Rayscaper Beta Testers

Beta testers of Rayscaper

Private

Posts

  • RE: Rayscaper New Releases

    Hey, Rayscaper users!

    Rayscaper 0.9.77 Beta is available. You can get it via:

    I recommend upgrading to the latest version.

    What Changed?

    • Add Bloom and Glare post-processing effects. Enhance your renders with cinematic quality.
    • Add visual feedback for render failures. A red "RENDER FAILED" text now appears when rendering encounters errors,
      making it immediately clear when something goes wrong.
    • GUI enhancements: Improved sliders and tooltips. Sliders now have dedicated input boxes for more precise control.
    • Fix texture environment image update. Loading a new HDRI would not restart the render.
    • Bugfix: Fix grayscale image display in ImGui. Grayscale images were showing as red due to improper handling of
      single-channel pixel formats.
    • Add procedural sky environment support. You can now create realistic sky environments directly in Rayscaper without
      needing HDRI images. Perfect for quick outdoor renders with physically-based sky and sun simulation.
    • Add SketchUp environment tracking support (SketchUp 2025 or higher). Rayscaper can now automatically track and sync
      with SketchUp's environment settings.
    • Add PBR material support for SketchUp 2025. SketchUp 2025's new PBR materials are now supported and will
      automatically convert to Rayscaper's material system with proper metallic, roughness, and normal map values. Note:
      Rayscaper does not support power/scale multipliers on image textures, so if your SketchUp PBR material uses a
      roughness or metallic texture with a scale value other than 1.0, that scaling will not be applied in Rayscaper.
    • Bring back archive creation. You can now export your complete scene, including all assets, to a zip archive for easy
      sharing and backup.
    • Separate max depth settings by path type. Advanced users can now configure maximum ray bounce depths separately for
      diffuse, glossy, and transmission paths for more control over render quality and performance.
    • Bugfix: Fix FloatImageTexture color space handling. Float textures (like roughness and metallic maps) now correctly
      use linear color space for accurate rendering.
    • Bugfix: Fix noise texture deserialization. Noise textures saved in previous versions now load correctly and don't
      crash Rayscaper. @sashapepperspray - This should fix the crash you saw opening your file.
    • Bugfix: Avoid duplicate SketchUp shadow light. The sun/shadow light from SketchUp will no longer appear twice in the
      scene.

    The following screenshot shows the user interface enhancements:
    577dc74b-33f3-4c7c-ad82-be03085d841e-image.png

    Render by @Rich-O-Brien using bloom & glare for more realism:
    c127535b-4ac3-4026-b46a-24e56e10ee53-image.png

    Help Me Build the Community 👍

    If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
    to new users.

    Follow me on https://x.com/rayscaper3d.

    Happy Rendering!
    Thomas

  • RE: Hot Rod

    @Mike-Amos said in Hot Rod:

    Rayscaper beats Maxwell render hands down

    Rayscaper is about to enter into Phase 2 which I'm super excited to see.

  • RE: Bell keeps telling me 'You have updates' but update list is empty.

    Did you install the just released 5.0.4?

  • RE: Sketchucation Tools 5.0.4

    Sketchucation Tools 5.0.4 released

    Bugfixing and improvements to toolbar toggling and update notifications.

  • RE: Hot Rod

    Good stuff @Mike-Amos - Nice hot rod, and happy to hear you are having fun rendering. We'll get those bugs sorted.

  • RE: I got email from Sketchucation every 10 minutes

    We are sorry for the inconvenience caused. We have experienced a glitch in our email system which resulted a few SketchUcation members getting multiple copies of the same email. We fixed the issue and we hope the fix we implemented will prevent the problem from reoccurring.

    Thank you for your patience and for the heads up.

  • RE: Sci-Fi Throne Room

    @tuna1957

    Would you be interested in rendering this model with Rayscaper (https://sketchucation.com/plugin/2677-rayscaper)?

    I'm trying to build something that appeals to the Twilight userbase. And having your feedback on what works and what doesn't would be awesome.

    edit: And of course, a superb render, well done!

  • RE: Sci-Fi Throne Room

    I always liked Twilight's emission handling.

  • RE: SCFLicense: Extension Licensing on Sketchucation

    @ethansatsky

    Can you try again please?

  • RE: SCFLicense: Extension Licensing on Sketchucation

    @ethansatsky

    Yeah, I can confirm there is a hiccup. Give us a few mins to look into it.