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    Synchronicity

    @Synchronicity

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    Latest posts made by Synchronicity

    • RE: Wrap-R for SketchUp

      @synchronicity said:

      @gábor said:

      @derei said:

      I would like to focus on exploring what was fixed/added/changed, so I can give a solid feedback.

      Thank you very much for beta testing Wrap-R. The following major changes and fixes are in this new version:

      • The main new functionality is the ability of switching off/on live unwrapping. It makes manual UV editing easier in many cases (e.g. straightening seams, etc.).
      • Now we have informative new cursors for some UV editing functions (moving, rotating, scaling, selecting).
      • Some SketchUp texture images were displayed skewed in previous versions, it is fixed now.
      • Some problems with license activation were fixed both on client side and server-side.
      • Some cases of crashing were also fixed (E.g. Wrap-R sometimes crashed after opening a new .skp immediately after opening an other one, etc.).
      • Problem with changed mouse primary button was fixed.
      • Fixed installation problems with missing .dll files.
      • Improved version of Ruby plugin installer.
      • Added some new error and warning messages (e.g. for incompatible texture images)
      • And many small fixes as reaction to individual cases of errors what were effecting only 1-2 users.
        These are the main changes/fixes what came to my mind. Maybe Rich will have some additions to this list later...

      Hi there

      Great work by you and Rich on this plugin, just... *EDIT; no worries I just managed to get a new license extension by signing up through the site again, cheers!

      Many thanks

      posted in Extensions & Applications Discussions
      S
      Synchronicity
    • RE: Wrap-R for SketchUp

      @gábor said:

      @derei said:

      I would like to focus on exploring what was fixed/added/changed, so I can give a solid feedback.

      Thank you very much for beta testing Wrap-R. The following major changes and fixes are in this new version:

      • The main new functionality is the ability of switching off/on live unwrapping. It makes manual UV editing easier in many cases (e.g. straightening seams, etc.).
      • Now we have informative new cursors for some UV editing functions (moving, rotating, scaling, selecting).
      • Some SketchUp texture images were displayed skewed in previous versions, it is fixed now.
      • Some problems with license activation were fixed both on client side and server-side.
      • Some cases of crashing were also fixed (E.g. Wrap-R sometimes crashed after opening a new .skp immediately after opening an other one, etc.).
      • Problem with changed mouse primary button was fixed.
      • Fixed installation problems with missing .dll files.
      • Improved version of Ruby plugin installer.
      • Added some new error and warning messages (e.g. for incompatible texture images)
      • And many small fixes as reaction to individual cases of errors what were effecting only 1-2 users.
        These are the main changes/fixes what came to my mind. Maybe Rich will have some additions to this list later...

      Hi there

      Great work by you and Rich on this plugin, just wondering if it's possible to get a license extension? As I didn't receive another by email. My email address is gnralex@hotmail.com

      Many thanks

      posted in Extensions & Applications Discussions
      S
      Synchronicity
    • RE: Wrap-R for SketchUp

      @rich o brien said:

      Use the arrow keys to align edges.

      We have a new build coming that allows you to turn off live unwrapping. That means aligning edges is much easier.

      An email will be sent tomorrow with new download links and license keys to extend the beta for another 30 days,

      Ah I see! Sorry for being such a noob haha... new build sounds brilliant though, the more noob friendly the more sucesfull the plugin will be in the long run for sure, many Sketchup users are the sorts of peoples whos brains are good at intuitive creativity but not so engineeringly minded (of course there are equally as many of the opposite, but I'd say not compared to conventional 3D modelling software).

      Have you thought of a price point for the main release yet? Thanks again for your time and help!

      posted in Extensions & Applications Discussions
      S
      Synchronicity
    • RE: Wrap-R for SketchUp

      Definitely an improvement after segmenting more "cut" areas, and checking both options under the mapping menu, but still some slanted UV maps, would these cause issues when texture painting images with text/logos and the like (cause them to appear wonky.distorted)? Haven't tried manually triangulating further as of yet.

      http://i67.tinypic.com/2ewz7n8.jpg

      posted in Extensions & Applications Discussions
      S
      Synchronicity
    • RE: Wrap-R for SketchUp

      Thanks very much for your tips Rich! I'll give them a shot later.

      Would there be any advantage (for more complex models) to putting the model through a program that can decimate/reduce polycount (and at the same time making it quad based) before running through Wrap-R, or would that sort of thing be best done after using Wrap-R while the sketchup model is close to it's native format?

      Thanks again for your help! Definitely a game changing plugin. I've been using Sketchup intemittently/not as much as I'd like since 2011 and this is the first time I've ever made a UV for a sketchup model haha.

      posted in Extensions & Applications Discussions
      S
      Synchronicity
    • RE: Wrap-R for SketchUp

      Great plugin... I am just wondering if you could possibly give me some advice as to a couple of things...

      What is the best workflow for using Photoshop for texturing

      (Convert .SVG to to .PNG, then export model as .obj and texture from there?)

      And also, after "triangulating" my mesh I assume this is what I should be doing, since the standard Sketchup models give the error of containing ngons if I try to send straight to wrap-r), my models get sort of distorted looking, and so do the UV's. Here is an image showing my problem.

      http://i64.tinypic.com/rclgsl.jpg

      Many thanks if you can point me in the right directional at all.

      posted in Extensions & Applications Discussions
      S
      Synchronicity
    • RE: Used SketchUp for years... still can't work this out. *Help*

      @jql said:

      You install through sketchucation plugin store or through trimble´s extension warehouse.

      Link Preview Image
      Plugin Store Download | SketchUcation

      Extending SketchUp has never been easier with a suite of tools that make installing and disabling plugins and extensions a one click operation.

      favicon

      (sketchucation.com)

      Thanks very much, thanks to everyone aswell for letting me know that the Joint Push Pull plugin is what I'm after! Cheers

      posted in Newbie Forum
      S
      Synchronicity
    • RE: Used SketchUp for years... still can't work this out. *Help*

      Thanks for the tips guys, I did actually try to get Joint Push/Pull working, but I didn't manage to install the plugin correctly I think.

      It used to be that there was a folder in the Sketchup directory (back when it was Google SketchUp), and you just dragged and dropped them in there, I made a "Plugins" folder in the sketchup directory and put the plugin in there, but it hasn't loaded.

      Do you know how to manually install Ruby plugins nowadays?

      Thanks so much guys!

      This is what I end up doing on these sort of vehicle models that need to be enterable/have interiors, but it all gets so messy inside with extra lines everywhere, and hidden geometry being pretty much inevitable etc...


      WedgeHoverCar005.jpg

      posted in Newbie Forum
      S
      Synchronicity
    • Used SketchUp for years... still can't work this out. *Help*

      Hi there guys, hope you are all well.

      I've got an issue that I've never been able to work out how to resolve.

      For instance, say I draw out the body shape of a car, creating just the outer shell out of 2D faces. What is the easiest way to make this have thickness, and become an actual "3D" solid. Rather than a single faced... face?

      I've added some screenshots illustrating my problem. I've tried looking for plugins that can automatically add thickness, or multiple face push tool, but nothing seems to be helping.

      I've tried pushing the surfaces up and then manually joining them together, but it changes the basic geometry/angle of the body work.

      If anyone is able to help point me in the right direction I would be incredibly grateful

      Thanks!

      • The first image is the 2 parts of the "hover car" placed together precariously manually, with no faces for the interior.

      sketchup_wedge_car1.jpg


      sketchup_wedge_car2.jpg


      sketchup_wedge_car3.jpg

      posted in Newbie Forum sketchup
      S
      Synchronicity