⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • The ideal place for beginners to get help using SketchUp
    9k Topics
    60k Posts
    Rich O BrienR
    @dkuucharzak said in Username change: @Rich-O-Brien, I misspelled my intended username. Could you help me change it? I can if the one you need is available. Send a mail to support@sketchucation.com and we sort it out
  • No decsciption available
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    soloS
    Hey guys I am desperate for very high resolution/quality satellite maps, I use Placemaker and I also use Nearmap but the resolution is not that great, I have tried using AI to upscale but that too does not really solve my issues. Is there another solution?
  • No decsciption available
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    T
    Hey Mike, I'm sure you figured this out already, but when you first create the attribute type a number with the inch mark like 0" or 0' in the value box and hit enter. This will set the unit for that attribute to inches. This only works for the first time a value is entered. After that first initial value, you will need to use the attribute info dialog to make changes. In addition, you can use 0 to set it to text (not "Default: Text") and 0cm to set it to centimeters. If anyone knows a shortcut for setting the unit to Decimal Number, I would love to hear it!
  • All my furniture components are slowing sketchup

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    PixeroP
    A "trick" I use when I have to have high poly models in SU is to set the view to wireframe select all edges and hide them. It makes it a bit faster since SU doesn't have to draw every edge in the viewport.
  • Bending a honeycomb holed sheet

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    cottyC
    @box said: Another option, depending on the finished result you are after. Use a texture instead of the geometry and apply it to a U-shaped face.
  • Push-Pull face not on axis

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    jgillickJ
    cotty I used the scale tool
  • Questions about soap skin plugin

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    M
    Try this from Sketchup school https://www.youtube.com/watch?v=mcOrlX5wgLE
  • Cannot find and delete hidden objects in import

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    Bryan KB
    Thanks to both of you. I did check those after your recommendations and appreciate the suggestion as this is something I will now be more aware of in the future. It turns out there was a guideline I could not see that off the screen and this is one part of the problem. The other part of the problem was SketchUp itself misbehaving and not properly unhiding everything nor purging unused properly. Even select all was not showing the offending objects. Outliner finally worked properly and I was able to erase the unused. After 5 tries doing all of the above steps, the model was finally purged of unused and imported cleanly. Thanks again for the help.
  • Orbit Plugin Request

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    ntxdaveN
    @box said: Dave, he gave you the link directly to it in his post. Yes, that is what I used to get the plugin.
  • Landscape plugin?

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    C
    Two parts video from winning with sketchup on YouTube, regarding box and rich answer that I just watched today. http://www.youtube.com/watch?v=oWjVrL0oetQ
  • 384 sides dice, any ideas??

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    TIGT
    I'd start here... https://en.wikipedia.org/wiki/Dice The 'fair' ones are... Platonic solids, the five regular polyhedra: 4, 6, 8, 12, 20 sides then the less 'fair' ones... Catalan solids, the duals of the 13 Archimedean solids: 12, 24, 30, 48, 60, 120 sides Bipyramids, the duals of the infinite set of prisms, with triangle faces: any even number above 4, and usually divisible by 4 so that a face will face up Trapezohedrons, the duals of the infinite set of antiprisms, with kite faces: any even number above 4 Disphenoids, an infinite set of tetrahedra made from congruent non-regular triangles: 4 sides So you need to determine the shape of the 'fairest' facets for any number of facets you propose... Once you have done that there's som Math to determine their angles and so on... Here's some more info on 'irregular but fair' dice... http://mathoverflow.net/questions/46684/fair-but-irregular-polyhedral-dice
  • Change wrapper texture-- Plugin?

    sketchup
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    sdmitchS
    @pbacot said: Thanks Mitch! Anyway I do like to have the wrappers the default color--and I still want to keep the texture which has been applied on the faces as well. So color by layer and purging the texture don't necessarily help. I think the component color is added by the plugin which made the components--it also textured the faces--which is what I want. This may be happening every time I use the plugin and I notice some problem with UV --I wanted to eliminate this factor for sorting this out in the futer. Removing the 'wrapper' color should have no effect on any texture that has been applied to the faces inside the component.
  • Doing tiny work on SU!

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    K
    I've always drawn to the correct scale, and for any complex operations such as intersecting curved shapes (which always seems to confuse SU at small scale) I just make a duplicate component and scale it up by 100 times, before editing the larger component. All the changes are correctly duplicated in the correct scale model. The oversized model can then be deleted. Just saves having to scale back down again which I find is not always 100% accurate, dimension-wise.
  • SketchUp 2016 - Is it slower?

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    K
    @smuncky said: We did a trial run at the office on 2016 and found it, as you put it, sticky as well. The same models that were fine in 2015 felt 'slower' in 2016. I found that opening some files was slower as well and thought that it might be due to the new tray system, but unfortunately, there's no real way to confirm. I went to that setting for the nVidia graphics card, and i'm showing 'Google Sketchup' and not 'Trimble Sketchup'. Could that be the problem? Glad it's not just me then! I also see 'Google Sketchup' in the nVidia settings. Tried uninstalling previous versions but no change.... Anyway having tweaked some settings this doesn't seem to have improved things that I can tell. On a related note, since playing around with the settings my SU has lost its nice straight lines, I mean they were almost flawless before, whereas now they are jagged. Despite restoring the default nVidia settings I cannot get back to my lovely crisp lines. Any expert advice on this would be most appreciated... I feel i've opened a can of worms here!
  • Manage extensions across multiple users

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    R
    Nice
  • Computer sale?

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    R
    KrisM... that is it. Thank you very much!
  • (Not Responding) How long would you wait???

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    GarethG
    I generally wait for a period equivalent of the time it takes me to go to the toilet.....if it hasn't responded by then I'll go and get a drink or make a cup of coffee and maybe even make a light snack.....if it's still a no show I wait wait another 5 minutes or so.... ....if that totals 15-20 minutes or so I generally lose patience and close it off and hope that most of it is still there when I reopen it.....!! For me it mostly happens when I import something like a large tree model, or if I have a complex shape using something like Shape Bender....although I will be more patient with Shape Bender because it generally comes good at some point, but sometimes it scares the crap out of me...!! I share your frustration though, especially if it happens when you haven't saved before it 'hangs'. Fortunately though, most often an 'autosave' will get me out of trouble more often than not...!!
  • Glue to components and stretching walls

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    D
    @rv1974, do you always 'model' in 'Parallel Projection'? that can to cause weird outcomes unless using 'Standard Views' i.e. no orbiting... Peter, I assuming you don't... john
  • Ruby Console opens automatically on startup

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    P
    Yes, fortunately this extension saves the setting in an ini file, so I saw that it was modified and that debug mode was enabled.
  • Cannot drag some styles in the Styles Inspector window

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    Dave RD
    Glad you got it sorted. FWIW, you always have to start with an existing style because it's impossible to have SketchUp open without a style. You can modify a style and even change its name without creating a new style if it is in the In Model library.
  • My.sketchup beta

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    sfto1S
    Thanks Dave. I might just try that password too.
  • Scaling down

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    cottyC
    @baz88 said: however, whenever it gets that small the model messes up and i can't zoom in close enough. Make sure that the component/group origin stays in the near of the world origin while scaling with the scale tool. @baz88 said: I've tried scaling the 1:1 model by inputting 0.001 and it gets way to small to do anything. 1:300 results in a scale factor of 0,00333333333333333333333333333333... so it will be hard to enter it exactly
  • QUICK HELP- Curved Wall

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    TIGT
    [image: M04c_Capture.PNG]

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