I think I also noticing that if I enable a plugin through the SketchUcation manager, close SketchUp and restart, SketchUp will hard crash the first time it starts up and loads that plugin. If I start SketchUp again, no problems and the plugin loads.
Best posts made by valerostudio
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RE: [Plugin] SketchUcation Tools
Latest posts made by valerostudio
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RE: Is FormFonts Gone?
@tuna1957 No way! This is such a disappointment! This was such a great resource.
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Is FormFonts Gone?
I have tried to get into FormFonts for the last couple of days and the website will not load. Have we lost this precious resource???
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RE: [Plugin] SketchUcation Tools
I seem to still get some startup hard crashes when I have re-enabled a plugin and I restart SketchUp. Could be V-Ray and or Artisan?
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RE: [Plugin] SketchUcation Tools
@TIG I'm happy to test it as well if needed. Thanks TIG
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RE: [Plugin] SketchUcation Tools
I think I also noticing that if I enable a plugin through the SketchUcation manager, close SketchUp and restart, SketchUp will hard crash the first time it starts up and loads that plugin. If I start SketchUp again, no problems and the plugin loads.
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RE: [Plugin] SketchUcation Tools
@TIG said in [Plugin] SketchUcation Tools:
@valerostudio
I am looking at the causes and a fix...
It's almost like SketchUp now prevent you from activating just some extensions/plugins on the fly...Bummer. Hopefully something that can be fixed. This was one of my favorite features. Disabling a ton of the less-used extensions and loading them as needed was such a powerful tool.
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RE: [Plugin] SketchUcation Tools
SketchUcation Tools in 2023 used to load the plungin right away when I enabled it from the disabled menu. I had to restart 2024 now. Am I missing something?
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RE: Modeling sidewalk detail on terrain
Interesting. I cant say I have played with Flowify yet. I well take a look. Thanks!
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RE: Modeling sidewalk detail on terrain
@rich o brien said:
Kinda hard to offer advice without visuals but ToolsOnSurface and JPP would spring to mind for scoring/panelling.
Bevelling depends on mesh density. I find the outcome relies on the source mesh topology. If your dealing with a messy terrain mesh then bevelling will be challenging. Does your render app support bevelling via a shader?
My typical workflow is to gather the topo information either from importing through SketchUp's add location (not ideal, but if it is all I have, then it is what it is). Or I will get a mess of a file from the civil engineers. I take the messy terrain mesh and use Vali Terrain to create a simplified clean mesh over that, usually using 25' spacing on large sites and less on smaller sites.
Then I get a clean 2D site plan import or drawn into SketchUp, hovering over the mesh. I save the mesh as a component before I make any cuts because changes WILL happen. I make the roadway and sidewalk cuts using drape (doesn't always work perfectly) and then I use JPP to give the roads some depth and create the curb line.
Now, here is where I would like to get more detailing into my model... I draw sidewalk scoring lines on my 2D plan and drape those on the 3D sidewalks and I am looking for a fast way turn those lines into a groove. Mainly I want to do this so I can use a dirt map in VRay to give the sidewalk some realism.