@arjunmax09 said:
@earthmover said:
so my model size is frequently 60-100MB. I keep my models running quickly by constantly purging, doing layer management and keeping shadows turned off.
60-100 mb???!!!! eeee!!! 😮 my highest till date is 28 mb.. lot of contours and trees.. the sketchup started to cry 😆 inspite of hidden geometry, layer management and groups and components what's your pc config??
Got a number of 100-200+ models at work. but they are usually due to large textures or scene watermarks.
Earlier I used to embed high res textures in my models, now I use the linking trick I described earlier. Keeps the model more responsive, saves disk space, increases the save/load speed of the model.
But I do find that my co-workers often use a 10megapixel photo as a texture, but only utilising small portion of the actual photo. I cringe every time I see that.
It's worth noting that a model of 10-20MB can be much slower than a 100MB model. The reason is that the file size is not a direct reflection of the amount of geometry - which is the biggest slow down factor. If you have a model with lots of components that can have smaller file size but more geometry than a model using less components.
The most accurate indication of the size of a model - in terms of complexity and how performance hungry - is the model statistic. Number of edges, faces, groups and components.