I probably wouldn't trust a generically created sketchup camera too much. If you were in ortho mode or 2 point perspective that could certainly throw things way off. Even if not, though, there's nothing native within SU to determine where the focus point should be. And even if you find a way to get a focus point, will that translate through a .3ds file? I don't know. SU's ACT camera plugin doesn't have an option for focal distance. I can set a focal distance with my Maxwell render plugin but it doesn't translate through .3ds.
-Brodie
Edit: I agree wholeheartedly with Earthmover. You should be using perspective to navigate. And 3ds Max's SU importer is quite nice. It preserves all of your components as 3ds Max instances and textures translate very well. There was a SU importer for 2010 but I think it had to be downloaded separately whereas it's integrated into 2011.