⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • No decsciption available
    209 Topics
    2k Posts
    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
    821 Topics
    4k Posts
    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • Modeling a forest

    sketchup
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    N
    Alan's suggestion looks like its a good one for overhead views. I'll have to put that one in my tool box. One technique I've used for modeling large areas of forested terrain is to use an aerial photo and project that texture on the contour map, then come back in with a series of tree line objects that i build. basically a photo of a forest edge without bothering with casting shadows. I set these up in a loose lattice in middle areas, similar to where Alan is using his aerial rug and use individual trees around the edges. This can be a very good technique for showing specific views, especially lower angle perspectives. Sorry I don't have any examples to share, but I got the idea based on someones tutorial for making realistic grass that was posted here years ago.
  • Cad to Sketchup Problems

    sketchup
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    GaieusG
    It maybe that in the import options, you do not uncheck "Preserve drawing origin" or even if you do, there is some (even small) stray geometry far away therefore SU will start its issue with a too extensive model (when you have geometry of the size of miles - or even small geometry miles away from the origin, it will do this. Try doing the following make sure that you do not preserve drawing origin so SU will import the cad file close to the origin Try to select all (Ctrl+A) then Zoom extent (Ctrl+Z) to see if there is something odd (far away from the origin). Delete this bit. OR it maybe something else, too, of course...
  • Major problems with Layers and Podium.

    sketchup
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    thomthomT
    As a rul - I never change the current layer to other than layer0. That way I ensure that when I draw lines and faces they are all on layer0. And then I change the layer of groups/components on a per instance basis.
  • Organic Modelling...Advice, software ideas and encouragement

    sketchup
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    A
    I am just a 3d hobbiest and have only ever used sketchup. I tried other programs but the learning curve was too big. I've only found two things so far I can't do with sketchup. 1.) I can't rig a model so I can pose it. For example, I made a model of a man in a space suit and wanted him to be posable. I couldn't make something like an elbow bend. To get around it, I made the upper arm and lower arm two groups on layer 1. The two groups overlap each other so as one moves, the overlaped parts of the other are exposed to fill in the empty space. I built a rig on layer 2 and grouped parts of the model to the rig in layer 3. It works, but it doesn't look great. 2.) I can't unwrap my models in sketchup to texture them. I think the pro's call it UV mapping. Whatever it's called, I can't do it in sketchup.
  • City Building For The Novice - How do you Draw Roads- simply

    sketchup
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    thomthomT
    We have a Work In Progress project - City Gen - where I made a Street Generator: http://forums.sketchucation.com/viewtopic.php?f=314&t=19493 But, it's been inactive the last few months. Hasn't gotten much priority.
  • Freehand tool node spacing

    sketchup
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    fredo6F
    @elderla said: Is there a setting to control the node spacing when using the freehand tool? Thanks Donna You could as well try the FreeHand tool of ToolsOnSurface, which includes the setting of the node spacing in pixel (or allow a point on click mode without inference). See video at http://www.youtube.com/watch?v=mdqsYAbUfTE Fredo
  • Model Component Cleaning

    sketchup
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    M
    Thanks Alan, I'll try your exporting re importing suggestion. @thomthom: Thanks for your suggestion. well, some models come in low poly acad, dxf format which needs to be converted in to high poly ones. by high poly i mean at least have parts like pipe tube having around 12 segments. downloaded 3ds models are usually very high poly having more details than i required (especially furniture like sofa). Hence i was seeking both solutions. @ solo: Thanks for the offer. here is the link of megaupload http://www.megaupload.com/?d=PYKDLF68
  • Export issue

    sketchup
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    J
    thank you john, that really helped cheers, jerrard
  • POVray source importing to sketchup

    sketchup
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    R
    I tihnk itd be a lot easier to model the shape in SU than to try and import it from the POV ray file. I'll try and put together a quick tutorial if i get time.
  • Is there a way to toggle materials on a model?

    sketchup
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    elderlaE
    @alan fraser said: Hi Donna, Assuming that you mean different materials.. Well, well, well, Alan. You may just have given me the reason to blow the however many hundred bucks for the Pro version! Many, many thanks, this is welcome information. Donna
  • Image export problem

    sketchup
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    S
    is doing at this moment
  • Dsiplay resolution

    sketchup
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    thomthomT
    If you need to see the full resolution in SU, split the image into smaller tiles of max 1024x1024.
  • Plan Styles - Watercolour/Colour/Stylish etc

    sketchup
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    utilerU
    @majid said: also an small tip about those 2d trees of sketchup (i.e like ths one : http://sketchup.google.com/3dwarehouse/details?mid=225cd184c144ad3189319f015ffd8b7&prevstart=0) :to achieving shadows for trees , for sure, you must have those trees above the ground. i.e 2m (or more, to preventing intersection with cars, like the first image) above the ground level. and delete the shadow part from your model. That is exactly what i do, Majid. See the attached component. 2D-Shrub01.skp 2/components nested within one, 2D elevation component casts and receive shadows. The 2D Plan component cast shadows but does not receive shadows. Both 2D elevation and 2D plan components is set 600mm above the ground plan and is on a unique layer. This is done so when in plan view the elevation component can be switched off. [and visa versa for elevation view] There are three layers; Master layer for Landscaping - LANDSC Layer for 2D elevation component - LANDSC-Elev Layer for 2D Plan component - LANDSC-Plan Finally, both components have materials that are minimum of 70% opacity. That way they both cast shadows.....
  • How to select polygons created by drape?

    sketchup
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    thomthomT
    The edges Drape creates will end up on the current layer. So if you create a temp layer for the drape and set it as active, then you can afterwards select one of the draped edges and Right-Click -> Select -> All On Same Layer. That way you can be 100% sure you get all draped edges.
  • |REQUEST|looking for plug that automaticaly exports 2d

    sketchup
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    GaieusG
    Honoluludesktop is right - this is the way to export every scene in "batch mode". What TIG refers to is a plugin you can download here as ado.zip.
  • Avatar

    sketchup
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    K
    Not surprised. SU is actually pretty powerful, with the right plugins you can make a whole lot of amazement.
  • Curious problem saving to usb drive

    sketchup
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    mitcorbM
    @Anssi: Yes, you are right about the limitations of the hardware for in/out transactions, not to mention the physical plugging in and out. Thank you for your comments. @mac1: Yes, I understand the skp/skb file structure. skb is the backup file, and is used by SU to retrieve work after a crash. I do not believe that the version of SU is part of the issue for this thread. I mostly use the last version of SU6, because I have free version at home and Pro version at work. Since I do not have SU7 pro, I do not do as much in that version, so Dynamic Components do not exist for me, nor does the new Collada export, which replaces the dxf/dwg export. And, of course, Layout is not part of my workflow--currently. I do understand and appreciate the GoogleSU policy about promoting newest versions, however, expounding on this is probably for another thread. Thanks to all who responded, mitcorb
  • Solid object

    sketchup
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    2 Posts
    315 Views
    sketch3d.deS
    @fymoro said: Is there a solution to export a SU file in a solid object format ? no solids in SU, mesh based faces only, better use a 3D NURBS surface and volume modeler instead. hth, Norbert
  • Problems printing to scale

    sketchup
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    2 Posts
    278 Views
    cmdC
    Nstocks, There are 2 ways to print at a specific scale.... From SketchUp: -Set your camera settings to parallel projection and find the view you want to print out. -> With this setting ON, your print options menu will now have fields available to you to allow for printing at different scales of your choice. From LayOut: Chose your paper size. Embed your model into the paper space and set your embedded model to parallel projection and find the view you want to print out. -> Under the SketchUp Model menu, chose your scale from the dropdown menu. I hope this helps CMD
  • Component Switch

    sketchup
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    M
    thanks for the replies!

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