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  • Explode component back into groups?

    sketchup
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    J
    Thanks again, TIG. It worked, and it was fun : )
  • PDF manuals

    sketchup
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    Dave RD
    You might want to address that question directly to the author.
  • Disney's Practical Guide to Path Tracing

    sketchup
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    KrisidiousK
    Disney has a long history of documenting the process of making dreams come true. http://www.youtube.com/watch?v=M2ORkIrHUbg
  • Kinda stumped

    sketchup
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    D
    you could try zipping it first...
  • AMS Library

    sketchup
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    TIGT
    Copy+Paste+Enter this one-liner into the Ruby Console - it will open your Plugins folder: UI.openURL("file:///#{Sketchup.find_support_file('Plugins')}") Restart SketchUp to load any newly added files...
  • Used SketchUp for years... still can't work this out. *Help*

    sketchup
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    S
    @jql said: You install through sketchucation plugin store or through trimble´s extension warehouse. http://sketchucation.com/resources/plugin-store-download Thanks very much, thanks to everyone aswell for letting me know that the Joint Push Pull plugin is what I'm after! Cheers
  • Sketchup 6 Vray bmp texture size problem

    sketchup
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    FalahiF
    Dear All I have the same issue ( I want a single picture as texture ) which I cannot do SU texture editor. I want to understand the UVW mapping for Vray cause Im not understand this placement options. thnx all
  • Add Location/Geo location Issue

    sketchup
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    Wo3DanW
    @leeban said: ...Could you possibly explain what you mean by "partially paste" is that a different thing from normal paste. I see how my choice of words may have confused you. I just meant "paste the center part of the image of the screenshot", only the part that shows the correct building(s) without perspective, i.e. in and near the center. For all the other buildings not close to the center also do show unwanted perspective over their footprints.
  • Having an issue with drape

    sketchup
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    W
    cotty, that didn't even occur to me to do it that way.
  • System pref's / files

    sketchup
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    Dave RD
    ah, good. You beat me to it. Well, good you got the answer. You might contact the author to see if he's got a 64 bit version.
  • Why do I need a separate login to download from PluginStore?

    sketchup
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    Rich O BrienR
    the techy answer to this has got to do with server load. every person browsing the forums opens a session on the server. If we let every session launched to remain open then the server would buckle under the sheer volume. so to keep the experience for everyone zippy and nice we kick out people not actively using the system after a set duration. the next evolution of the site is factoring all these things in. we learn as we go...
  • Can anyone Help me in sketchup 8?

    sketchup
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    TIGT
    If you have v8 you need to be sure you have permission to modify the Plugins folder - without that changes made with the Plugins Manager will NOT be retained on a restart of SketchUp - see this... http://sketchucation.com/resources/tutorials/intermediate/811-setting-security-permissions-in-sketchup Also see this on generally installing Plugins... http://sketchucation.com/resources/tutorials/beginner/108-installing-sketchup-plugins and this on the PluginStore tools... http://sketchucation.com/resources/plugin-store-download which has sections on the Plugins Manager - you are NOT Uninstalling them - you are Disabling them.
  • How to place road on rising terrain

    sketchup
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    pbacotP
    Try drawing edges over the terrain that will relate to the centerline of the road (with the terrain in a separate group so it won't interact. Use the center line as a guide to use follow me on a profile of your street and sidewalk. The number of edges you use in the center line and whether or not you adjust it to finesse the road grade and curves determines the quality of the road to some extent. You may want to use follow me and keep or upright extruder plugins. Use Sandbox drape to adjust the terrain to the road since google terrain does not conform to any road, real or imagined. Drape gives vertical or uniform slope cuts---you can increase the offset to get more gradual cuts but the offset is the same all sides, unlike real roads. You may wish to sculpt the terrain afterwards---or include ample apron in the road profile to fit to the terrain better. This is one way using basic tools. A little rough but you wanted "simple". Keep searching this site there's more evolved methods discussed in the forum. You can see in the example that I did not use many edges and there will be abrupt surprises for the drivers on this road. You can use plugins like Bezier Spline and Curvizard to manipulate your center line. [image: jCsz_ScreenShot2015-08-15at6.14.47PM.png]
  • Simple reporting plugin - help?

    sketchup
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    G
    In my door scripts I create door stiles and rails as vertical members. Then I rotate rails and move them into position. This way I can use vertical wood grain for all door members. When I want to create a list of materials for a program like cut list or Cut Master I simply look at the component axis and determine Length, Width and Thickness. I used to have vertical and horizontal wood grain textures but I find a lot of advantages doing it this way (textures are half the size, skp files are smaller etc..)
  • Mystery Lines

    sketchup
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    Dave RD
    Moved from the Bugs forum because this isn't a bug.
  • Units

    sketchup
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    TIGT
    @emilia93 said: I changed units in Preferences window but still all dimensions are in mm Please post the SKP, or a screenshot of your Model Info > Units etc... You are missing a step... NEW models open from the chosen Template. If that is set to meters then that's what a new model will use [until you change it]. Make as a new model 'Template' set up just as you want it, save it 'as a template', then set that Template as your Preferences default Template... All NEW models will use those units. Any models you made before this will use the units they had when last saved... Change those in Model Info > Units, and save the model, as appropriate...
  • Sketchup and Windows 10

    sketchup
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    JQLJ
    Why don't you find out here: http://sketchucation.com/forums/viewtopic.php?f=179%26amp;t=62468
  • Default Material

    sketchup
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    Dave RD
    That was my next stop but Box beat me to it. You didn't say you had painted the group and were editing it. Happy it's sorted, though.
  • Nested object

    sketchup
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    A
    Hi, I have deleted the imported object from my model and the nest has disappeared aswell. Must have been something to do with that. Anyway thanks for your interrest Unearthed.
  • Component moving not precise

    sketchup
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    K
    Hi, First... Sorry but i don't speak english very well ! (or... i must say i don't speak english at all !!!!) When you move one object over another object (the 2 object corners are touching each other) , for exemple, you move a cube#1, selecting a corner and you drop it (move it) until the corner is touching a corner from cube#2, there is no problem... You can zoom at maximum, the 2 corner of the cubes are always at the same point (same place). Now you repeat the same operation but before you move the cube, you make a group (or component) with each cube... You can move cube#1 (corner from cube#1) on the cube#2 (corner from cube#2) selecting "end of component" or "end of group" to snap... but when you make a zoom at maximum, you see that the 2 corners are not at the same place !!!! The difference is very very small... but you see that the 2 corners are'nt in a same location. I have search for a long time because this "detail" is for me not acceptable... But... now if you explode the two group (after you have move them) and after that you zoom at the maximum, the 2 corners are NOW in the exact and same location... Conclusion : when you work with component or group, visually Sketchup can't display the object at the right place... The object (group or component) are in the right place but when you make a big zoom, Sketchup cannot display them correctly... Sorry... I hope you understand what i mean...

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