Good day,
let's say, I create a model in Sketchup using photomatch and export it
to 3d game engine. However the model's texture sizes are not power of
2 (256256, 512512, ...) and 3d engine only accepts these. Anyone can
suggest a method, tool or software how to batch resize (to standart
sizes) and reapply the textures? Doing it manually is a real pain,
especially with complex models. Thank you.
⚠️ Important | Please update Libfredo to v15.1a for bugfixes associated to SketchUp 2025 and below
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Texture size question
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Texture export nightmare
Good day,
I was really amazed with the speed and simplicity of Sketchup, but it
was like a worst nightmare when I tried to export my architectural
creations (to 3ds max, milkshape, various other 3d software,3d
converters) . More exactly, geometry is ok, but textures do not show
up by any means. For example, I created a simple plane with a brick
texture, which is power of 2 (128*128), *.bmp format, then saved it to
3ds, obj, fbx with combination of various options on/off, but still
cant't get the textures imported in any software. Any ideas?