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    VRAY Reflection Mapping

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    • J Offline
      jamesmentzos
      last edited by

      Hi there everyone,
      I am following a tutorial about how to make a wood board material with a slight reflection using a reflection map. Because the tutorial is based in 3DS MAX, and i am using sketchup, there seems to be a subtle but key difference.
      No matter what i do, i cannot quite grasp where to correctly put my reflection map. There seems to be so many different places.
      Does somebody know the right way to do this in Sketchup VRay?
      Thank you

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      • stefanqS Offline
        stefanq
        last edited by

        http://sketchucation.com/forums/viewtopic.php?f=322%26amp;t=41046
        Scroll down until you'll find my posts in that thread. This is the way I do it, and it works for me, but you are at the mercy of your map. The gray values in the map, dictates where and how strong your reflection is happen.
        Cheers.

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        • J Offline
          jamesmentzos
          last edited by

          @stefanq said:

          http://sketchucation.com/forums/viewtopic.php?f=322&t=41046
          Scroll down until you'll find my posts in that thread. This is the way I do it, and it works for me, but you are at the mercy of your map. The gray values in the map, dictates where and how strong your reflection is happen.
          Cheers.

          I tested it out. The bump must make the rendering slower (as the 3ds max tutorial seemed so much quicker and easier)
          But still, having said that, this seems to work great, thank you so much for your help.

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