384 sides dice, any ideas??
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hey guys, I'm trying to model this dices, do you guys have any idea about how to model them?
I just really need help with those:
384 sides
126 sides
96 sides -
The 384 and 96 sided dice are simple cubes subdivided...
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hi buddy, thanks for your reply. I think they should have the same area, because it is a dice, so the odds are the same for each number, Any idea?
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Nope, as it is I'm wondering how you even roll these things....
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Hmm, must be some way to create geometry with an input of faces, 3=triangle, 4-square 384= crazy dice.
What I'd like to know is how are you going to number every face? Got a ton of time on your hands?
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I'd start here...
https://en.wikipedia.org/wiki/DiceThe 'fair' ones are...
- Platonic solids, the five regular polyhedra: 4, 6, 8, 12, 20 sides
then the less 'fair' ones...
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Catalan solids, the duals of the 13 Archimedean solids: 12, 24, 30, 48, 60, 120 sides
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Bipyramids, the duals of the infinite set of prisms, with triangle faces: any even number above 4, and usually divisible by 4 so that a face will face up
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Trapezohedrons, the duals of the infinite set of antiprisms, with kite faces: any even number above 4
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Disphenoids, an infinite set of tetrahedra made from congruent non-regular triangles: 4 sides
So you need to determine the shape of the 'fairest' facets for any number of facets you propose...
Once you have done that there's som Math to determine their angles and so on...Here's some more info on 'irregular but fair' dice...
http://mathoverflow.net/questions/46684/fair-but-irregular-polyhedral-dice
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