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  • Orthographic rendering in vray?

    V-Ray render plugins extensions
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    @valerostudio said: If you want to render an elevation, I just go to that elevation, turn on perspective, change you field of view to 1 and render with the physical camera. FOV of 1 looks like an elevation. But after changing FOV to 1, render is extremly bright - nearly white. What set, change then?
  • Vray

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    andybotA
    awww, too kind thanks guys.
  • Render - criticisms and suggestions please

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    john2J
    @rspierenburg said: Once again though, the modelling seems nice and clean and pretty intricate. thanks. ...although i know there'sbeen a lotta triangulation of simple rectangle faces..making model untidy..vray ignores those bad lines that come
  • Blending HDRI and Sky?

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    i just ended up here. Fernando's trick seems doest work fully with sketchup 2016. so as new user i have to crack up my brain. I simply used Text Mix in environment Load the hdri in text A and set the Text Sky in Text B.Disable the Text C (Mix). Then after series of trials. I unticked the Text B. Seems working. Shadows apperared with affecting the hdri's intensity. Hope thus helps.
  • Bad glass window

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    thomthomT
  • Valerostudio's tutorials??

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    All the manuals that exist for VR4SU live here http://spot3d.com/
  • Layers or maps??

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    andybotA
    I would imagine you can get most things in one layer. There are many map slots available for the different aspects of reflections. I know some of the metal materials use two layers because there are two different IOR values used. Is there a particular example you are working on?
  • Sketchup Vray rendering problem

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    hey, I get a message :vray encountered an error while trying to render, please check the ruby console for errors. can someone help? ruby console: "C:/ProgramData/ASGVIS/VfS/Ruby/3rdPartyHelpers.rb:63:in call'", "C:/ProgramData/ASGVIS/VfS/Ruby/3rdPartyHelpers.rb:63:in block in evalExternalCb'", "C:/ProgramData/ASGVIS/VfS/Ruby/3rdPartyHelpers.rb:59:in each'", "C:/ProgramData/ASGVIS/VfS/Ruby/3rdPartyHelpers.rb:59:in evalExternalCb'", "C:/ProgramData/ASGVIS/VfS/Ruby/VfSExport.rb:1981:in start_render'", "C:/ProgramData/ASGVIS/VfS/Ruby/R2PCallbacks.rb:538:in start_render_cb'", "C:/ProgramData/ASGVIS/VfS/Ruby/VfSExport.rb:1938:in direct_send'", "C:/ProgramData/ASGVIS/VfS/Ruby/VfSExport.rb:1938:in render'", "C:/ProgramData/ASGVIS/VfS/Ruby/R2P.rb:1482:in launch_vray_render'", "C:/ProgramData/ASGVIS/VfS/Ruby/R2PToolbar.rb:30:in block in module:VRayForSketchUp'", "SketchUp:1:in `call'"] Scene fully processed in 0.050 seconds
  • Can't make texture seamless

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    i will recommend pixplant.
  • Aspect ratio view?

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    andybotA
    Have you tried Thomthom's vray toys? There is an aspect view setting with the plugin.
  • IES lights problem. Help!!

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    andybotA
    also, you might need to change your camera settings - decrease your shutter speed and your aperature settings.
  • Cannot change diffuse colour

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    I've attached my leather material for you. Just change the diffuse1 color to edit the leather color. When you import into SU you will see a BW image and no color on the leather in the model, this is how you adjust the scale of the bump map. Currently, this is the only way to visually do this. Its one of Fernando's workarounds. Adjust the reflection and bump as needed. Leather.zip
  • Exact effect of a 40 watt fluorescent light

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    I think this article has the basic answers to this question. http://galaxycityradio.com/2012/01/04/biased-vs-unbiased/
  • Infinity plane

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    I dont really ever use infinite plane because of its limitations. Doesnt seem like you need it in this case. Just draw a large face and then you can do whatever you want to it.
  • Rhino beta started, SU soon to follow

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    Will a SketchUp start shortly then?
  • SU V 8 & VRayForSketchUp-1.49.01-windows-

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    http://www.ronenbekerman.com/10-free-hdri-spherical-skies-maps/
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    Sounds like very good news. I hope the timeframe from the release of the Rhino update to the release of the SU Beta isn't too drawn out. In the meantime, I took advantage of the Maxwell promo and bought a Suite with 5 render nodes at 30% off.
  • White spots on bump map with reflection layer

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    andybotA
    interesting, those are glazed then. I am more familiar with the unglazed type. You might want to add a second reflection layer to give a deeper reflection. If you look at some of the car paint vismats (available in the download section at the chaosgroup site) those use a combination of reflection layers to give depth to the reflection. I couldn't tell you offhand which ones to look at. The increased subdivisions gives a cleaner rendering. With low subdivisions, the result is sometimes noisy.
  • Constructive Rendering Criticism

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    Not necessarily darker as the projection light source is independent of the exterior sunlight. When in doubt, I will google for an example and if that produces nothing I will do a small quick-and-dirty mockup to study the effect I am trying to reproduce. Of course, you can also build the projection effect right into your model and not have to do anything in post. However if you understand what the result will be it can be quicker to fake it.
  • Learning Curve

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