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    384 sides dice, any ideas??

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    • F Offline
      fabio13222
      last edited by

      hey guys, I'm trying to model this dices, do you guys have any idea about how to model them?

      I just really need help with those:
      384 sides
      126 sides
      96 sides

      https://d2t1xqejof9utc.cloudfront.net/pictures/files/88518/large.png?1470747620

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      • Rich O BrienR Offline
        Rich O Brien Moderator
        last edited by

        The 384 and 96 sided dice are simple cubes subdivided...

        dice.skp

        Download the free D'oh Book for SketchUp πŸ“–

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        • F Offline
          fabio13222
          last edited by

          hi buddy, thanks for your reply. I think they should have the same area, because it is a dice, so the odds are the same for each number, Any idea?

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          • Rich O BrienR Offline
            Rich O Brien Moderator
            last edited by

            Nope, as it is I'm wondering how you even roll these things....

            Download the free D'oh Book for SketchUp πŸ“–

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            • soloS Offline
              solo
              last edited by

              Hmm, must be some way to create geometry with an input of faces, 3=triangle, 4-square 384= crazy dice.

              What I'd like to know is how are you going to number every face? Got a ton of time on your hands?

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • TIGT Offline
                TIG Moderator
                last edited by

                I'd start here...
                https://en.wikipedia.org/wiki/Dice

                The 'fair' ones are...

                • Platonic solids, the five regular polyhedra: 4, 6, 8, 12, 20 sides

                then the less 'fair' ones...

                • Catalan solids, the duals of the 13 Archimedean solids: 12, 24, 30, 48, 60, 120 sides

                • Bipyramids, the duals of the infinite set of prisms, with triangle faces: any even number above 4, and usually divisible by 4 so that a face will face up

                • Trapezohedrons, the duals of the infinite set of antiprisms, with kite faces: any even number above 4

                • Disphenoids, an infinite set of tetrahedra made from congruent non-regular triangles: 4 sides

                So you need to determine the shape of the 'fairest' facets for any number of facets you propose...
                Once you have done that there's som Math to determine their angles and so on...

                Here's some more info on 'irregular but fair' dice...
                http://mathoverflow.net/questions/46684/fair-but-irregular-polyhedral-dice

                TIG

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