Mac User? | Join the Rayscaper Beta for Mac Learn More

Subcategories

  • The ideal place for beginners to get help using SketchUp

    9k Topics
    60k Posts
    J
    Does trimble still support Sketchup viewer for iphone?
  • No decsciption available

    209 Topics
    2k Posts
    L
    BlenderGIS can get you pretty good images.. you do need an API key to get set up but it's all free and you can even generate 3d geometry based on the elevations in the satellite images.. it tiles in blender so you the more you zoom the better the image quality to a point.
  • No decsciption available

    821 Topics
    4k Posts
    P
    @myztery need hinge and finish side concept curve hinge layout.skp
  • !Help - Shadow Issues

    sketchup
    2
    0 Votes
    2 Posts
    322 Views
    Chris FullmerC
    The definitely looks like a case where the buildings are slightly lower than the groundplane. You can right click on the axis and choose "reset" if its an option. And that will show you where the true groundplane is. Two ways to fix it. Move all geometry up above the groundplane. OR open the shadows info dialog box and uncheck the box at the bottom for "On Ground". Then SU won't display shadows on the groundplane. Good luck, Chris
  • Model disappeared? [Solved]

    sketchup
    6
    0 Votes
    6 Posts
    2k Views
    EscapeArtistE
    I don't know if that applies, but I'll give it a try. My model has several components in it, and when selected have the blue border around them. If there was an object that was a long distance off, the box would be commensurately as large as the distant object. Also, the same is true when I scale the object, the scale box is the same size as the component. As far as FOV goes, the clipping occurs only when the object is being scaled, not when zooming in or out. This is the part I don't understand, why it disappears with scaling; when the model is visible, I can zoom in/out and no clipping occurs other than normal. EDIT: I just discovered that when I zoom in and work on an individual component, some bad clipping happens. I scaled the entire model from original size to 10% (I knew it was still visible at that scale), and went through the each component and applied "Scale Definition". Then reduced the model size down to life size and have had no further problems. Don't know why it worked, but it did. Here's the model, created for the sole purpose of, "How would I...?": [image: DPDT toggle]
  • Invalid Model - and then what?!

    sketchup
    4
    0 Votes
    4 Posts
    721 Views
    thomthomT
    In my case I did a Save As after I got that error. And when I reloaded the old file it had not saved. But the one I had done with Save As worked.
  • Export to .3ds not centered

    sketchup
    8
    0 Votes
    8 Posts
    769 Views
    E
    My lines have not been moved, and there was no reset option - I found a way to move it in the BuildAR app, so for now it works.. Thanks for the help.
  • Turning Problems

    sketchup
    3
    0 Votes
    3 Posts
    1k Views
    C
    AWESOME!!! Thanks so much!
  • Question - Working on a large model.

    sketchup
    10
    0 Votes
    10 Posts
    1k Views
    brodieB
    @utiler said: Cool Brodie, thanks for the image and lengthy post! Reading through your comments it makes total sense to do just that; prepare in CAD for as long as you can to make SU workflow less lengthy. The CAD files I received were actually a 3D terrain of the design levels of the site so I had actual finished surface to play with. the trouble was with the 2D file really; just as you said lines not joining, and small line segments and some slightly off Z made making faces a challenge and dropping linework over the terrain a time consuming task..... Anyhow, I've learnt a lot to date so the next time I'm sure I'll get it done a whole lot quicker!!! Ya, fixing things in CAD is crucial to not driving yourself mad. To deal with the Z axis thing you should definitely select all your linework in CAD and go to properties. If your linework is polylines you can just go to Elevation and set it to 0. If the linework is in regular lines then same deal except you have to set it to 0 in both the Start Z and End Z boxes. Smustard.com has a lot of rubies that should help out a ton with this little areas where segments aren't quite attached or there are stray lines, etc. They cost a bit of money though and I'm cheap so I don't have them That stray lines issue is huge by the way. For some reason if you have a stray little line inside of closed linework that would normally create a face, that stray line prevents SU from creating a face so you have to find the little bugger and delete it (or use a ruby to do that). -Brodie
  • Applying wood textures with the right axis

    sketchup
    4
    0 Votes
    4 Posts
    1k Views
    M
    Turn on hidden geometry in View>Hidden Geometry. Then you can position a texture on one of your curved faces as usual (right-click> texture> position). After that sample it by holding down Alt while the paint tool is active and clicking on the face you positioned. You can then paint the rest of the faces that are incorrectly oriented. Still tedious though, and some alignment between adjacent faces is often necessary. Also a plug-in aimed at this problem, I haven't tried it out though.
  • Do you use large toolset?

    sketchup
    17
    0 Votes
    17 Posts
    2k Views
    B
    I use all toolbars and no shortcuts. Love the Clausen jersey as your picture too! GO PANTHERS!
  • Stair

    sketchup
    7
    0 Votes
    7 Posts
    695 Views
    F
    @tig said: If you make the top and bottom 'tread' lines into 'curves' with ' weld.rb' [divide the 1 edge into 2 or more pieces first], and also make 'curves' from the two side 'stringers', then you can use my ExtrudeEdgesByRails [part of the Extrusion Toolset] - then you'd pick the bottom 'tread' as the 'profile', then the stringers as the two 'rails' and finally the the top 'tread' as the 'melding-profile'... It should form a mesh face to suit... Here's a quick example...[attachment=1:3wyvaxf0]<!-- ia1 -->Capture.PNG<!-- ia1 -->[/attachment:3wyvaxf0] thank you tigger, ill try it here is sample [image: 001.jpg]
  • Scenes driving me CRAZY! ! !

    sketchup
    13
    0 Votes
    13 Posts
    2k Views
    lilchakaL
    @chris fullmer said: Is this s model you could upload here to the forum? Sure, I could try.
  • Associative dimension added info

    sketchup
    7
    0 Votes
    7 Posts
    758 Views
    D
    Cool! This doesn't appear to work in LayOut...
  • Image size aspect ratio

    sketchup
    9
    0 Votes
    9 Posts
    1k Views
    DavidBoulderD
    Using Layout is another alternative when trying to control the aspect ratio. Its also great if you have many scenes to export. With Layout you have to setup the page the first time, but on subsequent prints, it just a single click. If you are careful with your scene naming you can use old Layout files already setup, and swap out the source model.
  • Focal length to FOV

    sketchup
    4
    0 Votes
    4 Posts
    1k Views
    R
    Thom and Jim thank you.
  • Combining Arroway Textures 'Diffuse, Bump and Specularity'?

    sketchup
    6
    0 Votes
    6 Posts
    2k Views
    soloS
    Beau21, what will you be rendering? Is this for work or hobby? What's your current experiance level with rendering? Reason I ask is if it's just a hobby then price is a factor, if for work then finding the right solution at any cost is needed.
  • Having trouble creating multiple windows

    sketchup
    5
    0 Votes
    5 Posts
    636 Views
    C
    @gaieus said: If you had purged the file, could have been about 5-600 Kb Well, your component was not set to glue and cut opening first of all. Then it was just a little bit misaligned and the component axes NOT set correctly for cutting a hole. In order to cut a hole, a component must have a closed loop of edges (not necessarily with a face or with only one face) that will actually "cut" that hole. Making sure that the component axes are correctly set is the most crucial part of such components. [attachment=1:1nr2cmpk]<!-- ia1 -->Comp.png<!-- ia1 -->[/attachment:1nr2cmpk] The best and most fool-proof strategy is to first draw a rectangle, double click and immediately turn into a component. In this case SU makes it a gluing/cutting component by default and places the axes correctly (they cannot even be placed differently on a 2D entity). THEN edit your component and add the details. Thanks heaps for correcting my model and for the advice. i originally created the whole model from autocad layers that were a bit messy. i made the whole model again from scratch to make sure all the faces were aligned. cheers!
  • Bonus Materials.

    sketchup
    3
    0 Votes
    3 Posts
    528 Views
    GaieusG
    Yes, I know what you mean and of course, you are right; SU 7 came out much more than a year ago and the bonus packs are still not there.
  • Sketchup Animation Problem

    sketchup
    9
    0 Votes
    9 Posts
    4k Views
    honoluludesktopH
    I calculate that for 62 scenes, 4 sec each by 30 fps the file size is about 2,454.5 MBs. WOW!!! Billy, you got a deadline, so go with what you know. Make smaller files, join them in Win Movie Maker, outputting a wmv file that is more compact then the avi. Wmv will run on any pc.
  • PERIMETER MEASURMENT

    sketchup
    3
    0 Votes
    3 Posts
    3k Views
    H
    Face Style Toolbar - Wireframe (Wireframe Cube Icon) (Stops you selecting faces) ......... Now select edges of interest Window - Entity Info ......... Hope this helps Howard L'
  • Creating flat "floorplan" section cut?

    sketchup
    5
    0 Votes
    5 Posts
    1k Views
    B
    thank you all for the replys!
  • Extend arc

    sketchup
    3
    0 Votes
    3 Posts
    2k Views
    Jean LemireJ
    Hi folks. If you would like to try it without plugins, just to get to know native SU capabilities, see this SU file for ideas. Arc_extend.skp Note that this file was made with SU 4.0. Now, with the autocutting of line, introduced with version 6, a couple of steps can be avoided. Best regards.

Advertisement