⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Im no noob but this is a chalenge to me...

    sketchup
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    K
    Thanks Tig, that helps a lot. now i got it. ...What can i say... thx guys Cookieschredder
  • Material on separate layer

    sketchup
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    T
    What I ended up doing was adding a new face to a group, by retracing the lines of the group. I ended up pulling the new face out a tiny bit to keep the new layer from "flaring" or reacting with the original face, when orbiting/moving it works for now.
  • "use sun for shading"

    sketchup
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    GaieusG
    lso worth mentioning that "Hidden line" face style will not be shaded (when sun is turned off). This is good to know when you need to export some 2d thing for post-precessing (like creating alpha masks and such). Also it does not use the default material but the beckground colour.
  • Import of attributes from other CAD systems

    sketchup
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    GaieusG
    Of course no problem with the wrong place - I just didn1t understand. And welcome to SCF by the way. I saw that you were directed here in the SU Help Forums, too - now found TIG so you should be able to sort this out with him.
  • SIMPLE HELP!!!!

    sketchup
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    S
    It worked, thanks for all the help it is much appreciated!
  • Shortcut to rotate material

    sketchup
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    GaieusG
    Thomthom has a plugin called UV Toolkit that can do wonders. Have a look at this arch texturing tutorial where I used it. Also, even if it is not about an arch (and of course your arc is semicircular), you can position the texture on just one segment and use the Copy-Rotate tool to distribute it along the arc (in this case it will of course be the same texture on each facet)
  • Irregular Crescent shape with lightening holes

    sketchup
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    B
    So... I think I have it now. here is a picture of it and how it relates (in principle) to what I am doing in case you are curious... The octagonal thing holds the 12" diameter telescope mirror. [image: 9DRX_rockerbase.jpg] First, I drew the outline and used the offset tool to draw 1/2" in (on a separate copy) I drew the first large hole bottom dead center. then I measured 3 degrees to the left and estimated the center, trial and error. Then I did the same thing on the right for the remaining holes. The crescent attaches to the mirror box with four 5/16" bolts. The box, the crescent and the tine on the far side rotate in altitude about the hole in the tine. The crescent rests on two teflon bearings. The whole thing rotates about the azimuth in the center of the base plate. I gotta say, that after making the crescent, (took perhaps 3 hours) the rest of it went together in about 45 minutes from scratch. Did I ever mention how much I love Sketchup?
  • Saving multiple workspaces

    sketchup
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    Dan RathbunD
    @danbig said: Has anyone come up with a good way to save a few different workspaces for sketchup? I'm on Windows XP with SU Pro 7.1 Well.. on Windows, Sketchup saves all the data in the User hive of the Registry, so... the only (easy) way now, to run SU differently OR run diferent minor releases of the same major Sketchup version, is to create separate User accounts on Windows. In your case.. the NORMAL user for mutli-screen, and a SECONDARY account for single-screen. There are filesharing issues however. You'd need to save your models in the 'All Users' folder tree (displays as 'Shared Documents') so you could access them from both accounts. (..or just "Share" the secondary user's Documents folder and subfolders.) After making the secondary account, you log off it, and onto the normal account. Then when you need to run Sketchup in single-screen mode, you do a "Run As..." (right-click your Sketchup icon, and choose 'Run As..',) and run Sketchup as the secondary user, but still you can run anything else as the primary user (most importantly your email client,) etc. because your still logged on as the primary user. You'd never really ever need to log onto the secondary user, if the primary user is an administrator; because admin's can see all user hives in regedt32.exe in case you need to look at the secondary's SU settings in the Registry. So your just using the secondary user account, to create a separate User Hive to save Sketchup settings for a Single-Screen mode. (You could even name the user SingleScreen.)
  • Print Problem

    sketchup
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    K
    People really seem to have problems printing directly from SU. Here is a quick fix solution: Export all your scenes as images, then print them individually. I hope this solves your problems until you get a real answer!
  • Is a fully loaded SketchUp becoming a monster?

    sketchup
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    K
    Well I do have a lot of plugins, I think just downloading random ones is becoming a habit. But I say as long as the ones you need are at close at hand its ok. I recommended an idea a while back when I suggested Sketchup in full screen, for those of you who don't remember here it is: Basically when you put SU in full screen all you see is the modeling window. But if you move your mouse to the side your tools slide out. So it was possible to have a normal window full of tools (most of them are obviously from plugins) and still have plenty of work space. Now the idea was ahem AWESOME in my opinion but it aroused not many people to their delight. But back to the topic - the only monster it becomes is the monster that a computer might not be able to handle. Even though I'm trying my hardest to reduce all the junk that came from my habit, I still can't get it to the point like it was. But don't worry I'm getting close. So if you don't mind having over 100 files in your plugins folder, then go ruby crazy. It took my modeling to the next level to say the least.
  • 45/45 axon drawing

    sketchup
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    S
    Hey guys thanks so much. Chris: I was afraid you would say that. I would have preferred a script that does everything at render time and not messing with geometry. I'm just afraid that one time its going to mess something up or texture mapping might get messed up. Definitely worth a shot though. TIG: Thanks for making this. I will have to try it out! Getting the vertical to scale properly will be necessary so thanks for the tip.
  • Sketchup's future

    sketchup
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    thomthomT
    @chris fullmer said: We'll have to wait and see what 8.0 brings. Hopefully more greatness. I'm personally hoping for even more Ruby improvements for the ruby developers and more UI improvements. And greater ability to deal with large models would be cool too. Ditto! Developing SketchUp as a platform is something the users will benefit much greater of in the long run. That and sort out current bugs and UI annoyances. (Yes, I'm looking at you Toolbar Chaos and Shadow Bug)
  • Massive model problem

    sketchup
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    A
    Hey all Really sorry for not getting back to you sooner, I've been offline for a little while. You guys really helped, we turned a few things off as Thom suggested and turning off unused materials helped alot too! I'm sorry I didn't send over the file, it's a client file and it was best I checked with them first (I still haven't heard back from them) If I can, I will send the unedited model over and let you guys go to work on it Thank you!
  • Multple photomatch

    sketchup
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    DavidBoulderD
    You can set the grid scale when you are setting up or editing your photo match. First get the perspective lines up, and then you can move the mouse to the blue axis. The cursor should turn into an up/down arrow, clicking and dragging will change the scale. You need to know the true dimension of something in your photo. Full building height or width is best, but if you have to you can use a smaller object such as a door or window. If your object is too small then any minor flaw in your scaling will make things worse. That is why a large object is best. You can also re-scale the model outside of MatchPhoto by using the measure tool on an object and then typing what you want it to be. You should get a warning "do you want to re-scale your entire model".
  • Photomatch

    sketchup
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    thomthomT
    V-Ray doesn't support distorted textures. To work around, make the texture unique. (some render engines does this automatically.)
  • Grey areas

    sketchup
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    N
    One have to set aspect ratio explicitly in SU2Thea and it has a option to revert back to SU default view. But true it wont notify about side effect if one tries to print while aspect ratio is changed.
  • !Help - Shadow Issues

    sketchup
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    Chris FullmerC
    The definitely looks like a case where the buildings are slightly lower than the groundplane. You can right click on the axis and choose "reset" if its an option. And that will show you where the true groundplane is. Two ways to fix it. Move all geometry up above the groundplane. OR open the shadows info dialog box and uncheck the box at the bottom for "On Ground". Then SU won't display shadows on the groundplane. Good luck, Chris
  • Model disappeared? [Solved]

    sketchup
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    EscapeArtistE
    I don't know if that applies, but I'll give it a try. My model has several components in it, and when selected have the blue border around them. If there was an object that was a long distance off, the box would be commensurately as large as the distant object. Also, the same is true when I scale the object, the scale box is the same size as the component. As far as FOV goes, the clipping occurs only when the object is being scaled, not when zooming in or out. This is the part I don't understand, why it disappears with scaling; when the model is visible, I can zoom in/out and no clipping occurs other than normal. EDIT: I just discovered that when I zoom in and work on an individual component, some bad clipping happens. I scaled the entire model from original size to 10% (I knew it was still visible at that scale), and went through the each component and applied "Scale Definition". Then reduced the model size down to life size and have had no further problems. Don't know why it worked, but it did. Here's the model, created for the sole purpose of, "How would I...?": [image: LAix_DPDT.jpg]
  • Invalid Model - and then what?!

    sketchup
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    thomthomT
    In my case I did a Save As after I got that error. And when I reloaded the old file it had not saved. But the one I had done with Save As worked.
  • Export to .3ds not centered

    sketchup
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    E
    My lines have not been moved, and there was no reset option - I found a way to move it in the BuildAR app, so for now it works.. Thanks for the help.

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