⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • [REQ] Draw circle tangent to lines

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    @juanv.soler said: i understand your pain @didier bur said: Hi, Something like this ? [attachment=3:3py8nirk]<!-- ia3 -->bissectr4.gif<!-- ia3 -->[/attachment:3py8nirk] If we know the lines (even 2 of them parallel), we can calculate I, then create the circle. Do-able, but not now (too much work on other projects). Hi JuanV.Soler and D.Bur, Thanks for the reply, you understood me exactly. If I try to draw it manually (use only the primary sketchup drawing tools), firstly I draw circle A, get poit B and C, then I draw circle B and circle C with the same radius to get point D, line AD is the bisector of angle BA/AC, with the same method I have line EF, now I get point G, intersection of line AD and line EF, which is the center point of the circle I want (which tangent to the three lines) [attachment=2:3py8nirk]<!-- ia2 -->34.jpg<!-- ia2 -->[/attachment:3py8nirk] but as you can see in the picture, because sketchup use segments to form circles, obviously segment AB does not equal to segment AC, and line AD is not the exact bisector of angle BA/AC. within the script "k_tools.rb" by Klaudius there is a function call "Angle Division", this helps finding the exact biscetor of the angles, also the exact center point of the final circle, but problem still remains, [attachment=1:3py8nirk]<!-- ia1 -->35.jpg<!-- ia1 -->[/attachment:3py8nirk] I draw a circle from point G perpendicular to line AE, so T2 is the exact tangent (and intersection) point of the circle and line AE, T1 and T3 should be the other two tangent/intersection points, yet, again, because the circle is made by segments, I'm not able to get intersections of the circle and the lines. This is much clear with a circle with less segments, As shown in the above picture, the circle with less segments (12 of them) does not even touch the lines. And, normally we want a model with less segments, right? The following picture shows what I want/got finally. [attachment=0:3py8nirk]<!-- ia0 -->37.jpg<!-- ia0 -->[/attachment:3py8nirk] [image: BI7C_34.jpg] [image: UIYW_35.jpg] [image: xZy1_37.jpg]
  • [REQ] wire lines to tubes

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    Didier BurD
    Hi all, Here is an update of line2cyl.rb: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=12354 Selectable material, grouping, follow-me when possible, and some other enhancements. Regards,
  • [Request] SketchUp to .mi exporter

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    PixeroP
    Ok. I'll keep an eye on when Podium 2 is released then. Any time frame for it? If there is anyone else interested in making this exporter let me know.
  • [REQ] Material Modifier

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    GaieusG
    Or what if you export the coloured parts separately (with a transparent background for instance) and overlay it onto the greyscale parts in PS? (I know it's just a workaround but easily doable).
  • [REQ] Benchmark script

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    brodieB
    Nothing, sad to say.
  • [REQ]Chat Plug-in

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    A
    A while ago I wrote the Plugin SCP. There you only would need to add your chat URL to the favorites list. azuby
  • [Request] - Shadows

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    Chris FullmerC
    That is a known bug unfortunately. The way around is to make a style and set it to "Display Shaded Using All Same". Then turn front an back face default color to white in this style. There was another workaround too, but I forgot it. Seemed like it was a little better for some reason..... Chris
  • [Plugin] SU2POV 3.2.

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    I have the same problem, i cannot place lights, and sometimes I don't have access to the dialog box about pov-ray materials? what's wrong?
  • [Request] - Reloading a CD Import

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    TIGT
    Xref Manager script for PC only... http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=7329
  • [REQ]: record camera movement --&gt; into scenes

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    K
    Thanks Jim. I missed that thread somehow. I am just thinking of ways to have better (and more realistic) camera behaviour in SU animations
  • UV Tools Teaser ;)

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    @ Whaat. This is indeed one of the finest plugins for Sketchup. Your work is a credit to you and i appreciate it. Thanks
  • [Req] Toggle Units

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    J
    I've split this thread at the attachments and moved it to it's own thread. http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=11745
  • [req] sketch fillet tool

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    T
    K-tools does the same job Use the Round Edge function. I have it assigned to a shortcut key. Works great!
  • [REQ] Reset Scale of Selected

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    M
    When it will be finished...
  • [req] double line tool

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    EdsonE
    @unknownuser said: @edson said: this could be a script on its own but perhaps it could be part of fredo's Tools on Surface. if a single line polyline is possible and it is there why not have a double line tool as well? Edson, I am working on this (I call it 'Rail'), but it would be a function that you apply afterward to a contour. The reason is that if you draw directly in Rail mode, then you would have no clean junction for a next portion of contour that would be drawn afterward. Also, you often use several tools to draw a contour (ex: Line and Arcs) and you may want to Edit it before transforming it into a wall. This should be in Version 1.4 of ToolsOnSurface. Fredo thanks, fredo. one more great thing to thank you for. look forward to using it.
  • [REQ] Advanced drape tool

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    fredo6F
    Unfortunately, DrapeOnSurface would take a planar drawing and just drape it onto the surface. To adjust volumes along a shaped surface requires much more work and a very different approach, since basically you would need to deform the whole 3D shape, with changes to the original geometry (just imagine a cube falling in the bowl!)
  • [REQ] two ideas for plugs

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    Didier, Sorry, I didn't mean to argue - it wasn't about winning a debate. You were right that there IS a solution possible, and you made it happen Good job! BTW, the test for a scene in a slideshow is page.label==page.name
  • [Plugin] Soft 2 face-edges / Unsoft edges

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    @unknownuser said: Soften Edges panel Yes, I've forgotten it... I look forward to the holidays!
  • [REQ] stitching aces together

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    R
    Your going to have to do a bit of guesswork in merging the 2 faces together anyway, so i dont think adding a row or so of extra geometry would make much of a difference in the majority of cases. You could always do a bit of plating around with the terrain afterwards.
  • [REQ] Centerpoint to Table

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    Dave RD
    Todd, I hope this makes sense. [image: image1.jpg] Activate the script and pick the point you wish to be the origin. In this case the lower left corner of the top face. I didn't quite know how to illustrate it but the next step would be to drag along the two edges for X and Y directions. It would be a bit like dragging for the ellipse plugin or the Tools on Surface rectangle or ellipse. A total of three mouse clicks would be required: origin, anlong X direction and along Y direction. [image: image2.jpg] Script generates guidepoints at the centers of all circles and arcs on the face that lies on plane defined by the X and Y from the previous step. (In the interest of time I didn't put all the points in these screen grabs. [image: image3.jpg] Leader text callouts applied to centerpoints and a CSV (or Space separated?) is generated with callouts and point coordinates. A 1.1835 3.20931 B 1.3825 3.261931 C 1.5815 3.316931 and so on. The holes on this part were originally genetated from a table similar to this. I created a TXT file and imported it with Didier's Points Cloud plugin. I just want to come up with the reverse. In my example there's no need for a Z value. CLear as mud?

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