<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[V-Ray]]></title><description><![CDATA[General discussion on V-Ray for SketchUp]]></description><link>https://community.sketchucation.com/category/44</link><generator>RSS for Node</generator><lastBuildDate>Tue, 09 Jun 2026 05:49:23 GMT</lastBuildDate><atom:link href="https://community.sketchucation.com/category/44.rss" rel="self" type="application/rss+xml"/><pubDate>Thu, 29 Jan 2026 22:24:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[VRay won&#x27;t recognize studio license]]></title><description><![CDATA[All sorted, my license just needed to be undated with Trimble.. I'm away. Thanks Dave.
]]></description><link>https://community.sketchucation.com/topic/164733/vray-won-t-recognize-studio-license</link><guid isPermaLink="true">https://community.sketchucation.com/topic/164733/vray-won-t-recognize-studio-license</guid><dc:creator><![CDATA[utiler]]></dc:creator><pubDate>Thu, 29 Jan 2026 22:24:25 GMT</pubDate></item><item><title><![CDATA[edge distorted in render view]]></title><link>https://community.sketchucation.com/topic/164453/edge-distorted-in-render-view</link><guid isPermaLink="true">https://community.sketchucation.com/topic/164453/edge-distorted-in-render-view</guid><pubDate>Sat, 28 Jun 2025 19:17:31 GMT</pubDate></item><item><title><![CDATA[Enscape to V-Ray for realistic shadows through glass with 3m Film?]]></title><description><![CDATA[[image: 1748013526043-f90d6a5f-8375-4dde-8370-50b57c87d9f8-image.png]
]]></description><link>https://community.sketchucation.com/topic/164396/enscape-to-v-ray-for-realistic-shadows-through-glass-with-3m-film</link><guid isPermaLink="true">https://community.sketchucation.com/topic/164396/enscape-to-v-ray-for-realistic-shadows-through-glass-with-3m-film</guid><dc:creator><![CDATA[marvins_dad]]></dc:creator><pubDate>Mon, 19 May 2025 14:20:11 GMT</pubDate></item><item><title><![CDATA[photomatch and  reflective surfaces]]></title><description><![CDATA[@Rich-O-Brien Grazie 
]]></description><link>https://community.sketchucation.com/topic/164229/photomatch-and-reflective-surfaces</link><guid isPermaLink="true">https://community.sketchucation.com/topic/164229/photomatch-and-reflective-surfaces</guid><dc:creator><![CDATA[luisto]]></dc:creator><pubDate>Fri, 07 Feb 2025 13:48:53 GMT</pubDate></item><item><title><![CDATA[new Renderengine?]]></title><description><![CDATA[I think in late summer I will have a look at rayscaper again. In the meantime I still have Twilightrender.
]]></description><link>https://community.sketchucation.com/topic/163641/new-renderengine</link><guid isPermaLink="true">https://community.sketchucation.com/topic/163641/new-renderengine</guid><dc:creator><![CDATA[jo-ke]]></dc:creator><pubDate>Sat, 20 Apr 2024 15:13:44 GMT</pubDate></item><item><title><![CDATA[Lighting with high ceilling - vray render]]></title><description><![CDATA[As a matter of fact, our eyes (mind) works differently from photos or computers. i.e light attenuation is based on inverse square ratio, but when one adjusts them in this way will find it more like what a camera captures and not what our eyes captures. So I've experienced that it will give a better result if adjust the attenuation as "inverse". the result will be more smooth and less contrast ,a better solution for interiors. and do not neglect some fake lighting using rectangular lights, here and there ... .
]]></description><link>https://community.sketchucation.com/topic/151099/lighting-with-high-ceilling-vray-render</link><guid isPermaLink="true">https://community.sketchucation.com/topic/151099/lighting-with-high-ceilling-vray-render</guid><dc:creator><![CDATA[majid]]></dc:creator><pubDate>Fri, 19 Aug 2022 04:22:25 GMT</pubDate></item><item><title><![CDATA[V-Ray fast start]]></title><description><![CDATA[http://sketchucation.com/forums/viewtopic.php?t=58560, first of all I must thank for kind feedback and confess that due to the fact thaat my book covers V-Ray V2x version it would be great if I had the chance to prepare a book on V3x version of V-Ray as it is more user friendly...
As the change rates are so fast that it seems I must wait for V4x...
]]></description><link>https://community.sketchucation.com/topic/146416/v-ray-fast-start</link><guid isPermaLink="true">https://community.sketchucation.com/topic/146416/v-ray-fast-start</guid><dc:creator><![CDATA[majid]]></dc:creator><pubDate>Thu, 18 Aug 2022 21:18:26 GMT</pubDate></item><item><title><![CDATA[Finished render image has unfinished areas]]></title><link>https://community.sketchucation.com/topic/161873/finished-render-image-has-unfinished-areas</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161873/finished-render-image-has-unfinished-areas</guid><pubDate>Wed, 13 Jul 2022 20:11:19 GMT</pubDate></item><item><title><![CDATA[Sketchup Vray Problem]]></title><link>https://community.sketchucation.com/topic/161862/sketchup-vray-problem</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161862/sketchup-vray-problem</guid><pubDate>Thu, 07 Jul 2022 05:03:31 GMT</pubDate></item><item><title><![CDATA[Light gen not working]]></title><link>https://community.sketchucation.com/topic/161836/light-gen-not-working</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161836/light-gen-not-working</guid><pubDate>Mon, 27 Jun 2022 14:00:02 GMT</pubDate></item><item><title><![CDATA[Fast equirectangular (360x180) projection]]></title><description><![CDATA[Found this one: cubicVR. A free plugin by Sketchup Podium.
Description and download here:
https://www.suplugins.com/podium/help/cubicVR.php
It generates the equirectangular output in one clic.
The drawing lines are pretty sketchy, but it's sufficient for my current needs of fast prototyping.
Though, I would be glad if someone knows of a cleaner alternative.

[image: AEPI_su1.jpg]

[image: hlwz_zPanoramaOutput1.jpg]

[image: taNd_zPanoramaOutput2.jpg]
]]></description><link>https://community.sketchucation.com/topic/161794/fast-equirectangular-360x180-projection</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161794/fast-equirectangular-360x180-projection</guid><dc:creator><![CDATA[Phanto]]></dc:creator><pubDate>Tue, 07 Jun 2022 20:49:03 GMT</pubDate></item><item><title><![CDATA[Will V-Ray trace this and make it useable ?]]></title><link>https://community.sketchucation.com/topic/161780/will-v-ray-trace-this-and-make-it-useable</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161780/will-v-ray-trace-this-and-make-it-useable</guid><pubDate>Tue, 31 May 2022 13:19:34 GMT</pubDate></item><item><title><![CDATA[Pool water with caustics]]></title><link>https://community.sketchucation.com/topic/161734/pool-water-with-caustics</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161734/pool-water-with-caustics</guid><pubDate>Wed, 11 May 2022 18:17:05 GMT</pubDate></item><item><title><![CDATA[Can&#x27;t Read V-Ray Frame Buffer Status]]></title><link>https://community.sketchucation.com/topic/161510/can-t-read-v-ray-frame-buffer-status</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161510/can-t-read-v-ray-frame-buffer-status</guid><pubDate>Sat, 05 Feb 2022 18:05:43 GMT</pubDate></item><item><title><![CDATA[Odd artefacts in sketchup sections]]></title><description><![CDATA[Sounds like a query for Vray Support. License holders get free support...
https://forums.chaos.com/forum/v-ray-for-sketchup-forums
]]></description><link>https://community.sketchucation.com/topic/161485/odd-artefacts-in-sketchup-sections</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161485/odd-artefacts-in-sketchup-sections</guid><dc:creator><![CDATA[Rich O Brien]]></dc:creator><pubDate>Fri, 28 Jan 2022 12:20:48 GMT</pubDate></item><item><title><![CDATA[Why does my material look better BEFORE it&#x27;s rendered?]]></title><description><![CDATA[It looks like it is not rendered fully, or with low settings, can you post render settings ? Result is like it is saved at the beginning of progressive rendering or something like that. Try turning off interactive and progressive rendering, and set irradiance map + light cache under global illumination, CPU rendering.
]]></description><link>https://community.sketchucation.com/topic/161441/why-does-my-material-look-better-before-it-s-rendered</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161441/why-does-my-material-look-better-before-it-s-rendered</guid><dc:creator><![CDATA[neshxy]]></dc:creator><pubDate>Mon, 17 Jan 2022 00:02:24 GMT</pubDate></item><item><title><![CDATA[Cutout Components not rendering]]></title><link>https://community.sketchucation.com/topic/161422/cutout-components-not-rendering</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161422/cutout-components-not-rendering</guid><pubDate>Mon, 10 Jan 2022 11:05:20 GMT</pubDate></item><item><title><![CDATA[Pool water with caustics]]></title><description><![CDATA[@ledisnomad said:

I don't render pool water very often, but every time I do, it takes me forever to figure out how to get the caustics to work. I go through all the settings, search for all the tutorials.
I just started another project with a pool and I'm going to want a rendering with awesome pool water caustics.
Here's what I'm doing:

Creating a plane that is the surface of the water and making it a component.
Applying a water material to the component and to both faces of the plane.
Adding a displacement geometry modifier to the component - I use the same noise map from the water Bump channel for the displacement.
In the water material Refraction Advanced Settings, uncheck "Affect Shadows".
In the render settings Global Illumination Advanced Settings, turn on "Photon Mapped Caustics".

What am I missing? You'll see in the image that the displacement is working at least.
[attachment=0:2gykd0yy]&lt;!-- ia0 --&gt;pool.jpg&lt;!-- ia0 --&gt;[/attachment:2gykd0yy]

I think you also need to be in CPU mode for the caustics to work.
]]></description><link>https://community.sketchucation.com/topic/161380/pool-water-with-caustics</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161380/pool-water-with-caustics</guid><dc:creator><![CDATA[freebs]]></dc:creator><pubDate>Sun, 19 Dec 2021 22:57:47 GMT</pubDate></item><item><title><![CDATA[Decent spec for V-Ray PC]]></title><description><![CDATA[Mainly for CPU or GPU rendering?
What i can say at first sight... a Xeon is not needed, normally overpriced and outdated. And 16GB RAM is definitively not enough. Without knowing the components, it's impossible to say much about this config. But i suppose that at this price everything besides the GPU is more on the cheaper side and the GPU is the most expensive part here.
Video cards are still very rare and absurdly expensive atm.. So if you're planning more for CPU rendering, a smaller card than a 3080 TI could be a better choice. There has been announced a 3070 TI with supposedly 16GB for the next months.
( https://www.tomsguide.com/news/nvidia-geforce-rtx-3070-ti-16gb )
On the other hand it's still possible that the offer isn't that bad, if this is a PC from a bigger manufacturer like Dell or HP and they are still getting GPUs at a lower price. But to say anything about it, we need to know the parts.
Here is a config that i would choose at the moment in this price range (for CPU rendering):
Ryzen 9 5950x - 64GB - 500GB+2TB SSD - RTX 3060 12GB
https://skinflint.co.uk/?cat=WL-2345494
and the same with 3080 TI
Ryzen 9 5950x - 64GB - 500GB+2TB SSD - RTX 3080 TI 12GB
https://skinflint.co.uk/?cat=WL-2345529
Both configurations with 16 cores, 64GB RAM, only SSDs (no mechanical drive), decent board and good CPU cooler, PSU and case. The only difference is the GPU.
(Not totally sure regarding the board, i would have to look deeper into it. But at least this one comes with 2x PCIe 4.0 16x (for potential GPU rendering upgrades in the future) and 2x M.2 PCIe 4.0 4x for a second fast M.2 SSD.)
For more CPU cores you would need to switch to Ryzen Threadripper, where everything is much more expensive.
]]></description><link>https://community.sketchucation.com/topic/161368/decent-spec-for-v-ray-pc</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161368/decent-spec-for-v-ray-pc</guid><dc:creator><![CDATA[numerobis]]></dc:creator><pubDate>Wed, 15 Dec 2021 16:26:00 GMT</pubDate></item><item><title><![CDATA[V- ray GPU issues]]></title><link>https://community.sketchucation.com/topic/161346/v-ray-gpu-issues</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161346/v-ray-gpu-issues</guid><pubDate>Tue, 07 Dec 2021 18:52:25 GMT</pubDate></item><item><title><![CDATA[Rendering Tips]]></title><description><![CDATA[Nice!
I'd just say the camera location looks static and a little odd. It could be you have a specific view in mind. I'd look at professional interior photographs (or renders) that are designed to show-off or describe the space (realty and interior design pictures). This picture seems to be attempting a frontal view of the TV cabinet, as you might want for the cabinet maker, but not a picture of the room. I get an uneasy sense that there's no telling how high the ceiling is, because the picture goes up about to where I would expect the ceiling, but one can't see it. You might try views off-center, from the corners of the room to encompass the space differently (which also makes it feel more dynamic as a consequence of converging lines created in perspective).
Though it is a day scene you might try some low interior lighting to add interest, making the lighting less homogeneous.
Good work. Hope to see more!
]]></description><link>https://community.sketchucation.com/topic/161244/rendering-tips</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161244/rendering-tips</guid><dc:creator><![CDATA[pbacot]]></dc:creator><pubDate>Tue, 26 Oct 2021 15:49:32 GMT</pubDate></item><item><title><![CDATA[Help! update plugin from json]]></title><description><![CDATA[I'd contact Vray Support and submit the log. Your paying to use the product so they'll happily help.
]]></description><link>https://community.sketchucation.com/topic/161180/help-update-plugin-from-json</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161180/help-update-plugin-from-json</guid><dc:creator><![CDATA[Rich O Brien]]></dc:creator><pubDate>Wed, 29 Sep 2021 12:10:10 GMT</pubDate></item><item><title><![CDATA[Flashing &#x2F;Blinking Bulbs how to?]]></title><link>https://community.sketchucation.com/topic/161099/flashing-blinking-bulbs-how-to</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161099/flashing-blinking-bulbs-how-to</guid><pubDate>Sun, 29 Aug 2021 12:56:58 GMT</pubDate></item><item><title><![CDATA[Rendering 2d people w&#x2F;toon material question]]></title><description><![CDATA[What rendering engine are you using?
I use Thearender and it allows for the lines from Sketchup to merge with the rendering. There are times I only want the lines for certain elements, so I composite different renderings in a photo editor to get the results I'm looking for.
]]></description><link>https://community.sketchucation.com/topic/161087/rendering-2d-people-w-toon-material-question</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161087/rendering-2d-people-w-toon-material-question</guid><dc:creator><![CDATA[sfto1]]></dc:creator><pubDate>Sun, 22 Aug 2021 22:11:45 GMT</pubDate></item><item><title><![CDATA[Can I import a material configured on vray 4.2 into vray 3?]]></title><link>https://community.sketchucation.com/topic/161040/can-i-import-a-material-configured-on-vray-4-2-into-vray-3</link><guid isPermaLink="true">https://community.sketchucation.com/topic/161040/can-i-import-a-material-configured-on-vray-4-2-into-vray-3</guid><pubDate>Wed, 04 Aug 2021 21:50:55 GMT</pubDate></item></channel></rss>