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    TedVitale_CG

    @TedVitale_CG

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    Latest posts made by TedVitale_CG

    • RE: Vray 3.4 Public Beta is Live

      @omikron said:

      I want to add the CarPaint property to a material, and in the Quick Settings panel I get the message to use the Advanced Settings Panel, where is that?

      For the most part, it's unbelievable how fast it loaded a complicated interior model after hitting render! I barely blinked one time and.. snap! Great job!

      On the right and left sides of the UI you have some flyout panels you can open. That's where both the material Library and the advanced parameters live. 2.0 materials are supported and render just the same, but if you have any layered material (reflection, on top of refraction and diffuse) it will default to the advanced panel. I would recommend making a new material in SketchUp and trying out the quick settings. You can change just about anything in the material quick settings. If you need additional help let me know!

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray 3.4 Public Beta is Live

      @rogalxxx said:

      I am getting errors with SU17 and Beta as well.
      I just finished a fresh windows 10 x64 install.
      Installed and registered Sketchup 2017 x64 and tried to install Vray beta x64.
      When I run SU i get

      @unknownuser said:

      Error Loading File vfs.rb
      Error: C:/Program Files/SketchUp/SketchUp 2017/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:54:in require' C:/Program Files/SketchUp/SketchUp 2017/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:54:in require'
      C:/ProgramData/SketchUp/SketchUp 2017/SketchUp/Plugins/vfs.rb:22:in <module:VRay>' C:/ProgramData/SketchUp/SketchUp 2017/SketchUp/Plugins/vfs.rb:5:in <top (required)>'

      I can't find Plugins folder in my SU installation folder. vfs.rb is also missing.
      Downloaded both apps and reinstalled them. Nothing changed.

      So sorry you've been running into this. We've made some changes to our installer to resolve this issue and will release an update to the beta. If you email support@chaosgroup.com they can also help fix this directly.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray 3.4 Public Beta is Live

      @vigge50 said:

      Really nice function, thanks for integrate it. Have you any plans or tips on programs to link several panoramas together so you can easy swish between panoramas?

      No plan on creating anything like that but I would go check out IrisVR's Scope App, I think it will be a good start for what you are looking for!

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray 3.4 Public Beta is Live

      We should not have any plugin conflicts, but I would be interested in finding out what errors you are running into @chavinskee. Please Post here or PM me with details. I don't like hearing users get that frustrated and I would like to try and track down the issue at hand so it doesn't effect others.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: V-Ray 3.0

      No more waiting! Go sign up for the public beta here: https://www.chaosgroup.com/vray/sketchup

      Lots of new features, and its loads faster.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Vray 3.4 Public Beta is Live

      Great video! Please let me know if you have questions about workflows or want to give any feedback about the product. I'll be looking forward to seeing your future posts and videos!

      Also, just some info on Stereo 6:1, you don't have to have a special VR Headset, all you need is an iPhone or Android phone and a google cardboard. I typically use the Scope app (irisvr.com/scope) from iris VR (irisvr.com). You have to sign up for their website, but the rest is free! It's a very simple process. Upload your 6:1 to your user profile page then sign into the scope app and download the image to your mobile device. That's it! Your up and viewing!

      I'd also recommend you turn on Fog in SketchUp and see what happens πŸ˜‰

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Separately styles for components

      @vigge50 said:

      @tedvitale_cg said:

      It would definitely be possible. You would have to create an "x-ray" style equivalent material in V-Ray and apply it to the component you are trying to highlight to have the effect your looking for. Try the material I've created and attached. Its going to render a bit more slowly, but it should work for what you are trying.

      I maybe wasn't clear enough but I would like to use X-Ray one everything except the componen I want to highlight so that it's easier to see. It would be a lot of work if I would have to change all other material in the model to be X-Ray.

      So you would need to apply this "xray style" material to everything but the object you would want rendered.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Separately styles for components

      It would definitely be possible. You would have to create an "x-ray" style equivalent material in V-Ray and apply it to the component you are trying to highlight to have the effect your looking for. Try the material I've created and attached. Its going to render a bit more slowly, but it should work for what you are trying.


      X-Ray Material

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Ghost Materials Show up when rendering via DR

      Please email support@chaosgroup.com with this issue.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG
    • RE: Is there a Vismat viewer.?

      There is currently no .vismat material viewer tool.

      posted in V-Ray
      TedVitale_CGT
      TedVitale_CG