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  • RE: Medeek Wall Plugin

    Tutorial 76 - Double Stud Walls (18:03 min.)

  • RE: Medeek Wall Plugin

    Version 4.1.7 - 12.05.2025

    • Enabled XPS (blue, green, pink and grey), ISO, EPS, GPS, and PU foam insulation within the wall sheathing options.

    eng_su116_800.jpg

  • RE: Why is the green section under my custom toolbars no longer visible in the Lord of the Toolbar menu?

    Do you use several monitors.
    The latest version of LibFredo did not do anything for that.

    Possibly,

    • Open the Ruby Console
    • copy/paste the following command Traductor::ChromiumWdlg.dialog_info_reset 'LOTT_master' and press Return
    • Keep the Ruby Console open
    • Launch the LOTT Master dialog
  • RE: Medeek Engineering

    Version 0.8.5 - 12.05.2025

    • Updated the licensing system with an improved algorithm (bug fix for SU 2022 and greater).
    • Added a "Deflection Analysis" tool to the main toolbar.
    • Added deflection analysis as an option within the beam context menu.
    • Updated the "Beams" tab of the Global Settings with various options.

    eng_su115_800.jpg

  • RE: FredoCorner errors in Sketchup 2026 (on files that RoundCorner has not problem with)

    I would think there is a few issues here that are mesh related.

    • Edge density is at ~650 edges which very high.
    • The boundary has tons of edges in areas that are really not needed

    My approaching to fixing things would be to use Curvizard. Cleanup and resample the curve to re-create the shape with a more manageable edge count. Without affecting the silhouette.

    You could go from ~650 edges to <300 quite comfortably.
    6e51348a-6da6-4c1e-bcf7-f34b82b1d4dd-image.png

    If you overlap the profiles you can see no benefit from the excessive edge count.

    You can then run Fredo Corner:
    ad735d65-4fbe-44cb-a912-969386ab714a-image.png

    I would guess the reason RoundCorner 'works' is because Fredo Corner has parametric abilities to restore or edit bevel post-op. If the input is troublesome then Fredo Corner is saying 'I can't do this because the computation and parametric abilities are not suited to geometry'.

  • RE: Rayscaper New Releases

    And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.

    @Krass - Do you mind sending me a scene where this happens? I would like to investigate.

  • RE: Rayscaper New Releases

    Just to confirm, your GPU is working again and your icons are back?

    As for objects on hidden tags, it's still the same; objects on hidden tags in the SU viewport are displayed in the Rayscaper render.

    Thanks for reporting. I could find a scene to reproduce it. Seems to happen only for components/groups nested within other groups. I will have a look at this bug.

    I finally understand how to use the denoiser. You might initially think that a low-resolution render will be calculated faster... But actually, when the denoiser is applied during rendering, especially when the render resolution is high, the denoising is very clean.

    It might seem obvious to you, but it took me a while to figure it out. So I leave the denoiser at full power and immediately set the render size to 2k or higher.

    I should document that better. The denoiser works on the full resolution image. And it works now as a post-processing step, so enable/disable won't impact the rendering.

    Thomas, you asked me why I apply an upscale layer after a ray-scaping render. For scenes with windows, I have to do two renders, like a photographer: a light one for the room's exposure and a dark one to replace the "blown-out," overexposed parts of the window. D5 Render doesn't have this problem because its renders aren't truly photographic; they're a kind of pseudo-pathtracing.

    That's a clever trick, thanks for sharing. Does this mean the tone-mapping operations you are getting in the post-processing step aren't sufficient for you? Should there be more options to provide a better image from the get-go?

    Regards,
    Thomas

  • RE: Rayscaper New Releases

    @Krass

    when I display a SketchUp scene in RS, the hidden tags within that scene are still visible.

    Do you mind sharing the scene via e-mail?

    And there's still this problem with certain groups containing other groups and components that don't display unless everything inside is exploded. And I can't always explode everything, as I have variations to make in subsequent steps.

    Same here, a scene with screenshots of the components would help a lot.

    And i no graphic card

    Can you check with the latest version I just released? Also check if that version brings the icons back. I think this has to do with your broken installation.

    Regards,
    Thomas

  • RE: Rayscaper New Releases

    Hey, Rayscaper users!

    Rayscaper 0.9.79 Beta is available. You can get it via:

    I recommend upgrading to the latest version.

    What Changed?

    • Add log export feature. You can now export Rayscaper logs directly from the application menu, making it easier to
      share diagnostic information when reporting issues. You can access it via the SketchUp menu bar:
      Extensions > Rayscaper > Export Logs for Support.
    • Add a reset button for the post-processing tab. Quickly restore default post-processing settings with a single click.

    b42c4c60-2166-471b-808b-252b2781cc8c-image.png

    Help Me Build the Community 👍

    If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and helps me showcase its capabilities
    to new users.

    Follow me on https://x.com/rayscaper3d.

    Happy Rendering!
    Thomas

  • RE: Help with using WrapR

    @ecati said in Help with using WrapR:

    whether WrapR supports UDIM workflows or multi-tile UV layouts

    Not fully, but you can place shells outside the 0,1 space.

    Try watching this by @panixia