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  • [REQ] stitching aces together

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    R
    Your going to have to do a bit of guesswork in merging the 2 faces together anyway, so i dont think adding a row or so of extra geometry would make much of a difference in the majority of cases. You could always do a bit of plating around with the terrain afterwards.
  • [REQ] Centerpoint to Table

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    Dave RD
    Todd, I hope this makes sense. [image: image1.jpg] Activate the script and pick the point you wish to be the origin. In this case the lower left corner of the top face. I didn't quite know how to illustrate it but the next step would be to drag along the two edges for X and Y directions. It would be a bit like dragging for the ellipse plugin or the Tools on Surface rectangle or ellipse. A total of three mouse clicks would be required: origin, anlong X direction and along Y direction. [image: image2.jpg] Script generates guidepoints at the centers of all circles and arcs on the face that lies on plane defined by the X and Y from the previous step. (In the interest of time I didn't put all the points in these screen grabs. [image: image3.jpg] Leader text callouts applied to centerpoints and a CSV (or Space separated?) is generated with callouts and point coordinates. A 1.1835 3.20931 B 1.3825 3.261931 C 1.5815 3.316931 and so on. The holes on this part were originally genetated from a table similar to this. I created a TXT file and imported it with Didier's Points Cloud plugin. I just want to come up with the reverse. In my example there's no need for a Z value. CLear as mud?
  • [REQ] dwg import segment adjust

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    R
    I think something could be possible after import...
  • [Plugin] fretboard.rb

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    R
    Hi Jim Very cool, I'm planning to model a Fender stratocaster. @+
  • [REQ] XraySelection reversion

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    W
    See also http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=10857&p=73218&hilit=xrayselection#p73218 Regards, Bob
  • [REQ] Segment Follow Me

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    plot-parisP
    this would indeed be a nice tool. then my suggestion for this tool would be unnecessary... but even better would be a script that lets you adjust the segment legths of several selected faces or edges. the workflow would be like this: you select the faces in question and simply type in either the desired number of segments (for example 25) or the length of one segment (for example 56mm). alternatively you can rightclick on one of the faces and choose "adjust segment lengths". [image: adjustsegmentssy3xn5.jpg] of course there are difficult questions to be answered first, like: what happens if the desired segment length doen't fit into one of the curves? is SketchUp then allowed to change the endpoint of one curve (and therefore the startpoint of the neighbouring curve as well) sligthly to get the same segment length throughout the selected geometry? the very first and the very last point of the overall selected form have to stay put, so that the connection to the rest of the model is not broken...
  • [REQ]Animated GIFs in Sketchup

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    Mike LuceyM
    .... this one I think, 6) Video on a SketchUp face using textured material-June-2008* Has anyone tried it out? Mike
  • [REQ] free_hand knife tool

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    plot-parisP
    yes, a "zorro freeform" tool would be great - along with the ability to use zorro in parallel projection. oh yes, and in addition to the freeform a "zorro polyline" would come in handy... and now lets get really high-spirited... a ZORRO BLASTER [image: zorroblastvl2.jpg] (the selfmade form sticks to your cursor... and then you blast the hell out of your model )
  • Useful Script Idea

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    RichardR
    @unknownuser said: Nice idea Richard and yes I too have to always reference the chart, more so in ACAD than SU but it would be a really helpful way of modelling accurately. Yeah good stuff mate! you might check my math!
  • [REQ] Control Image Export Size

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    Dave RD
    @remus said: Couldnt you just export the image and crop it? Yes, I was just thinking it would be nice to be able to do it without post processing.
  • [REQ] Splitting screen for render

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    T
    The problem is that,it seams, there is no method available in SU Ruby to read 2D panning - same used for foto-matched images. If you investigate the photo-match tool - the camera stays exactly in the same position, only SU performs 'OpenGL region render'. I am afraid Google has not allowed us to read the 'cropped' image coordinates to prevent SU Free users exporting High Res images from SU (stitched from smaller parts). It is the reason why I (SU2KT) cannot export photo matched perspectives correctly when user has panned the view. Maybe more experienced Ruby Masters will know a workaround? Tomasz
  • [REQ] Space Navigator: dynamic center of rotation

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    H
    Well there must be a way to do it, but not by ruby script I think. If they just would make it the same as GE which has a dynamic center of rotation
  • @TIG

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    TIGT
    @rv1974 said: Hi TIG and thanks for "Extrude Along Path"... I just thought you could turn it to real bomb with some MUST HAVE improvements: Batch processing for multiple NOT connected paths Intersection sensitive. Please delete this useless construction line creation. May be it's too much a little...- Option for circle or\and OMG... custom profile?... Possible: but needs recoding to suit... Difficult to 'mitre' all intersecting bits... Easy done - see below for DIY instructions... For circles/polygons try my TubeAlongPath and PipeAlongPath scripts available where you find ExtrudeAlongPath (e.h. Didier's site). Using custom faces is possible - see Didier's balustrade script that lets you make custom face sections etc... How to remove clines... Make a backup copy of the script in case of mess ups... Open the script in Notepad.exe or a similar plain text editor - NOT Word or other word-processors. Find every line containing 'cline'. Add ### at the very start of each line so that it's not read. There should be about 10 lines to add ### to... Save and run = no more clines...
  • [REQ] perpedicular movement for entities

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    K
    Yes. That is something we still miss in sketchup and which would be very useful. (That together with 'soft selection' of polygons: auto selection of polygons when you hover over them with the mouse. And using the '+' button to 'grow' the selection or '-' to shrink.)
  • Looking for a batch export .skp to .dxf ruby

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    C
    #convert skp to obj #every thumb is putted in a created dir with name of related skp model's name #skppath is the residence of skpfiles require 'sketchup.rb' if(not file_loaded?("skp2obj.rb")) plugins_menu = UI.menu("Plugins") plugins_menu.add_item("skp2obj") {file_export} end file_loaded("skp2obj.rb") def file_export #skp file path #beware the end "/" e.g. skppath ="i;/skp/skptest/model/error/" skppath ="i;/tt/" #open dir and loop all skps dir = Dir.open(skppath) begin dir.each {|x| next if x !~ /\.skp$/i x = "#{x}" sourcefile = skppath+x x = x[0,x.length-4] destdir = skppath + x + "/" destfile = destdir + x +".obj" #mak dir Dir.mkdir(destdir) #open modle file Sketchup.file_new status = Sketchup.open_file sourcefile if (!status) UI.messagebox "error; " + sourcefile end #export obj status = Sketchup.active_model.export destfile if (!status) UI.messagebox "error; " + sourcefile end } ensure dir.close end UI.messagebox "Finished" end
  • [Plugin] Video on a face using textured material

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    tbdT
    not yet. I am still keeping it private for the moment for when I get some time to extend it. but I think I will open it as the free time is nowhere in sight
  • [REQ] sketchup image sampling

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    M
    there is a little workaround you can do with Photoshop, or even with the Gimp. open your huge texture in photoshop and set the ruler's units in pixels (no inches or centimeters) Set the grid size to 1024 px, or lower. With the slice tool tesselate your image following the grid Save it all for web as pure jpg (with no html code atached) Photoshop will save automatically each tile with progressive number in a desired directory. Open Sketchup and with the ruby "massmaterialimport.rb" (available at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/RUBY_Library_Depot.htm) create a new material set. Now subdivide the face you want to texturize, keeping the some proportions of the Photoshop grid and apply each texture to the corresponding subface. Scale it correctly and you will have a seamless match. This is longer to explain than to do, once you have practiced a bit. Here are a couple of images of a work in progress. The facades are texturized joining several tiles. When I exported it to indigo it worked flawless. The cons are, of course, that your poly number will increase, and all the thing is a bit tricky. But it works. /matteo [image: GKKU_belasi-temp1.jpg] [image: G7k5_belasi-temp2.jpg]
  • [REQ] Multiple copy

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    R
    Indeed it does copy elements randomly, but only if you tell it too. Im reasonably sure you can tell it not to rotate components, and as long as you only select on component in the setup window it should jsut work.
  • REQUEST: Scene rubie

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    jujuJ
    Commercial script "PageExIm" available from Smustard.
  • Request: window teleporter

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    S
    %(#BF0000)[yes i understand but its not really what i am looking for. See if you could make a ruby that makes windows open underneath your mouse cursor by pressing the appropreate shortcut, it will mean someone will go further with this rubie and make other windows work alike. Some prefer it to have windows open some prefer it stacked or even closed to make more space for your workspace if you dont have 2 screens to put the other pallets on. i just used the soften tool as an example but hey you could use this then on any window. Take for example, you draw a cube, have m for material pallette. you want to fill it with a texture. You press m and it appears where you are currently working and at your cursor. Maybe it would be good to have a auto close function after using the pallette.Anyway, this is just a request, see how far people can develop this idea. ]

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