Wireframe Cube Icon) (Stops you selecting faces) ......... Now select edges of interest Window - Entity Info ......... Hope this helps Howard L'
  • Creating flat &quot;floorplan&quot; section cut?

    sketchup
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    B
    thank you all for the replys!
  • Extend arc

    sketchup
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    3 Posts
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    Jean LemireJ
    Hi folks. If you would like to try it without plugins, just to get to know native SU capabilities, see this SU file for ideas. Arc_extend.skp Note that this file was made with SU 4.0. Now, with the autocutting of line, introduced with version 6, a couple of steps can be avoided. Best regards.
  • How can I have more than one flat plan-view scene?

    sketchup
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    P
    Thanks!

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