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    Vray Proxy Channels

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • S Offline
      smithd1630
      last edited by

      I was hoping someone had a good way to apply render channels to proxies. I have made a few proxies of people and trees. Is there a way to create a render channel that isolates just people, or just trees etc.? This can be done in 3ds MAX by apply a render channel to objects themselves. Anyone know if this can be done in sketchup?

      Thanks!

      -Dan

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      • V Offline
        valerostudio
        last edited by

        Not sure of what you mean in your question.

        1- How are you making the vrmesh file?
        2- Aren't you getting a Multi ID material that's applied to the mesh when you import it?

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        • S Offline
          smithd1630
          last edited by

          Thank you for the response!

          Here is how I am creating proxies, let me know if there is a better way to be doing it...
          1.Download model from sketchup warehouse, lets say a person.
          2.Select the Person, and click export vray proxy.
          3.The Export proxy dialogue appears. I click "Export a single vrmesh file", "automatically create proxy", and "warn for existing files".
          4. Set a number for the preview mesh and click "OK"
          5. It saves a vrmesh file (with no material applied) as well as a sketchup file with the proxy.
          6. In the sketchup file, all the different materials that make up the proxy are in the material editor as well as a multi ID material. The multi ID material is just a list of all the materials within the proxy.

          Is there a way to put the multi ID material on a render channel or Do I have to individually put each material within the proxy on a common render channel? Or is there a way to create the proxy that will merge all the materials into a single material?

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          • V Offline
            valerostudio
            last edited by

            I see what you are saying now. Yeah, I think you need to manually put each material on the same ID color. Also try to render out ObjectID - this might give you a channel of that proxy.

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