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    tomasz

    @tomasz

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    Best posts made by tomasz

    • Short story of Thea light

      Here and on my website I share a short story how Thea works with SketchUp models. It is not intended only as a marketing, rather as an insight how Thea works in general.

      We do not have native lights in SketchUp. There is no native rendering engine in SketchUp, apart for very simple OpenGL display.

      We’ve got Thea touch which creates miracles – beautiful images from models. Even the most elaborate SketchUp display styles do not give them justice.

      SketchUp component cannot give light on its own. There must be Thea present and the component has to take a name of a light. It has to have “_lighttype” somewhere in its’ name. It must be saying “I want to be a light!”. Thea will make it emit light, but as most of us understand, not by component’s own means. Thea is the source of light. It is what brings life to any SketchUp model.

      Interestingly every component can be turned into a light. ‘Marc’, ‘Susan’ or ‘Heather’ may be converted into an emitter. Try it! Every single light matters in rendering and is taken into account when calculating the global illumination.

      There is Thea online manual, few books and a lot of tutorials on Thea, but the most important is to have hands-on experience.

      Happy rendering!

      Tomasz_pointlight#34

      posted in Corner Bar
      T
      tomasz

    Latest posts made by tomasz

    • RE: THEA RENDER & ANIMATOR CRASH

      As we have figured out the issue requires both Animator 4.5+ and Thea 4.0.1397+ update.

      posted in Animator Beta
      T
      tomasz
    • RE: THEA RENDER & ANIMATOR CRASH

      @fredo6

      animator.api_dialog_clip_options() { |result| puts "OK" } 
      
      USE SELECTION = false
      #<NoMethodError: undefined method `selection' for nil:NilClass>
      fredo6_animator/animatoranimal.rbe:204:in `animal_top_compute'
      fredo6_animator/animatoranimal.rbe:181:in `animal_compute_for_film'
      fredo6_animator/animatorclipmanager.rbe:3001:in `chain_compute'
      fredo6_animator/animatorclipmanager.rbe:1244:in `clip_compute_all'
      fredo6_animator/animatorclipmanager.rbe:977:in `clip_open'
      fredo6_animator/animatorclipmanager.rbe:2916:in `chain_set_film'
      fredo6_animator/animatordialogvideogeneration.rbe:619:in `assign_clip'
      fredo6_animator/animatordialogvideogeneration.rbe:602:in `build_list_clips'
      fredo6_animator/animatordialogvideogeneration.rbe:378:in `dialog_invoke'
      fredo6_animator/animatorapi.rbe:56:in `api_dialog_clip_options'
      
      posted in Animator Beta
      T
      tomasz
    • RE: THEA RENDER & ANIMATOR CRASH

      Yes, something has changed. I will check why it is failing.

      posted in Animator Beta
      T
      tomasz
    • RE: Short story of Thea light

      The text is a parable. It is not really concerning the software.

      posted in Corner Bar
      T
      tomasz
    • RE: Womp3D

      @pilou said:

      You have also Spline Design! 😉

      I didn't know this one. 👍

      posted in Freeware
      T
      tomasz
    • RE: Womp3D

      It is very interesting tool, similar to MagicaCSG from ephtracy.

      I wait for they standalone application. I know it is in plans. I am not a fan of storing my creations on a different machine than mine own.

      posted in Freeware
      T
      tomasz
    • Short story of Thea light

      Here and on my website I share a short story how Thea works with SketchUp models. It is not intended only as a marketing, rather as an insight how Thea works in general.

      We do not have native lights in SketchUp. There is no native rendering engine in SketchUp, apart for very simple OpenGL display.

      We’ve got Thea touch which creates miracles – beautiful images from models. Even the most elaborate SketchUp display styles do not give them justice.

      SketchUp component cannot give light on its own. There must be Thea present and the component has to take a name of a light. It has to have “_lighttype” somewhere in its’ name. It must be saying “I want to be a light!”. Thea will make it emit light, but as most of us understand, not by component’s own means. Thea is the source of light. It is what brings life to any SketchUp model.

      Interestingly every component can be turned into a light. ‘Marc’, ‘Susan’ or ‘Heather’ may be converted into an emitter. Try it! Every single light matters in rendering and is taken into account when calculating the global illumination.

      There is Thea online manual, few books and a lot of tutorials on Thea, but the most important is to have hands-on experience.

      Happy rendering!

      Tomasz_pointlight#34

      posted in Corner Bar
      T
      tomasz
    • RE: FlexTools Crashing Sketchup

      It looks your FlexTools make Thea for SketchUp 3.0 crash when exporting models.
      When your plugin is disabled, Thea works as expected.

      I have had a whole day debugging session with a kind user, who shared his machine with me today. Our export function was stopping due to some error in SketchUp (Temp folder error most likely raised by BugSplat).

      I am not sure what actually happens, because I do not have your plugin on my machine, but I would really appreciate you either sharing FlexTools, so I could replicate the issue in my own debugging environment or please download Thea for SketchUp 3.0 and try to see for yourself rendering a larger model.
      https://www.thearender.com/downloads/

      This issue has to be addressed.


      erreur thea v3_2.png

      posted in FlexTools
      T
      tomasz
    • RE: C++/C# Developer in Thea Team

      Hi Andrew,

      As described in the Linked-In post, please send your resume in Hellenic (at) altair.com.

      Cheers
      Tomasz

      posted in Developers' Forum
      T
      tomasz
    • C++/C# Developer in Thea Team

      Our Team is looking for a new developer in Athens:

      Very good programming level with C++ (C# is a plus).
      ¡ Very good knowledge of an advanced GUI framework (for example: Qt, wxWidgets).
      ¡ Very good knowledge of object oriented practices (for example: OOP, STL).
      ¡ Knowledge of a modeling package is a plus (for example: 3dsMax, Revit).
      ¡ Knowledge of a graphics framework is a plus (for example: OpenGL, Vulkan).
      ¡ Knowledge of a compute framework is a plus (for example: CUDA, OpenCL)

      Link Preview Image
      Altair | Discover Continuously. Advance Infinitely - Only Forward. | Dr. Lazaros T.

      Open positions in Thea Render team ! Please send your resume in Hellenic (at) altair.com Very good programming level with C++ (C# is a plus). ¡ Very good knowledge of an advanced GUI framework (for example: Qt, wxWidgets). ¡ Very good knowledge of object oriented practices (for example: OOP, STL). ¡ Knowledge of a modeling package is a plus (for example: 3dsMax, Revit). ¡ Knowledge of a graphics framework is a plus (for example: OpenGL, Vulkan). ¡ Knowledge of a compute framework is a plus (for example: CUDA, OpenCL) #thea #render #altair #softwaredevelopment

      favicon

      (www.linkedin.com)

      posted in Developers' Forum
      T
      tomasz