πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial
  • Drawing custom textures

    V-Ray
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    JQLJ

    There are countless ways.

    You can combine them as a bigger texture natively:
    1 - You can shuffle your texture like you're doing right now;
    2 - Select all faces and edges (by triple clicking on one of them) for instance;
    3 - Then right click on one of the selected faces;
    4 - Use soften/smooth;
    5 - Soften everything and check the soften coplanar check box;
    6 - Now all faces are a surface
    7 - Rightclick on the surface (be carefull to have hidden edges turned off) and it selects all faces at the same time
    8 - On that context menu choose make unique texture. It will generate a new texture 2048x2048px or 4096x4096px depending on the texture resolution you have set on preferences.

    There are plugins that shuffle texture position on faces. Try some of the following plugins and then investigate about UV mapping and search for UV in the Sketchucation Store.

    http://sketchucation.com/pluginstore?pln=ene_texturepositioning_v1.0.2_0

    http://sketchucation.com/pluginstore?pln=TextureRandomizer

    Link Preview Image SketchUp Plugins | PluginStore | SketchUcation

    SketchUp Plugin and Extension Store by SketchUcation provides free downloads of hundreds of SketchUp extensions and plugins

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    (sketchucation.com)

  • VRAY Reflection Mapping

    V-Ray
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    J

    @stefanq said:

    http://sketchucation.com/forums/viewtopic.php?f=322&t=41046
    Scroll down until you'll find my posts in that thread. This is the way I do it, and it works for me, but you are at the mercy of your map. The gray values in the map, dictates where and how strong your reflection is happen.
    Cheers.

    I tested it out. The bump must make the rendering slower (as the 3ds max tutorial seemed so much quicker and easier)
    But still, having said that, this seems to work great, thank you so much for your help.

  • File won't open after installing v-ray

    V-Ray
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    P

    Thanks a lot for the reply! I'll check that πŸ˜„

  • Grainy light

    V-Ray
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    A

    I think I found the reason :
    I made Component out of Rectangle light so to be able to copy it. When component light is copied it is possible to change settings of all copied components in the same time, not each light separately. I thought changing the light into component might be the reason of grainy light. I checked it: made new rectangular light and then changed it into Component. Before the change it worked perfectly smooth, after it become grainy.

    What scares me is that when I have 50 lights in sloping ceiling and I want to change the power of them I have to change setting of each light separately.

    After 1 hour of further working on the project I found that strange: I made rectangular light under cupboard, created Component out of it and duplicated it. The light was not grainy ( the picture below ). I don't understand.

    Light under worktop is made by 600x30mm Rectangular light and changed int o Component, copied along the line. The light is nice and smooth.

  • Cast Glass Material

    V-Ray
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    majidM

    There is no way about the bobles to ignore them and you have to model them, if you are interested to have a close look. but if you are gonna have a distance look, so there are some tricks, such as reducing the refraction glassiness, etc.

  • Switching the daylight on

    V-Ray
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    V

    Also make sure that if your glass has thickness, that the glass material is applied to both front and back faces.

  • Render Vray 2.0

    V-Ray
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  • HELP! lighting issue in vray 1.49

    V-Ray
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    TedVitale_CGT

    Was it modeled and created in 1.49 or 2.0. It is not a supported work flow going between the two products.

  • White screen on the Vray rendering

    V-Ray
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    TedVitale_CGT

    V-Ray 1.6 is an early beta version that is no longer supported. Purchase an upgrade to V-Ray 2.0 for support.

  • Installing V-Ray Materials

    V-Ray
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    P

    Thank you,
    I will contact them.

  • Displacement problem

    V-Ray
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    JQLJ

    I also think it's difficult to have it changing all the time when designing, but I don't use 1001 bits...

  • V-ray trial with SU Make? V-Ray doesn't open

    V-Ray
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    R

    Figured it out. Had the wrong V-Ray for the version of SU I'm using

  • 0 Votes
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    No one has replied
  • How to render a model in face style X-Ray?

    V-Ray
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    R

    I wonder if this could be achieved with a Toon Material?

    Edit: I just re-read the original post. You would have to set each material to be translucent. Ignore my toon material reference.

    Rob

  • How to lighten ambient occlusion layer?

    V-Ray
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    V

    The issue here is that you are trying to make an AO pass the same way they do in Max. The huge difference is the Max workflow uses VRayLight Tex as the base image and we don't have that in VR for SU.

    2 Solutions.

    1- Just use the AO tick box in your GI settings and it will add the AO automatically (less flexible than having a separate pass.)

    2- Remove your ceiling/roof and use pure white in your GI to flood the space with light. You'll have to test this one out.

    I have asked the Chaos guys to give us the VRayLightTex and the XtraTex pass in order to do AO the Max way, but for now this is what we have.

  • V-ray Render Problem

    V-Ray
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    V

    Which version of 2? Earlier versions had this bug. Make sure you have the latest update.

    Also, I HIGHLY recommend all V-Ray users to upgrade to 2015. The 64 bit version resolves a lot of memory crash issues we were having in the confines of 32 bit SketchUp.

  • VRAY won't show and render

    V-Ray
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    V

    1- Version of SketchUp?
    2- Version of V-Ray?
    3- Have you tried to install all Windows Updates and reboot. Sounds crazy but I do get this issue sometimes and this resolves it, especially when my machine has been on for days or weeks.

  • Vray 2.0 can't render more than 1200x800

    V-Ray
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    N

    Hi again,

    Yes, I've got 64bit OS and SU, I use RT GPU CUDA for rendering. I've changed Dynamic Memory Limit to '0' and it helped a bit but I'm still not able to make more than 1920x1080px image.
    I've tried to render to VRimage and still the same problem. I turned of default displacement too. No idea what else can I fix.
    If you think there's any other solution, please help me.

  • Vray Proxy Channels

    V-Ray
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    V

    I see what you are saying now. Yeah, I think you need to manually put each material on the same ID color. Also try to render out ObjectID - this might give you a channel of that proxy.

  • Getting giod perspective

    V-Ray
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    V

    1 - Try adjusting your field of view setting for your SU camera

    2- Most arch renders use 2pt perspective try turning this on (only works with latest VR)

    3- Look at photography and study how they make good perspectives. Its all about composition. Google "Rule of Thirds" for starters.

    Good source of images both real and rendered to see how perspective views are composed.

    http://www.archdaily.com/