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  • Problem installling TT_Lib_v2.9.1.5

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    thomthomT
    Unfortunately I had to drop support for older OSX versions as it was getting harder and harder to compile for all the OSX versions. I had to update the way I compiled in order to make things work with the latest OSX version.
  • [Plugin]Group in Component

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    pilouP
    Hello Here a little trick that can help you The use of the cool plugin by Thomthom Components Comparison As there are not yet system of instancied Objects / Group in Moi3D for export to Sketchup we must make a little tricky thing! Say I have 2 Objects (here a cube duplicated) in Moi3D, I export them in 3DS Format Import in Sketchup / Explode one time so we have 2 Components triangulated named OBJ1, OBJ2 Launch the Components Comparaison and Bingo we have now instancied Components! Triangulation can be cleaned by plugin Clean Up by Thomthom again! [image: 2cubes_de_moi.jpg] Result will be the same with 2 different cubes but with the sames dimensions! [image: tictic.jpg] With more complex objects there is something more to make! That is failing or one object is rotated! Failed ? [image: alas.jpg] Rotated ? [image: tuctuc.jpg] For resolve this you must just find the good tolerance inside the Thomthom pluging! Don't hesitate to push it! Of course many object can be treated in the same time as Shown in this Chri's Video! The start Moi3D objects (fixed image) [image: get_attachment.php?webtag=MOI_FRANCAIS&hash=b954ab3d624002e07167f174de2e9b59&filename=test%20pluginThomthom.png] Process in Sketchup! [image: get_attachment.php?webtag=MOI_FRANCAIS&hash=a657bb9f79277833718ed8c62d36de7b&filename=test%20pluginThomthom.gif]
  • [REQ] Texture Atlas Generator for Sketchup

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    iichiversiiI
    lol, thanks again Rich, ha ha
  • Batch delete scenes?

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    TIGT
    No problem! At least you now know two ways to do it
  • [Plugin] Follow Me Helix (Updated 06-Jan-2012)

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    sdmitchS
    Steve, The centerline for the helix should be selected before running the plugin. The radius is of course the distance from the centerline to the points of the helix curve. The linear increment is the distance along the centerline between generated helix points. The angular increment is the angular change between helix points around the centerline. The angles between the segments of the centerline are checked to see if any exceed 30 degrees. This is done because trying to wrap the helix around such corners is problematic. You are given the option of smoothing the centerline curve by doing a spline fit using the end points of the centerline segments as nodes of the spline.
  • Any alternative rendering solution for SimfonIA Animations?

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    ashscottA
    This would be of huge benefit to me right now
  • Possible to mirror image when placed with Fredo ThruPaint?

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    L
    Solved it. This plugin is superb.
  • Help with activation Buildedge plan

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    P
    Hi jackar30. Please contact us at buildedge@keymark.com. One of our support representatives will be in contact with you to help you with this issue. Thanks!
  • [PLUGIN] FOR YOUR KITCHENS IN SKETCHUP

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    TNTDAVIDT
    Hello , Here is a new video that explains how to apply materials Polyrey in Your Kitchen : http://youtu.be/I6YwlG-opgo Polyrey is one example for you show it is possible to apply all the material that you want. This allows you to create kitchens 100% custom .
  • SU doesn't recognise plugin

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    TIGT
    I've answered this in a parallel thread.
  • [Plugin] MakeWindow v0.1

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    BoxB
    It becomes very frustrating for people who answer questions when people don't read what they say. @tig said: It appears under the Draw menu... [image: BNeo_Makewindow.gif]
  • Big Thank You at all Developer and blessed X-Mas

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    pbacotP
    Thank you all! and Happy New Yer
  • [Plugin] Click2flip v1.0 20110928

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    CadFatherC
    great and simple tool, would be super-fab if able to flip curved faces as well! ...i thought combining the 2 bits of code above might do the trick: 1, click2flip 2, flip selection the idea being that if i click on a curved face, i'm also selecting it and therefore running the 2nd script might reverse the whole curved face, say a cylinder. (ideally i thought it could be toggled by pressing an accelerator key) a fair bit beyond my christmas powers... surely possible though..? class TIG;;Click2flip @@BEEP=false def initialize() @ip = nil @ip1 = nil end def activate() @ip = Sketchup;;InputPoint.new @ip1 = Sketchup;;InputPoint.new @msg="Click back of face to flip it..." self.reset() end def deactivate(view) view.invalidate end def onCancel(flag, view) view.invalidate Sketchup.send_action("selectSelectionTool;") return nil end def resume(view) Sketchup;;set_status_text(@msg, SB_PROMPT) end def reset() Sketchup;;set_status_text(@msg, SB_PROMPT) end def onMouseMove(flags, x, y, view) @ip.pick(view, x, y) if @ip != @ip1 view.invalidate if @ip.display? or @ip1.display? @ip1.copy!(@ip) view.tooltip = @ip1.tooltip end end def onLButtonDown(flags, x, y, view) if @ip1.valid? @pt=@ip1.position ph = view.pick_helper ph.do_pick(x,y) @face = ph.picked_face self.flipper() if @face end end def flipper() normal=@face.normal vector=@pt.vector_to(Sketchup.active_model.active_view.camera.eye) angle=normal.angle_between(vector) if angle > 90.degrees @face.reverse! UI.beep if @@BEEP end#if end end#class def self.flipBacks() model=Sketchup.active_model eye=model.active_view.camera.eye faces=[] Sketchup.active_model.selection.each{|e|faces << e if e.class==Sketchup;;Face} return nil unless faces[0] model.start_operation("Flip Selected Back Faces...") faces.each{|face| normal=face.normal vector=face.bounds.center.vector_to(eye) angle=normal.angle_between(vector) face.reverse! if angle > 90.degrees } model.commit_operation end EDIT: actually just noticed the second script only flips half a cylinder (the side to the screen), the back remains undone.
  • Plugin uninstaller

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    john2J
    Oh!! Thanks. I should have looked more.
  • Older versions of TT_Lib?

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    thomthomT
    @unknownuser said: Thank you tomtom, 2.9.9 did the trick! Good to hear. Currently the only extensions I have that uses binaries are TT_Lib and Vertex Tools. So you want to avoid updating these on your OSX 10.6 machine.
  • [Req] For somebody to please make this plugin

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    B
    Ok the model is exported to fusion 360, it wasn't to hard to do and there weren't to many errors and those were easily fixed (some components were exported twice). If you use the export option, the best result will most likely come from dxf (I used 2014 but I think 2012/2013 will give the same result). The best things was that Components and nested components will still be components and nested within the right components in the fusion 360 file (except for the minor errors mentioned). So far it seems like a decent solution. One big issue though, it seems to crash a lot which is really frustating
  • Request for help in developing a new Tool

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    sdmitchS
    @johnwmcc said: Thanks for the suggestion. Unfortunately, it reports just the same normal as face.normal - off at an angle from the face, but along one axis to which the face is NOT normal geometrically! I shall look again at the sequence of inserting and transforming the face into the component definition - I'm now pretty sure that the problem lies in the create_geometry method, where I draw the face, insert it into a component definition, then transform it to the required position. Doing that is somehow seriously distorting where the component thinks its face normals point - not normal to the physical face! If you are picking a face in a component or group, the normal will need to be transformed. @ip1.pick view, x, y if( @ip1.valid? ) ... other code... ## Detect if pick point is on a face, and if so, orient long axis normal to it # unless axis is locked if @ip.face f = @ip.face puts "Face picked; normal is \n" ####### n = @ip.face.normal; t = @ip.transformation; n.transform! t ####### puts f.normal.inspect; n.inspect if @@axis_lock == NO_LOCK # axis not locked @long_axis = f.normal puts "@long_axis = " + @long_axis.inspect
  • [req] level management plugin

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    G
    @john2 said: I"m making a huge model with lots of levels. The problem I"m getting is with step levels of 300mm driving me crazy in 3d. The model is getting hard to manage. Is there a plugin which does dimensioning of the various levels [i.e. the lowest levels] of huge sized groups in a model? and we can define the size of the groups/components. Color by Z by Chris sir is for raw geometry only. i am also sometimes in this frustating situation, waiting for the computer, when the model is too big what i do is open a second sketchup session, and cut/paste the area i want to work on, in this new session when it is done, i come back to the first session, and paste the aera in place there is a plugin that helps to do that http://sketchucation.com/forums/viewtopic.php?t=42219
  • Always face center-line/ Magnetic tool

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    jeff hammondJ
    nice Philip
  • Sweet New Plugin from Garry Kernan is in the pipe.

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    G
    I have added a simple pivot hinge to any door - you choose. You provide a value for the pivot point. I use that value to move the rotation point precisely the value you picked from the end of the door. Then I center it by simply dividing the door thickness by 2 I know some pivot hinges use offsets - this one currently does not.

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