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    filibis

    @filibis

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    Latest posts made by filibis

    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      Hi Samuel, are you using parallax mapping technique for this height displacement?

      posted in Plugins
      filibisF
      filibis
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @samuel_t said:

      I don't understand. You want to rotate HDRi?

      Yes. Rotating the HDRi 360Β° will change the lighting directions since HDRis gather light intensity from the brightness of pixel colours. Thus normal maps will behave accordingly.

      Something like this:

      https://snakehillgames.files.wordpress.com/2013/10/stonewall_twoprofiles.gif

      Or simply to change background view:

      https://i.stack.imgur.com/mx02K.gif

      posted in Plugins
      filibisF
      filibis
    • RE: [Plugin] Physically-Based Rendering - v1.5.9 - 19 Apr. 2020

      @samuel_t said:

      • Plugin comes with a tiny PBR materials library. Donate to make it grow!

      Take a look at these websites for free (CC0) textures: Pixel-Furnace, CC0Textures, freepbr. You can provide link to these sites maybe?

      I think you should indicate that we need to open a collection to use PBR materials you provided. People may not find PBR folder you generated easily.

      In addition to 'saving, opening and creating' a model, when we "apply all changes" in the PBR material editor, Chromium pops-up and updates the view as well.

      HDR images working fine πŸ‘ Can we rotate them somehow? That would be cool πŸ™‚

      posted in Plugins
      filibisF
      filibis
    • RE: Orgelf's works. second topic.

      Hi Orgelf, marvelous art you're creating, please don't stop πŸ™‚

      Is there a particular reason you model in SketchUp and not in Blender (especially such complex objects)?

      Also do you have a Sketchfab profile? Seeing and navigating around your models in 3D would be amazing.

      posted in Gallery
      filibisF
      filibis
    • RE: How to convert and set up car models from other formats.

      Check Instant Meshes. It's a great tool to reduce polygon sizes and retopology with lots of features.

      It only imports/exports .obj and .ply files but it's free!

      Also check this tutorial for how to setup textures afterwards in combination with Blender software.

      posted in Newbie Forum
      filibisF
      filibis
    • RE: UV mapping of reflection map in Sketchup?

      Check this fresh plugin: Physically-Based Rendering

      posted in V-Ray
      filibisF
      filibis
    • RE: Has SU improved handling High poly models?

      Unfortunately I've always experienced this freeze issues with high-poly models in SketchUp and i didn't see any improvements to be honest. I can't even import some models (trees for example) without crashing SU to create their proxies for renders yet it's almost instant importing the same objects to Blender. 😞

      I don't know if this is a limitation of the Ruby programming itself or lazyness of SketchUp Team.

      posted in SketchUp Discussions
      filibisF
      filibis
    • RE: Vray 3.6 GPU rendering black out issue

      Can you post some screenshots?

      Make sure those components doesn't have backfaces visible to camera. (Check in monochrome mode)

      posted in V-Ray
      filibisF
      filibis
    • RE: Transparent material in preview, not transparent in render

      I think it's because GPU rendering is fairly new technology comparing to CPU rendering, so i believe it's just a matter of time that will support every feature like in CPU.

      posted in V-Ray
      filibisF
      filibis
    • RE: Transparent material in preview, not transparent in render

      Can you share your texture and opacity map (transparency)?
      Here is a working example:
      tested_emissive.jpg


      Note that it might not work with GPU acceleration or interactive mode.
      Check this for more information about Emissive Material.

      posted in V-Ray
      filibisF
      filibis