Simon,
Fait avec plaisir! Je regrette que mon français n’est pas comme il faut.
J’ai oublié presque tout se que j’ai étudié pendant 7 années á l’école, beaucoup des mots, grammaire etc.
Chaque fois quand ici quelqu’un écrit an français j’essaye de lire tout.
Il me faut, pars que près que chaque année je passe mon vacance en France.
Et chaque année (avant de..) je me promesse encore une fois d’ étudier français.
Mais malheureusement je manque le temps.
About P/P, I did not even include ‘wild’ plane contours in the list. As I said before, sometimes
it just is not worth it to know all these things for it is much easier to correct/reverse faces.
As long as you remember the basic rules with P/P.
I did something similar with textures and how they are applied to faces when deleting a mutual line from two adjacent coplanar faces with different textures. My list became so complex since not only the size but also the used shapes and many other things seemed to be involved here. Which face inherits what texture? I simply gave up. I learned a lot from doing that though. Now I know how to go about if something isn’t right.
I followed the other thread about the spiraloid shaped stairs. There is another way (as always) to do this but it takes a lot of work. But first you need to figure out what slab shape you want.
One thing you found out already. To create a nice curved shape for the stairs with ‘Follow Me’. I might participate in that thread if I find some time and when the results do not satisfy you. Don’t forget to use the P/P here to repeat pulling out the separate face-segments from a single curved surface (in ‘show Hidden Geometry’ mode). This could in one way help you to get the basic structure.
cheers,
Wo3Dan