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  • SimLab 3D PDF plugin adds Unicode support

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    A
    I sent you all the information, waiting for the translation
  • With any plugin to make this model

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    L
    Tig, I was thinking along the lines of Chris's script which locates a component on every face. I take it would be very difficult to align the connector or component "radial" to the joint. Thanks,
  • Animation

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    Chris FullmerC
    I've got a plugin that lets you manipulate the camera differently than scenes really allow. Rick wilsons also has a few camera tools. So there are ways to improve over just scenes, which is why I was asking if that was of interest here. But its looks like probably not the genre you are looking for. Martin Reinhart was working on a plugin of some sort to help with moving objevts, though I never quite got into it. Jim had a version of Mover at one point [EDIT: I see Jims is actually listed above arleady, great!) Dynamic components are also a ruby script, and they allow some animation. And Chris Glasier has also been working feverishly on a machine that plugs into SU and can help animate objects, though its scope is amazingly larger than just that. But you have to conatct him directly about it I think. I don't know if he's posted the source to it yet? Sorry, not terribly helpful without direct links. But I just don't have the time to track them down right now. Chris
  • Reporting plugin

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    D
    We are waiting for a better version - http://forums.sketchucation.com/viewtopic.php?f=80&t=29835&start=30
  • Radial Bending changes colors

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    jeff hammondJ
    the geometry is jacked.. this color shift often happens after strange intersections or other 'unorthodox' transformations to the geometry.. here's a quick example caused by a boolean subtraction.. the affected face consists of weirdly positioned edges at the point of intersection.. it can also happen from softening some of but not all of a group of lines defining the adjacent edge between two faces.. solution: pretty much, it needs cleaner geometry.. meh.skp [image: 6NPO_screen2010-11-10at2.02.03AM.jpg]
  • Script for Floor Area Calculation Tag/text

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    Thanks TIG i'll check it out
  • Merge model textures (unwrap)

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    GaieusG
    Hi Aerilius, Indeed it is possible (just do not forget NOT to select to merge coplanar faces when combining faces). There is a topic somewhere (I thought in the Newbie dept but cannot find it there) which deals with exactly this way of combining the textures.
  • How Do I Copy Camera Positions To Other Models

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    Dave RD
    There are a couple of things you could do without a plugin, though. You could delete the entities in the first model (and purge the unused components) but leave the secens as they are. Save the results as a new file. Then copy the second model into this saved file. Presto! If both models share stuff like background or have common parts, you could associate a layer with "version 1" and another layer with "version 2" in the same SketchUp file. Leave the things that would show in both versions on a third layer or Layer 0. Then go to each of your existing scenes and swap version 1 for version 2. Create new scenes for the version 2 views. After you've completed that, you can reorganize the scenes so all the version 1 scenes are together and all hte version 2 scenes are together. Takes longer to write about than to do.
  • Neoaxis game system SketchUp plugin

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    numbthumbN
    Sorry Jim, I am not sure who you are referring to, but this is what I had in mind. A possibility of exporting from SU to game engine could be interesting to some people, I guess. There are some other plugins that serve the same purpose of exporting levels/models from SketchUp into game engines like Unity, CryEngine and Source: http://www.playuptools.com/ http://developer.valvesoftware.com/wiki/SketchUp_Source_Tools
  • Spirixcode: revolve / extrude plugin

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    pilouP
    Seems miss a chapter (move + size + rotate in the same time) but this one yet exist: Grow by TIG
  • Flattery plug in problem

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    K
    The file structure is messed up in the zip file. You want this folder: Flattery-1.0\Flattery\flattery and the flattery.rb file. And you can delete any .svn folder. There is a .svn folder in the final flattery folder. That's why you see those green and red circler revision icons. -Kwok
  • Instant Grader problem

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    Didier BurD
    That's it, the group of the loop must be nested inside the terrain group. Thanks a million (One should ALWAYS carefuly read error messages, a mesh is not a group, hehe...)
  • Semi-random push pull ?

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    pilouP
    It's a pity that is not in the new toolbarr Projection
  • Tools on Surface rb. not loading

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    V
    Thanks for replying, --- I just found that info on the Sketching 3d blog and it loaded very nicely. I've not taken the time to investigate these ruby plug-ins and I'm making up for lost time. ----------lots of lost time doing manually what these scripts accomplish so smoothly.
  • VCB Clipboard?

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    EarthMoverE
    Thanks Bob, but you can't paste into the VCB that I can tell.(?) Also Entity info box doesn't work with Tape Measure tool guides. I was guessing it would have to be done via ruby script, which is why I put the thread here and not in the general discussion area. I'm pretty sure the VCB is accessible via ruby, as someone made a calculator with it, I just don't know if you can glean and store a number and then reinsert it.
  • Data importer for parametric construction

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    Hi TIG This is my vision I would calculate in a spreadsheet every part of a piece of furniture. E.g. a table can very easily be calculated with little parameters. THat is of course not every thnkable table in the world, but lets say a standart model with 4 legs, given height, given thickness of the table top, offset from legs to the edge of the table top and so forth. I entre the data in a sheet and calculate every measure of the given model. Then I generate a list with every piece and the data: Name, length, width, thickness, material, edging material, if needed, surface material, if needed, hardware. For cabinets, tables, benches, desks and such stuff this can quite easily be done. To import this to SU I also need to calculate the orientation ansd position of the piece inside a drawing. Generate a csv export file. Then import this data to SU and create one object for each set. When i create data before, it seems much easier to create a cutlist, and a calculation of the price, the material input and ...
  • Rotate to Mouse point (Light LookAt tool) Plugin Help

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    J
    @teknoel said: Try Tig's Free Rotate for this. It's Sweet! http://forums.sketchucation.com/viewtopic.php?f=323&t=30380&p=274784&hilit=free+rotate#p274784 Thanks a lot. it looks very helpful
  • Helix rb.not loading -

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    V
    Thanks for that!!! There's a helix appearing in the plug-ins,-----and DrawHelix13 is right there in the draw dropdown. the dialogue comes right up. Muchos gracias
  • Best plugin for DWG import

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    B
    thank you thomtom
  • Sphere Line Intersect Plugin Challenge

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    M
    TIG and Chris Thanks for the replys! I did not make myself very clear sorry. I have created a spread sheet that solves the problem for my use but did not put the logic for the five cases in it. I am not a ruby programmer and thought a plugin would be more useful for the number of folks who have posted this question in the past plus thinking this is a capability any 3d model program should have. Given the fact the ref URL has c, lisp, etc code examples I thought it may be easy to create a plugin. I'll leave it up to your expertise if that is a reasonable thing to do. If have found doing this manually and using the interpolation scheme Jeane Lemire ( I think ) gets problematic for this case because one winds up trying to interpolate in two dimensions. TIG: The five cases are from the ref and the only ones I can ID also. The range of solutions for solving the quadratic equation in the ref give you the info( sign and magnitude of u) to make a decision on where the line segment lies and if there are intersections and how many. One wants to keep the line segment for L1 the same and you can either rotate or do an x,y,z move of L1's vertex as I did in the skip. I tried solving the problem for rotation( theta and phi) using the standard form of the line in space( intersection of two planes ) I get a trig equation in two variables I cannot reduce by the standard approaches. Thanks again !!

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