I wouldn't trust that with kids pounding up and down it a few times a day. Clever though.
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Posts
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RE: Tiny house steps
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RE: SketchUp 2025 with PBR Materials - Chair
You can also use our own Bundles feature to migrate extensions you've installed using Sketchucation Tools....if any
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RE: SketchUp 2025 with PBR Materials - Chair
Fun with Animator and metallic materials...
https://youtu.be/Bd5_8KreTfM -
RE: SketchUp 2025 with PBR Materials - Chair
If you are on a subscription then its a free update. So no harm installing it and trying.
I tend to be slow fully migrate. I skipped 2024 completely but I'll likely move to this over the next few weeks.
I think the update is good. The AI stuff I won't use. But this look dev stuff I like. Obviously I would preferr better poly handling in the viewport and shorter processing time generating meshes.
Didn't read the blurb on what's new if I'm honest I just poked around.
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RE: SketchUp 2025 with PBR Materials - Chair
The environment maps included play a big role to get a suitable appearance...
The roughness doesn't quite match the expected result with certain HDRs
Definitely a nice addition to have in the viewport. SKP file sizes obviously take a hit because of the additional maps packed into the file.
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SketchUp 2025 with PBR Materials - Chair
Great for Look Dev but performance is severely impacted if you've got a lot of materials in your scene. But to test smaller scenes its great.
Interesting new toy to add.
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RE: SU imported texture resolution
You can set SketchUp to use max texture size...
I've never found further info on its usage other than its off by default to keep SketchUp performant.
But if your render app is showing lower resolution its likely related to the app rather than SketchUp.
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RE: Texture scaling
To me it looks like the dimensions of the texture for the material are not the same as the image.
I've encountered this when I create a material using a non-uniform texture dimension. Then I decide to switch the image texture for another non-uniform image.
You end up with a material that has its width and height skewed and resetting doesn't consider the image dimensions.
Did you try right clicking Texture > Reset
I believe the issues I'm seeing are extension related.
Try having the ruby console open while your painting to see if there's a clue.
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RE: Weird eyedropper tool reaction
@kennedyAZ Did you try switching Graphics Engines?
I'd rule that out first as I've seen people with issues using the newer engine.