Hey Kalu, Glad to help! We all learn something.
Stefan, I hadn't even seen the rectangular lights at the windows. No wonder the render times were so high, that's a lot of competing lights. I used the global "lights" option to turn off all the light sources. My thought is that if you can't see the difference of the light in the scene with the GI on, you probably shouldn't have it in the scene.
Andy
@edison said:
My V-ray is 1.48.96, windows. Default number is 50, and I made 150, now renders looks great, but takes more time..
Glad it worked for you
Do you want to post an updated image?
Are you making that texture from scratch? Or are you trying to make a seamless texture from a photo?
On creating a seamless texture in PS: http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm
Or maybe you could try this: http://www.bricksntiles.com/
This topic is veeery old, bud I find myself having the same problem in v-ray 3.4
And I have a beast of a machine - threadripper 1950x + 32 gb RAM + GTX 1080Ti.
No luck with xeon at work.
Any new info on the solution?
I'm afraid that Time is something that I'm in desperate shortage of. I guess regulars around here has noticed that I've been less active in the V-Ray section, which is due to the time it takes to make a good reply. I've barely been able to keep in track with my plugins even lately...
While I appreciate the praise, "guru" I am not. I just know enough to get me by with what I need.
Nomeranda ...or however it's spelled... has been doing some nice tutorials, and he really knows his stuff. Keep an eye on his blog. (will see if I can dig up the link )
i had two windows opened at the same time - the one with 'repository' and the new project.
'repository' -> find desired material -> save material -> open project window -> load material -> catastrophe
i followed your suggestion about having two windows open at the same time, so i tried to:
open repository -> find desired material -> pack material -> close rep. -> open project window -> load material -> win
thanks for reply.
hi,
are you sure, absolutely sure, that lights are enabled in the global switches?
Also, check intensity, color, if they are on a hidden layer, if the orientation of faces is right.
Hope it's useful
@ben ritter said:
Thanks everyone. I have the problem solved.
It's a good idea to explain how you solved your problem so someone who is following this thread or finding it by Searching will know what the solution is.
@valerostudio said:
NOTE: if you are like me and purge your file often, beware that purging will delete you front and back shade materials and then the SHADE material will no longer work.
A trick I use for that is to color a line along the edge with the material that is in the 2 sided material, that way it is still in the model so doesn't get deleted in a purge.
I gave the free versions a test run this morning and all I can say is that I really really hope that the new VRay plug-in developers are taking notes. I really like the GUI and I feel that Maxwell stuck to Chaos by coming out with this plug-in before they could release a new V-ray for SketchUp plug-in. I sometimes feel like I am using an old program from 1995 when navigating through the V4SU plug-in interface. Unless you have a few years of experience under you belt, you are really adjusting settings and values and hoping for the best.
I have said this before and I will say it again, for a $1000 rendering plug-in, V-Ray has got to be able to at least give us something that these other engines are providing in regards to features and UI. I sometimes think that the hefty pricetage pays for the trusted V-Ray name and engine code and thats about it.