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  • [REQ] free_hand knife tool

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    plot-parisP
    yes, a "zorro freeform" tool would be great - along with the ability to use zorro in parallel projection. oh yes, and in addition to the freeform a "zorro polyline" would come in handy... and now lets get really high-spirited... a ZORRO BLASTER [image: zorroblastvl2.jpg] (the selfmade form sticks to your cursor... and then you blast the hell out of your model )
  • Useful Script Idea

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    RichardR
    @unknownuser said: Nice idea Richard and yes I too have to always reference the chart, more so in ACAD than SU but it would be a really helpful way of modelling accurately. Yeah good stuff mate! you might check my math!
  • [REQ] Control Image Export Size

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    Dave RD
    @remus said: Couldnt you just export the image and crop it? Yes, I was just thinking it would be nice to be able to do it without post processing.
  • [REQ] Splitting screen for render

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    T
    The problem is that,it seams, there is no method available in SU Ruby to read 2D panning - same used for foto-matched images. If you investigate the photo-match tool - the camera stays exactly in the same position, only SU performs 'OpenGL region render'. I am afraid Google has not allowed us to read the 'cropped' image coordinates to prevent SU Free users exporting High Res images from SU (stitched from smaller parts). It is the reason why I (SU2KT) cannot export photo matched perspectives correctly when user has panned the view. Maybe more experienced Ruby Masters will know a workaround? Tomasz
  • [REQ] Space Navigator: dynamic center of rotation

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    H
    Well there must be a way to do it, but not by ruby script I think. If they just would make it the same as GE which has a dynamic center of rotation
  • @TIG

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    TIGT
    @rv1974 said: Hi TIG and thanks for "Extrude Along Path"... I just thought you could turn it to real bomb with some MUST HAVE improvements: Batch processing for multiple NOT connected paths Intersection sensitive. Please delete this useless construction line creation. May be it's too much a little...- Option for circle or\and OMG... custom profile?... Possible: but needs recoding to suit... Difficult to 'mitre' all intersecting bits... Easy done - see below for DIY instructions... For circles/polygons try my TubeAlongPath and PipeAlongPath scripts available where you find ExtrudeAlongPath (e.h. Didier's site). Using custom faces is possible - see Didier's balustrade script that lets you make custom face sections etc... How to remove clines... Make a backup copy of the script in case of mess ups... Open the script in Notepad.exe or a similar plain text editor - NOT Word or other word-processors. Find every line containing 'cline'. Add ### at the very start of each line so that it's not read. There should be about 10 lines to add ### to... Save and run = no more clines...
  • [REQ] perpedicular movement for entities

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    K
    Yes. That is something we still miss in sketchup and which would be very useful. (That together with 'soft selection' of polygons: auto selection of polygons when you hover over them with the mouse. And using the '+' button to 'grow' the selection or '-' to shrink.)
  • Looking for a batch export .skp to .dxf ruby

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    C
    #convert skp to obj #every thumb is putted in a created dir with name of related skp model's name #skppath is the residence of skpfiles require 'sketchup.rb' if(not file_loaded?("skp2obj.rb")) plugins_menu = UI.menu("Plugins") plugins_menu.add_item("skp2obj") {file_export} end file_loaded("skp2obj.rb") def file_export #skp file path #beware the end "/" e.g. skppath ="i;/skp/skptest/model/error/" skppath ="i;/tt/" #open dir and loop all skps dir = Dir.open(skppath) begin dir.each {|x| next if x !~ /\.skp$/i x = "#{x}" sourcefile = skppath+x x = x[0,x.length-4] destdir = skppath + x + "/" destfile = destdir + x +".obj" #mak dir Dir.mkdir(destdir) #open modle file Sketchup.file_new status = Sketchup.open_file sourcefile if (!status) UI.messagebox "error; " + sourcefile end #export obj status = Sketchup.active_model.export destfile if (!status) UI.messagebox "error; " + sourcefile end } ensure dir.close end UI.messagebox "Finished" end
  • [Plugin] Video on a face using textured material

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    tbdT
    not yet. I am still keeping it private for the moment for when I get some time to extend it. but I think I will open it as the free time is nowhere in sight
  • [REQ] sketchup image sampling

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    M
    there is a little workaround you can do with Photoshop, or even with the Gimp. open your huge texture in photoshop and set the ruler's units in pixels (no inches or centimeters) Set the grid size to 1024 px, or lower. With the slice tool tesselate your image following the grid Save it all for web as pure jpg (with no html code atached) Photoshop will save automatically each tile with progressive number in a desired directory. Open Sketchup and with the ruby "massmaterialimport.rb" (available at http://www.crai.archi.fr/RubyLibraryDepot/Ruby/RUBY_Library_Depot.htm) create a new material set. Now subdivide the face you want to texturize, keeping the some proportions of the Photoshop grid and apply each texture to the corresponding subface. Scale it correctly and you will have a seamless match. This is longer to explain than to do, once you have practiced a bit. Here are a couple of images of a work in progress. The facades are texturized joining several tiles. When I exported it to indigo it worked flawless. The cons are, of course, that your poly number will increase, and all the thing is a bit tricky. But it works. /matteo [image: GKKU_belasi-temp1.jpg] [image: G7k5_belasi-temp2.jpg]
  • [REQ] Multiple copy

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    R
    Indeed it does copy elements randomly, but only if you tell it too. Im reasonably sure you can tell it not to rotate components, and as long as you only select on component in the setup window it should jsut work.
  • REQUEST: Scene rubie

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    jujuJ
    Commercial script "PageExIm" available from Smustard.
  • Request: window teleporter

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    S
    %(#BF0000)[yes i understand but its not really what i am looking for. See if you could make a ruby that makes windows open underneath your mouse cursor by pressing the appropreate shortcut, it will mean someone will go further with this rubie and make other windows work alike. Some prefer it to have windows open some prefer it stacked or even closed to make more space for your workspace if you dont have 2 screens to put the other pallets on. i just used the soften tool as an example but hey you could use this then on any window. Take for example, you draw a cube, have m for material pallette. you want to fill it with a texture. You press m and it appears where you are currently working and at your cursor. Maybe it would be good to have a auto close function after using the pallette.Anyway, this is just a request, see how far people can develop this idea. ]
  • Sketchup waybe

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    P
    this is unreal! cheers guys. pav
  • What's new in SUTool 0.3

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    D
    Looks great wikii. How do we download the script?
  • Request for RUBY

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    Dave RD
    Must be shopping in the used clothing shops.
  • Script request find geometry and replace with component

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    RichardR
    @adamb said: @richard said: @jim said: The biggest challenge is identifying the geometry for a leaf. My first thought was that if the leaves all have a surface area that is similar, it could make finding them a lot easier - you could find them by area. Can you post a sample skp of an imported tree? Maybe we can get you half-way there, if not all the way. Thanks for responding jim! I can't load up an onyx tree due to the user agreement, though the same effect would be buy grabbing any SU tree with component leaves and exploding down to base geometry. I would imagine the script would either search for alike areas or simply alike geometry. The script would only need to locate one similar face and then select all connected and replace! I would imagine the script wouldn't be so hard to do but could be a great time saver where ever a model contains numerous instances of the same geometry. My 0.02 of your earth pence worth... Area might be a good key, you might also want to group connected geometry, find its OBB (oriented bounding box) and then match on that. And of course then you'd have the necessary local transform "for free" too! The biggest problem is that processing geometry in Ruby is spectacularly slow and if you're going to be using dense geometry you might be waiting a long time.. Oh but you do raytracing don't you, so you're used to that. Adam thanks adam! Yes mate using the likes of maxwell I'm used to waiting LOL!!! I think though that the benefits of this idea given SU's lack of handling large hi poly models without taking advantage components and groups is worth the consideration of this time loss early rather than later! When I bring an onyx tree into SU the leaves are generally in 2 or 3 groups and need repainting. just exploding these three groups for regrouping into one can take my machine an hour now! And then I have no ability at any stage to map images to the leaves without doing them one at a time, 10000 leaves NOT A CHANCE!
  • Request plugin :Trilateration ruby

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    GaieusG
    I can hardly wait!
  • Tubealongpath.rb

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    S
    Gaeius, Thank you very much for your help!! the script is very helpful! Very good job! Stef.
  • Looking for scripts

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    B
    "loft" it i somthing like extruding different shapes of profiles by patch. "Bend" - for example - you got cone and you need to bend it around a circle or some patch . Bassicly I'm looking for a scripts to model a complex forms fast. Usualy I'm modeling this things from scratch and result is ok, but to get correct form in sketchup this things takes lot of time!

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