Displacement problem
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Ive always had better luck modeling these in 3D than using displacement. It will render a lot faster too. 1001 bit pro models these things like a champ.
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Are you sure the texture is continuous along the panel?
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It could also just be the resolution of the displacement map. I see its only 520x520
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Thanks for the replies.
I often model this kind of thing too, but thought it would be cool to have as a texture. The texture is tiled along the surface, so should be continuous.
I have bumped up the resolution, so i'll see how that goes.
Any other ideas would be great!
Cheers
Corey
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You could model the thing, make a front view of it, render a depth pass, use that as displacement texture.
Alternatively you can render a depth pass in SU using the fog tool with black/white colors.
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Theres a lot of good info on displacement here http://sketchucation.com/forums/viewtopic.php?f=322%26amp;t=28593
I simply thing that displacement is not the right way to render this type of material. I have had minimal success with displacement in general. You have to subdivide the hell out of the faces you are applying the material to and I think for maps like this that are so linear, displacement renders very unclean. It's great for stonework and organic maps. Maybe I'm wrong. I would love to see your results.
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@valerostudio said:
I simply thing that displacement is not the right way to render this type of material.
True but it's way easier to change a texture on the fly, than to change one of those models. (Even considering all the subdivision...)
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Not quicker if it renders like crap and take 5X the render time... in my honest opinion. It would take 5 min using 1001 bit pro to model the battens for something like this and its going to render cleaner and a lot faster than displacement. Trust me, I am right there with you. I wish I could do materials like this and corrugated metal and clapboards, but it just doesn't seem to work. Again, let us all know your results if you have success.
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Battens on wood siding is a bear, even with 1001bit tools (is that even supported anymore?). Difficult to place and to revise. Never used displacement though.
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I also think it's difficult to have it changing all the time when designing, but I don't use 1001 bits...
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