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⚠️ Libfredo 15.4b | Minor release with bugfixes and improvements Update

Explode component back into groups?

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  • J Offline
    JakobsenChri
    last edited by 25 Aug 2015, 13:57

    I need to explode my components into groups, without making them joining the outside geometry.
    I have a bunch of components that i need to remake into groups in order to randomize textures.

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    • B Offline
      Box
      last edited by 25 Aug 2015, 14:09

      How about, Make all unique.
      http://sketchucation.com/pluginstore?pln=make_all_unique

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      • T Offline
        TIG Moderator
        last edited by 25 Aug 2015, 14:10

        It's not clear thus far...
        Are the 'squares' individual component-instances ?
        Or is the whole thing one component and you want to extract the square faces as individual groups ?

        There are several Plugins that might help - e.g. to group individual faces...

        A little more info from you would help us to help you better...

        TIG

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        • J Offline
          JakobsenChri
          last edited by 26 Aug 2015, 14:32

          My previous problem got solved by the plugin suggested by Box (thanks!)
          My new problem is now this;
          I now have a bunch (5150 in total) of unique squares, and when i want to add the random texture i get 5150 textures! I used the s4u-transformer plugin for the randomized texture. It seemingly looks fine, but I can't work with so many textures. Are there other randomizing texture-plugins that work on components? Or is it possible to merge similiar textures? Since the model actually do not display more than a range of about 5-6 different shades.
          Capture.PNG

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          • J Offline
            JakobsenChri
            last edited by 31 Aug 2015, 08:28

            Is it possible within the s4u-transformer-plugin to reduce the number of materials?

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            • T Offline
              TIG Moderator
              last edited by 31 Aug 2015, 10:09

              My old [but still working] Plugin "MaterialConsolidator" - http://sketchucation.com/pluginstore?pln=materialconsolidator
              Will "consolidate" all materials in the model which have the same properties [RGBA+Texture/Scaling] into just one material using those same properties.
              You could tweak its code to provide a 'tolerance' - e.g. RGB values within a range say ± 5 ?
              So the existing line #51:
              next if mat.color.red != m0.color.red
              becomes:
              next if mat.color.red < m0.color.red-5 || mat.color.red > m0.color.red+5
              repeated for the green and blue too, perhaps alpha [bearing in mind 0-255 versus 0-1 ?] if applicable...

              TIG

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              • J Offline
                JakobsenChri
                last edited by 31 Aug 2015, 14:54

                Thanks again, TIG. It worked, and it was fun : )

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