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  • Grass Displacement Problem

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    found the tutorial. thanks
  • Background visibility

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    Hi Andy) it's chaos from Chaos Vray for Su forum,here i have a different nick...i have solved this problem,it's strange,when i was hiding glass material,i could see my landscape image,but the problem was not in glass component or glass material, the problem was that landscape image was layered on back face of arc surface,it wasn't facing out,when i paint my image on front face - everything is get okay)))))just 6-7 hours of wondering,trying, asking were spent,but now i know where the source of that was
  • Adding background to a landscape

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    Instead of putting bitmap image in BG Vray options,you can draw arc "wall" behind your windows(i prefer it better instead of putting image in BG slot,because i used for Sun) you can draw closed arc plan,push it above,make group,delete all the faces except your arc vertical surface,import your landscape image on the arc surface,right click - texture - projected- go to paint bucket,chose sample paint,click on your image,pick paint bucket again,and color your whole arc surface [image: aXhq_model_1.jpg]
  • V ray material help.

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    H
    yes no problem, you send it by pm
  • White dots in rendering

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    andybotA
    you can try increasing your reflection subdivisions for your material...
  • How to Speed up Render Time?

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    @lvl1201 said: My money is the pc is running out of ram. How much ram do you have? If you have more than 4gb then i would suggest to do the LAA thingie (large addres aware). You can download it from here. (http://www.techpowerup.com/forums/showthread.php?t=112556) You can try too "cook" your light engines (IR LC or QM) for separated. 30 minutes is NOT that much time. I used to render on a E8400, final renders took up to 3 hrs. Hey Thanks! will check that out.
  • Photoshop Printing Help

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    StinkieS
    No problem.
  • Canceling a render?

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    thomthomT
    First of all I'd encourage you to update to 1.49.01 which is the latest and most stable release. In order to cancel a render, make sure the render window is the active window and then press the ESC key on the keyboard.
  • Images pixelated / sections missing from rendering

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    eddiemoneyE
    u guys are the sh*t. thanks so much. i exploded everything first but a few of the images were lost so i recreated the wall and reapplied the images. made each one a unique texture as i went along and then exploded it all anyway in the end. check out the end result: before: [image: mg10x40wht.jpg] after: [image: 10x40_white.jpg] shine the lights on it! [image: 10x40_white_lights.jpg] i really appreciate the help! ed
  • Rendering help with colour change!

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    It looks like that darker color is that crappy tan default material color SU applies to faces. I would make a new material and make sure to re-apply it to all the geometry.
  • Rendering issue

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    @thomthom said: The online V-Ray manual has good explanations - especially the examples section: http://www.spot3d.com/vray/help/150SP1/ This is more for 3ds max i see. Should I be worried?
  • Problems with glass

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    Agreed, you have to put the glass material on both sides and make sure the backfaces are facing in, if you glive your glass thickness and are using a refraction layer.
  • Another displacement problem

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    @rspierenburg said: I believe the solution to this problem is to subdivide that circular face into several smaller faces. That should help. Rob Rob, you're 100% right. Face subdividing, resolve this issue but is very uncomfortable. I thought (was hoping), that is simpler method for this. After dividing, object can be hard to modify (I don't mean this particular case but more complicated). Anyway thanks for Your reply. -- Regards Marcel
  • 2 rendering issues?

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    I don't think anyone here is trying to discredit Vray, although I have always felt a disconnect between the easy use of Sketchup versus the professional nature of Vray. Watching a superb 10 minute Video of how to create lighting for one living room lamp in Vray, does not inspire me to attempt to do the same to illuminate 20 other lights in a scene, including the time it takes to render unfavorable outcomes.
  • Next Release?

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    @thomthom said: Have you completed the form for migrating to the CG forum? Then you should have access to the beta forum. I have not! I should do that before I'm 64, I hope we wont still be beta testing when we're all 64
  • I kind of HATE DISPLACEMENT

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    andybotA
    Yeah, I only use it for final renders because of the huge increase in time. I put the map as bump map until the final image.
  • Vrimg help urgent

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    andybotA
    That's what I mean, I think the channels may be what is messing up the vrimage. When I have alpha channel selected, the resulting vrimage won't convert correctly to exr. Good to know that it works with only the rgb channel.
  • What do I do with the _s image files?

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    I put them in the M under Perpendicular in Fresnel Reflection. The S is a specular map and tells the material what parts reflect less/more than others. Example, a tile's grout would not reflect much at all, if any, so the grout lines would be almost black. Arrowway rocks BTW - good investment!
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    I agree. Thea or Maxwell for renderings that need to look 'real'. That and you really need to master the program and material settings. You can get very realistic results from Vray, but you need correct materials and lighting as well as high render settings. I just think that a rendering that is setup and rendered HQ would cost about the same as a photog taking a picture in a studio. Maybe we dont charge enough!
  • Vray - to the scale renders

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    Also you need to set your field of view to 1. You wont be able to rendering a true elevation with vray but a FOV of 1 is not noticeable as a perspective.

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