@sfto1 said:
@bmike said:
I render in vector, so the back edges don't show.
I will test tomorrow, to make sure I remember the behavior correctly.
I have in the past dimensioned with a style that had back edges on, then we t back to SketchUp before rendering and simply updated the scene with back edges off. IIRC it worked pretty well.
Eureka!!!
Thank you Mike, Krisidious, DaveR and Sonder for the time you took to point me towards a fix.
In SU, I created a style with the back edges on. Then in LO, I applied that style to the viewport (from the "in model" styles tab in LO) and then rendered the view as Hybrid, and also as Vector. Both rendering options resulted in being able to snap to "endpoints" which was elusive any other way and the back edges did not render.
This is still a work-around in my mind, but it is simpler than adding lines and tick marks on the model for LO to reference later.
Please SU/LO team, fix or change dimensioning so orthographic views will behave like 2D.
I think it is more how the surfaces and geometry in SU interact. If a line passes in front of another, they don't really cross, so generating that point requires a projection from the view you are in...