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    BTM

    @BTM

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    Latest posts made by BTM

    • RE: [Plugin] Sculpt Tools v 1.0...

      @kxi system said:

      Hey guys sorry to crash your party buuuuut.....

      Its going wack in V8. Can anyone look into this?

      I haven't gotten around to testing it in su8 yet, sorry. One thing that might cause a problem is that I used the constant E without declaring which class it was part of. It worked in v.7, but in 8 it would have to be replaced with Math::E. If there are any other problems, feel free to let me know.

      As for a v.2 of sculpt tools, it still might come around, but I haven't been using sketchup that much recently. Unity 3 has been taking up a lot of my attention 😉

      posted in Plugins
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    • RE: Unity 3.0 announced

      I'm looking forward to beast 😄 As far as I know, it's going to be included in the free version, except for a couple little features.

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] Sculpt Tools v 1.0...

      @unknownuser said:

      Can anyone get planar lock to work on su 7.1? I've tried every different way I can think of and nothing ever gets locked. Tried use, use + show, dont use, turned on every different option, drawn the three point horiz to the mesh, vertical to the mesh, put the three point plane in a the mesh component, exploded it, selected the mesh then drew the three points, draw the plane in the center of the mesh, on the edge, etc etc... Every time the tools move the vertices as if I never used planar lock. Any body got any ideas?

      Planar lock is far from perfect, but the way it should work is that any vertices (points) that happen to sit on the same plane as the rectangle it draws are locked to that plane, and can move around on it but can't leave the plane.

      On another note, I hope to start on a v.2 of sculpt tools some time in the next few months. v.1 was made just after I learned to code, and can be simplified an improved quite a bit; plus I never got around to adding the flatten or inflate features in the finished product.

      posted in Plugins
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    • RE: Unity 3.0 announced

      Nice!
      I've been messing around with Unity a fair bit lately, mostly with node following and AI, but I've still got a ways to go.
      Does it say when 3.0 is expected to come out, or are they at that point yet?

      posted in Extensions & Applications Discussions
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    • [Plugin] (•BTM) …unfinished Animation script

      http://forums.sketchucation.com/viewtopic.php?f=180&t=25064&start=30 … This thread gave me the idea to make my own animation script 🎉
      it's not done yet, but it works (mostly). There's just a few issues:

      **1. the frame rate doesn't seem to work right; it just plays as fast as possible, sometimes faster, sometimes slower, than the frame rate ( It doesn't matter when the animation is exported as frames though).

      1. I used linear interpolation for animation, I should pick a better way; it's not that smooth, and doesn't work with scaling. Wouldn't try camera animating 'till I get it sorted out.

      2. Because of #2, there are a lot of issues with animating groups/ geometry that are contained in other groups.

      3. There's no undo yet, so I would recommend saving something as a new model if it was to be animated**.

      for all these reasons, I figured I should post it here for feedback.
      (name is not final, I just needed to call it something)
      The controls aren't too hard; use 'set key' on a given frame to set the transformation of selected groups and geometry (with geometry, it sets vertex positions. It WILL create extra lines if the object's not triangulated). use the settings tool to change the animation settings and save them with the model, export tool to export, and use the play tool to play.

      an example:
      (Slow, because of a lot of vertex animating):moving water, and a moving group, because i felt like it…

      side note: I think it would be possible to change the script to save multiple animations, but I wouldn't try it without a more complex UI %(#808080)[(currently, an inputbox 😆 )]

      posted in Plugins
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    • RE: Avatar - A new Era of Cinema begins

      @kwistenbiebel said:

      Ummmmpf.....One of the directors in our firm saw the movie with his daughter and just asked me if we can do stereoscopic views of architectural projects for presentations. The idea is actually quite thrilling
      Could we do that with some Sketchup plugin?.....

      You could get a plugin that exports 2 images of the camera that would be offset as a person's eyes would, but as for color changes and mixing the images together, I doubt it would be possible.

      posted in Corner Bar
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    • RE: [Plugin] Tree generator v0.2

      This reminds me of a code I wrote at the start of the month 😮
      It was originally just an idea( I have a lot of mostly-useless codes i've written), and didn't end up with very realistic results. I mostly based it on how to add thickness to branches, though they are all separate segments and not really attached, and not so much on the branch-generation (which was buggy).
      (Amount of 2nd and 3rd stages of branches can be set, as well as radius, amount of circle-segments of branches (detail), and length of branches.)
      Tree generator v0.2 vs. my tree gen thing.

      posted in Plugins
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    • RE: Looking ahead to SU 8.

      @unknownuser said:

      remove ruby support from the free version altogether

      Personally, I don't think that would be a good idea.

      posted in SketchUp Discussions
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    • RE: Looking ahead to SU 8.

      @plot-paris said:

      …you've got the same system of modifiers with 3Ds Max at the moment. but seeing it in SketchUp would actually make my eyes water with joy!

      Agreed, having modifiers in Sketchup, like in blender and other programs, could be very useful. 👍
      Although, it might be possible to make modifiers with ruby.

      posted in SketchUp Discussions
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    • RE: Creating a hollow cylinder

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      posted in Newbie Forum
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