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  • V-ray 1.49 and SU8 Pro. Does not compute....

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    Just thought id give you all an update, got 2 new computers (one just for renders) and vray now seems to work for me all fine on both computers No idea what the problem was though...
  • Stained glass

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    More tonal adjustments in Photoshop. This is the final image. [image: qQwz_Chapel_Final.jpg]
  • Adding infinite grass on Photoshop as post-production?

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    Hi, thanks for the special mention. Resources are everywhere. I am blogging everythig particularly those useful things for us as visualisers. I also found out that, there are so many guys who share their stuff to others and and no one knows about them. Together with my tutorials and how others approach visualiser, I am like a treasure hunter. so yeah fell free to look at those treasures from other excellent people like Andy...
  • VRay rendering machine specs

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    brodieB
    I would say that those should be some pretty solid machines for a farm. 4gb is on the low end of what you would want for RAM but with good scene management it's usable. If you experience crashes you may need to bump it up but I'd probably wait and see how it goes first. A couple things for the modelers to watch for would be using too much geometry (again, if this is coming directly from SU, you'll probably be fine here) and the image resolution you're rendering (a 5000x3000 pixel image takes more ram to render than a 3000x2000). Maybe ask them to do a test using the most complex scene they have and run it at the highest resolution they'd normally run. -Brodie
  • Vray Paralell projection

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    andybotA
    save as png format and make sure you have your alpha channel selected (in the VFB options) Then you will have a transparent background in your image.
  • Vray Material

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    andybotA
    it is a bug. If you copy geometry in SU without vray running, it seems to work. You can use thomthom's vray toys to turn off vray from loading.
  • Urgent question about omni's in a restaurant

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    Using an emmissive material on a coil is insanity in my opinion. It just seems like overkill for an interior rendering. Are the lights meant to be clear glass so you see the coil inside? If this is the case, I would just make a generic flat 2d piece in the shape of a coil to reduce the amount of geometry. If its not a clear bulb, I would just make an emmissive material on the bulb glass and use a bulb model with as few faces as possible to get the effect. I would use omni lights along with rectagular lighting to get fill light and be aware, that the more lights in the model, the longer the rendering is going to take. For a production rendering, you are going to want to crank up the subdivisions on the lights also. I recently had some high detail interiors that used natural light along with omnis,IES, and rectangular lights and each view took 14 hours to cook.
  • IES light help...

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    andybotA
    The other factor in this is if you use the physical camera and use realistic values for night-time photography (low shutter speed, large aperture, high iso) you will be able to use more realistic lumen values.
  • Sketchup Vray material problem

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    Andybot's right. I thought you were looking to get a blurred reflection. I second that tinting the relfection may help a bit. Is that a glass shelf on top? If so, make sure its a full solid group and apply a real glass texture with refraction in order to get the most real results.
  • My option editor for vray is not working

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    dkendigD
    If you are using version 1.48.66 or later, you can fix this issue by deleting your vfs preferences ini file. It's located in Windows 7: C:\ProgramData\ASGVIS Windows XP: c:\Documents and Settings\All Users\Application Data\ASGVIS OSX: /Library/Preferences/Qt/ASGVIS This file is responsible for remembering window size and position, as well as a few other settings behind the scenes. You could also edit the file so that only the part responsible for the options window's position gets removed, but it's easier to just remove the whole thing. This issue should not occur in 1.49.01, so if you are using that version, we would appreciate it if you could send us a bug report about this issue: vfswip@asgvis.com
  • Glass rendering problem...

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    Seems like it may be a bug. Do you have any refraction on that glass material? Have you tried to use a glass material from the Chaos website to see if it creates the same issue?
  • Vray rendering issue with light/shadow

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    i had the same promblem in the camera options you can unmark camera physics or you can adjust the 'f' 'iso' 'shutter speed' lower a bit the 'f' (to 6) and the shutter (60 to 120) , and raise a bit the iso (400 to 600) hope it helps and keep up the good work
  • ChaosGroup Forum Vray SketchUp

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    @andybot said: Hi Nomer, Glad you're making a go at it, trying to get some activity on the CG forum. I'm sure (slowly) plenty of people will be back. See you around. Andy yeah it became so silent there...
  • Pool material and underwater lighting

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    @holmes1977 said: Cheers mate, your the best thank you very much for much appreciated encouragements
  • VRAY Farm Hardware

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    brodieB
    Hopefully someone will correct me if this is at all off-base. I'm not a native Vray user although I do own the software and am getting into it. I'm primarily a Maxwell render guy but my understanding is that they essentially utilize resources in the same way. With that said, RAM doesn't increase render speed. That's an important and misunderstood idea. It seems like it should, and oftentimes I.T. people will tell you it does, but when it comes to rendering it just doesn't. The only benefit to RAM in rendering is that it determines the size of scene you can render. Let me clarify. You've got a normal size exterior scene. It will take the same time to render with 8gigs of RAM as it will with 64 gigs of RAM. Let's take another scene, a full masterplan development, tons of polygons, lots of trees, etc. The machine with 8 gb of RAM won't run it SLOWER, it just won't run it - it will crash. The machine with 64 gb on the other hand will be able to render even a huge scene. Besides polygon count, it also determines the resolution you can render. You might be able to run a huge scene at 1000x600 or a small scene at 6000x4000 if you don't have enough ram. So to answer the question of how much RAM do you need, you'd have to first ask, what's the largest scene I'll ever render? If all of your scenes are being run from sketchup then sketchup will almost certainly reach a poly limit before Vray runs into a RAM issue. I wouldn't be surprised if you could get away with 4gb of RAM since you're only going to be able to use low poly trees and mid poly cars without sketchup being horrible to work with. If you use 3ds max or another program that deals much better with high poly scenes then you can easily run out of RAM at render time. I would suggest that 8gb would be a safe minimum. I've used more than that on my 18gb machine but usually that's because I'm running other programs at the same time on my workstation or because I'm not limited to only Sketchup geometry. So then, the speedof the rendering comes completely from the CPU. Get the fastest CPU with the most cores you can afford. Maxwell (and presumably Vray) is pretty linear in this regard. In other words if you're looking at a 4 core processor at 3.4ghz vs. a 6 core processor at 2.9ghz you can pretty much tally up your total ghz for each cpu. The first cpu has 13.6ghz total (4 x 3.4 = 13.6) and the second has 17.4ghz (6 x 2.9 = 17.4) so you can bet that the second processor will be faster at rendering (and you can bet that it'll be faster by about 25%). So of the 3 options you gave, the 1st options is head and shoulders the best, although perhaps this information will lead you to look to other options. Couple notes. *If you were talking about workstations it makes sense to consider getting a cpu with a high clock speed since modeling only uses a single core. Since you're dealing with a farm, that doesn't apply to you though. *Hyper threading throws a bit of a tweak into the cpu calculations. I've seen between a 10%-20% boost in performance above what I anticipated because of HT *Rendering is one of the few functions which will tap out whatever cpu power is available. It will run every core of the cpu at 100% for however many hours your rendering goes for. That said, be cautious about overclocking as it could reduce the life of the cpu and perhaps cause instability, both of which can cost time and money. -Brodie
  • Render output quality

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    Hi, another question,how much memory RAM you have for 5000 pixels renders? 4G it could be enough?
  • DR Spawner issue

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    I have had those error messages and the DR has worked. As long as it says waiting for jobs, I think it will work. If the machines you are sending the render to are slow and the file is large, then they will take a while before they start rendering buckets. My understanding is that the DR spawner is still rather buggy. I gave up on it because it would take forever to start, buckets would be rendering the wrong view, or darker, just weird stuff. It worked sometimes and then others it just did weird stuff. I got a workstation with an i7 multithreaded processor and my render times were cut in half. Thats my best advice for now.
  • Vray Displacement Problem

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    Yay, this worked. Thank you I subdivided the surface and changed edge lenght to 2 and subdivision to 800. No weird edges floor render1 render2
  • Vray Newb - Help!

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    andybotA
    ...or you can delete your refraction layer. (or set it to 1.0)
  • HELP RENDERING SECTIONS USING VRAY!

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    @andybot said: you have to actually cut your model. Save a copy of your model, run this plugin: http://forums.sketchucation.com/viewtopic.php?t=16038 (you can click on the section cut for the context menu and cut model at section is an option.) THANK YOU SO MUCH !!!JUST WHAT I WAS LOOKING FOR Let me test this and see how it works....Thanks again andybot

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