🔌 Smart Spline | Fluid way to handle splines for furniture design and complex structures. Download
  • Didier Bur site hacked

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    pilouP
    Ouf!
  • Always Face Camera Non-Component?

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    jeff hammondJ
    @box said: It's one of those situations where making a tree structure in the Component window would reduce the group/component argument. Not erase it but reduce it. By that I mean some way of reducing the number of or filtering out some components. Makes me wonder if an aftermarket Component Browser is possible as a plugin. D'oh, forgot about interloide's one. maybe just a new definition of what they are? (not new-- just a new way of explaining them?) i'd use components all the time if i didn't have to deal with the additional dialog.. (then further- what you're getting at.. managing of components) anyway: groups are to prevent stickyness when necessary (like- if sketchup didn't have automerging of geometry, i'd hardly ever use them anymore except when simply making a selection set) components are for what they do. i mean, that's basically what it boils down to for me but probably not any clearer to explain them that way.. i do think (fairly strongly) they both have their place in sketchup though and don't think it would be too wise to eliminate groups from the program.
  • [Plugin] Front Face - 1.2

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    Dave RD
    @tcalvinsimmons said: Is the current FaceFront ruby current with SU 2015 version? I downloaded it and installed it in my Plug in file but it doesn't show up. Any thoughts Hi Tom, Small world. So did you try installing it with the SCF PluginStore plugin? Or did you download the file as .rbz from here?
  • [Request] Add Dimensions to Component Description

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    TIGT
    @Dave I have PM'd you my first draft of a RB... Please feedback...
  • Any plugin that does this? (sorry for ambiguity)

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    thomthomT
    @derei said: I'm using QuadFace Tools, but only for few elements on the entire toolbar (those inside red ellipse). I don't even know how to use the others... unfortunately. I know the description could really do with improvements, but I just wanted to check if you'd seen the wiki documentation for the extension? https://bitbucket.org/thomthom/quadface-tools/wiki/Home
  • Preview - Sketchup Floating Camera [Update 2011-03-19]]

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    dereiD
    Ok SketchUp 2015 it doesn't want to load... giving me this error: Error Loading File floating_camera.rb Error: #<SyntaxError: C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera/mixin/load_instructor.rb:239: invalid multibyte escape: /^\x89PNG/ invalid multibyte escape: /^\xff\xd8\xff\xe0\x00\x10JFIF/ invalid multibyte escape: /^\xff\xd8\xff\xe0/ invalid multibyte escape: /^\xff\xd8\xff\xe1(.*){2}Exif/ C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera/mixin/load_instructor.rb:366: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n' when 1: puts "file failed (invalid t... ^ C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera/mixin/load_instructor.rb:367: syntax error, unexpected ':', expecting keyword_then or ',' or ';' or '\n' when 2: puts "file failed (unknown):... ^> C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:inrequire' C:/Program Files/SketchUp/SketchUp 2015/Tools/RubyStdLib/rubygems/core_ext/kernel_require.rb:45:in require' C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera.rb:49:in class:CameraFloatTool' C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera.rb:48:in <module:CControl>' C:/Users/######/AppData/Roaming/SketchUp/SketchUp 2015/SketchUp/Plugins/floating_camera.rb:45:in <top (required)>'`
  • [Plugin] FredoTools::ElementStats - v1.0a - 10 Jan 15

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    F
    Great plugin! Now it works perfectly. Thank you fredo. Ferrie
  • [proto] Quick Scene Dial

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    K
    @jql said: @jclements said: Would there be a way for a scene to execute the extents of a model so as the geometry increases or decreases, its extents are viewed for that scene when it is first opened? That would be great if it wouldn't pervert Layout viewports. I.E. if a scene for a floor plan has a different setting than it was created it will shift inside Layout. Technically I think it is possible to do both. It would need another tickbox in the settings/edit screen for each line. Good suggestion. Will add it to the list.
  • Installing existing plugins into newest version?

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    C
    Thank you for everyone's reply and input. Much appreciated. Cheers, Jeff
  • Problem installling TT_Lib_v2.9.1.5

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    thomthomT
    Unfortunately I had to drop support for older OSX versions as it was getting harder and harder to compile for all the OSX versions. I had to update the way I compiled in order to make things work with the latest OSX version.
  • [Plugin]Group in Component

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    pilouP
    Hello Here a little trick that can help you The use of the cool plugin by Thomthom Components Comparison As there are not yet system of instancied Objects / Group in Moi3D for export to Sketchup we must make a little tricky thing! Say I have 2 Objects (here a cube duplicated) in Moi3D, I export them in 3DS Format Import in Sketchup / Explode one time so we have 2 Components triangulated named OBJ1, OBJ2 Launch the Components Comparaison and Bingo we have now instancied Components! Triangulation can be cleaned by plugin Clean Up by Thomthom again! [image: 2cubes_de_moi.jpg] Result will be the same with 2 different cubes but with the sames dimensions! [image: tictic.jpg] With more complex objects there is something more to make! That is failing or one object is rotated! Failed ? [image: alas.jpg] Rotated ? [image: tuctuc.jpg] For resolve this you must just find the good tolerance inside the Thomthom pluging! Don't hesitate to push it! Of course many object can be treated in the same time as Shown in this Chri's Video! The start Moi3D objects (fixed image) [image: get_attachment.php?webtag=MOI_FRANCAIS&hash=b954ab3d624002e07167f174de2e9b59&filename=test%20pluginThomthom.png] Process in Sketchup! [image: get_attachment.php?webtag=MOI_FRANCAIS&hash=a657bb9f79277833718ed8c62d36de7b&filename=test%20pluginThomthom.gif]
  • [REQ] Texture Atlas Generator for Sketchup

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    iichiversiiI
    lol, thanks again Rich, ha ha
  • Batch delete scenes?

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    TIGT
    No problem! At least you now know two ways to do it
  • [Plugin] Follow Me Helix (Updated 06-Jan-2012)

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    sdmitchS
    Steve, The centerline for the helix should be selected before running the plugin. The radius is of course the distance from the centerline to the points of the helix curve. The linear increment is the distance along the centerline between generated helix points. The angular increment is the angular change between helix points around the centerline. The angles between the segments of the centerline are checked to see if any exceed 30 degrees. This is done because trying to wrap the helix around such corners is problematic. You are given the option of smoothing the centerline curve by doing a spline fit using the end points of the centerline segments as nodes of the spline.
  • Any alternative rendering solution for SimfonIA Animations?

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    ashscottA
    This would be of huge benefit to me right now
  • Possible to mirror image when placed with Fredo ThruPaint?

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    L
    Solved it. This plugin is superb.
  • Help with activation Buildedge plan

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    P
    Hi jackar30. Please contact us at buildedge@keymark.com. One of our support representatives will be in contact with you to help you with this issue. Thanks!
  • [PLUGIN] FOR YOUR KITCHENS IN SKETCHUP

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    TNTDAVIDT
    Hello , Here is a new video that explains how to apply materials Polyrey in Your Kitchen : http://youtu.be/I6YwlG-opgo Polyrey is one example for you show it is possible to apply all the material that you want. This allows you to create kitchens 100% custom .
  • SU doesn't recognise plugin

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    TIGT
    I've answered this in a parallel thread.
  • [Plugin] MakeWindow v0.1

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    BoxB
    It becomes very frustrating for people who answer questions when people don't read what they say. @tig said: It appears under the Draw menu... [image: BNeo_Makewindow.gif]

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