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    coreymurray

    @coreymurray

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    Latest posts made by coreymurray

    • RE: Displacement problem

      Thanks for the replies.

      I often model this kind of thing too, but thought it would be cool to have as a texture. The texture is tiled along the surface, so should be continuous.

      I have bumped up the resolution, so i'll see how that goes.

      Any other ideas would be great!

      Cheers

      Corey

      posted in V-Ray
      C
      coreymurray
    • Displacement problem

      Hi

      I am having trouble with a displacement map, which I generated from ZDepth. I'm getting seams along some of the edges...

      disp.jpg

      The geometry is grouped and subdivided. Displacement map filter set to none. Image is TIFF with no compression.

      If anyone has any ideas, that would be great!

      Cheers

      Corey


      zip file of model, render and disp map

      posted in V-Ray render plugins extensions
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      coreymurray
    • RE: Xfrog trees not showing in render

      Hiya

      I think you need to synchronize materials under Plugins>VRay>Debugging>Force sync for all materials.

      I have this set to a shortcut because it's buried in sub-menus

      Cheers

      Corey

      posted in V-Ray
      C
      coreymurray
    • RE: [Plugin] Sketchup Ivy

      Hi

      Each time i start a new file the Ivy components are present even when i haven't used tool. Not a big issue, but it would be good if these could be added only once you run the plugin.

      Cheers

      Corey

      posted in Plugins
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      coreymurray
    • RE: VRay Lighting - Light color

      @jiminy-billy-bob said:

      @coreymurray said:

      (double sided tick box in option in mat editor)

      This tick box only means that the material will be applied to both sides of the polygons.

      A Vray2sided Mtl is a really special material. It allows you to have different materials between the front and back sides of your polygons, and blend these two materials together (and the light they receive) depending on a grey value (or map).
      This allows you to mimic translucency for very thin objects (one face only): Paper, leaves, curtains, etc.

      https://www.google.fr/webhp?#q=vray%202sided

      Thanks for the explanation Jiminy - that's a really powerful technique.

      posted in V-Ray
      C
      coreymurray
    • RE: VRay Lighting - Light color

      @majid said:

      Better to use a light emitter material for the light bulbs to mimic the colored bulbs, with the same amount of intensity IMO.

      Thanks Majid - That's a nice simple solution, i was quite keen on the fall-off/shading on the bulbs which i couldn't replicate with emissive material.

      posted in V-Ray
      C
      coreymurray
    • RE: VRay Lighting - Light color

      @jiminy-billy-bob said:

      You can easily do that using a 2sided material (so you keep only one light type)

      Thanks Jiminy - that worked a treat.

      ropelight_sml.jpg

      Can anyone expand on why? I thought the material was double sided before (double sided tick box in option in mat editor).

      The other thing that worked was adding a refractive layer and changing the refraction colour

      Cheers

      Corey

      posted in V-Ray
      C
      coreymurray
    • VRay Lighting - Light color

      Hi all

      SU2014, VfS 2 Sp1

      I am trying to create some colored rope lights - see image.

      I have placed an area light inside a colored bulb, which uses a 'standard' material with diffuse color and transparency.

      I am wondering why the light on the wall is still white, and why it isn't being tinted by the material that it is passing through.

      I guess i could change the color of the area light, but was hoping to retain control of all bulbs via the base component, i.e. same bulb in all lights

      Any ideas or comments would great!

      Cheers


      rope_light_test.jpg

      posted in V-Ray render plugins extensions
      C
      coreymurray
    • RE: Duplicate materials with Proxies

      using 'force sync all materials' then using Cleanup³ seems to help...

      posted in V-Ray
      C
      coreymurray
    • RE: Duplicate materials with Proxies

      Thanks Valero,

      I'll keep that in mind and wait for any progress.

      Cheers

      Corey

      posted in V-Ray
      C
      coreymurray