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  • Newbie here...

    sketchup
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    pbacotP
    Welcome. Have fun!
  • Follow Me and Rotate Plugin not working

    sketchup
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    TIGT
    This tool fails in v2017 [like several others]. It also has several longstanding coding deficiencies, which would require wide-ranging recoding... Fixing it won't be an easy task...
  • Soap skin not working

    sketchup
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    Dave RD
    @goranmax said: do you know a plugin that generates line shapes to bezier curves?....they work better or to generate smoother curves? They do work better. I used the Bezier tool from Fredo's Bezier Spline which is available here in the Sketchucation Extension Store.
  • How to Model Black and Decker Driller

    sketchup
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    kimi kimiK
    Just be patient. That's most important, this sort of work takes time. Stick to quads. This is more about understanding topology and having a good plan when you model, than it is about the plugins.
  • Hi and Looking for a few tips

    sketchup
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    bazB
    Congrats on the new job. Checkout the special interests/woodworking part of the forum. Lots of good stuff. And have a look at DaveR's posts, he is the woodworking guru around here. For example: https://sketchucation.com/forums/viewtopic.php?f=183%26amp;t=64609
  • Component creation causes crash

    sketchup
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    Dave RD
    @jerrymich said: What causes the faces to be reversed? A common cause when it's things like walls is that the user starts with by drawing the perimeter which creates a face with the back face up. Then they draw lines for the interior walls before extruding them up with P/P. The walls will be inside out and if you orbit to look at the bottom, there's no faces at the bottoms of the walls. Although this might be unexpected, SketchUp is doing the right thing. It's the same as pushing a hole into a face. If you delete the face representing the floor and leave only the face at the bottom of the wall, you'll get the correct extrusion. Of course you could also reverse the faces at some point. It's a good idea to stay on top of face orientation and fix incorrect orientation as it happens. Much less work and less likely to create problems down the road. Keep in mind the back face color on top of a face drawn on the ground plane is normal since it is expected you'll make it a 3D shape.
  • Looking for a FREE mirror command extension

    sketchup
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    Dave RD
    @artbyjay said: Thought I could find one here but alas, nope. please assist, if you can. thanks in advance, J How did you try to find one here and not turn up the one SRX linked to?
  • Mesh (unwanted) showing when I hide something

    sketchup
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    BoxB
    Go to View and untick Hidden Geometry.
  • Exercises about quadface tool, SubD and vertex tools?

    sketchup
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    S
    Thank you so much, guys, I'll take a look
  • Deck Builder

    sketchup
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    J
    Hmmmm, works now. Just needed some karma I guess. Thanks anyway
  • Help with holes

    sketchup
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    J
    @sdmitch said: @justsumguy said: Thanx sdmitch, can you tell me a little of how you did that? I used a couple of Ruby snippets. The first one gave the the Normal of the 'back' face. The second one used that normal and a point on the 'front' face to define a plane. Then each vertex of the 'front' face was transformed so it was on that plane. This made the two faces parallel. and as I look into that, I can see its way past my level for now Thank you much!! P.S. my part is printing now and looking good
  • Ground Plane work position

    sketchup
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    Dave RD
    The ground plane position is fixed in the model. It is not determined by the location of the origin or red and green axes. The axes can be moved but the ground plane cannot. You can move the model up if you need it positioned above the ground plane. You can't move the ground plane down, though.
  • Help Background disappear into my scene update

    sketchup
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    filibisF
    I'm not sure what you're doing wrong but here is some gifs that might help you. Also check this: Creating Scenes That's a watermark image (overlayed). [image: C7Kb_Creating_Watermark.gif][image: dsSO_Creating_Scenes.gif]
  • Sketchucation password woes

    sketchup
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    Rich O BrienR
    Email sent with login details
  • Trying to Import shortcuts.dat into SketchUp 2015 on Mac OS

    sketchup
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    Rich O BrienR
    Nice, Would be better as a plugin that launches in a dialog in SketchUp. Maybe add a filtered search too.
  • Mode d'affichage

    sketchup
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    F
    @pilou said: Un petit coup de "Zoom Etendu" ne remet pas les choses en ordre ? Merci de la réponse mais non ça ne marche pas.
  • Sketchup and vectorworks

    sketchup
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    S
    I have found that exporting polylines from Vectorworks to Sketchup causes errors in display, the lines seem to have been 'smoothed' and the reality is you lose a lot of detail Im new to vectorworks so assume it is an export setting, has anyone had this occur? Tracing over polylines with lines seems to fix it but its not really a fix... Any ideas appreciated thanks EDIT - FIXED Decomposing polylines under the edit menu allows export normally
  • Follow me tool ...didn't follw to the end

    sketchup
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    D
    sdmitch! I finally got it right.. I had some tips from googling. one way I did it was that just get a circle and put the face perpendicularly to mid point of one of circle's segment so basically you are right...but I couldn't do yours right thanx anyway I know you got several way to solve this followme issue but just for reference ..check the url below if you want! (the last reply) https://forums.sketchup.com/t/follow-me-around-curved-path/4962/4 I did leave a comment earlier but it didn't show up yet I guess....weird Thanx again! sdmitch!
  • Protect project

    sketchup
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    bazB
    This has been discussed many times on the forum, the short answer is, so far, no. The best workaround I know of is to explode every group and component down to single entities, this makes the model pretty much useless for modification. There are some developments in converting Skps to view only formats. IE; WebGl. I don't know much about this.
  • Moving planes without them breaking into triangles

    sketchup
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    Dave RD
    Michelle, more questions are certainly OK. You're right. It is sometimes unavoidable that faces get split. When they do, however, that is your clue that the outer edges are no longer planar. If you were to build the structure with a plywood skin, you could probably torture the plywood a little, bending it to screw down the perimeter but it would be stressed that way. Obviously if you carry that too far you'll either break something or have to divide the panel into smaller pieces. In SketchUp a face must be flat. There's no bending a single face as you could with plywood. As far as fixing the broken faces, you can move edges and vertices if needed to return the edges to planarity. [image: k4QO_flat.gif] It might be in some cases better to rotate some of the edges about the hidden edge is the right thing. You could also trim to intersecting faces as in your second screen shot. In your last one, you can't make that shape without the triangles because the edges aren't in the same plane. This shape is similar to a boat hull. If you look at plywood hulls, they are developed from multiple planks. There is some bending and twisting that each plank can tolerate and when it's all assembled, the hull is very strong but there is a limit to how much bending you can put in. Thus the need for multiple planks. Again, in SketchUp all edges must be in the same plane to get a face between them. It shouldn't create any problems for you, though. You could use a different program that uses NURBS for modeling. You'll not be working with flat faces as in SketchUp but it won't give you a good representation of your plywood-skinned structures.

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