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    Explode component back into groups?

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    • J Offline
      JakobsenChri
      last edited by

      I need to explode my components into groups, without making them joining the outside geometry.
      I have a bunch of components that i need to remake into groups in order to randomize textures.

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      • BoxB Offline
        Box
        last edited by

        How about, Make all unique.
        http://sketchucation.com/pluginstore?pln=make_all_unique

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        • TIGT Offline
          TIG Moderator
          last edited by

          It's not clear thus far...
          Are the 'squares' individual component-instances ?
          Or is the whole thing one component and you want to extract the square faces as individual groups ?

          There are several Plugins that might help - e.g. to group individual faces...

          A little more info from you would help us to help you better...

          TIG

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          • J Offline
            JakobsenChri
            last edited by

            My previous problem got solved by the plugin suggested by Box (thanks!)
            My new problem is now this;
            I now have a bunch (5150 in total) of unique squares, and when i want to add the random texture i get 5150 textures! I used the s4u-transformer plugin for the randomized texture. It seemingly looks fine, but I can't work with so many textures. Are there other randomizing texture-plugins that work on components? Or is it possible to merge similiar textures? Since the model actually do not display more than a range of about 5-6 different shades.
            Capture.PNG

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            • J Offline
              JakobsenChri
              last edited by

              Is it possible within the s4u-transformer-plugin to reduce the number of materials?

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              • TIGT Offline
                TIG Moderator
                last edited by

                My old [but still working] Plugin "MaterialConsolidator" - http://sketchucation.com/pluginstore?pln=materialconsolidator
                Will "consolidate" all materials in the model which have the same properties [RGBA+Texture/Scaling] into just one material using those same properties.
                You could tweak its code to provide a 'tolerance' - e.g. RGB values within a range say ± 5 ?
                So the existing line #51:
                next if mat.color.red != m0.color.red
                becomes:
                next if mat.color.red < m0.color.red-5 || mat.color.red > m0.color.red+5
                repeated for the green and blue too, perhaps alpha [bearing in mind 0-255 versus 0-1 ?] if applicable...

                TIG

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                • J Offline
                  JakobsenChri
                  last edited by

                  Thanks again, TIG. It worked, and it was fun : )

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