@ntxdave Not that I know of. But it's simple. Create or import a mesh with a high-ish polygon count.
Hover over an icon in the Sculpt Tools toolbar and the name of the tool will appear by the mouse cursor.
Click on "Bulge" and then click on the mesh with the left mouse button.
The mesh will deform, creating a bulge. Press and hold shift and the Bulge tool turns into the "Push" tool, which will
create the opposite effect of pushing into the mesh. The "Smooth" tool is useful for smoothing out the mesh, creating
a uniformity in the polygons. Adjust brush radius and strength in the settings, which is the top button in the toolbar.
Best posts made by JohnButler222
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RE: [Plugin] Sculpt Tools v 1.0...
Latest posts made by JohnButler222
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RE: [Plugin] Sculpt Tools v 1.0...
@ntxdave Not that I know of. But it's simple. Create or import a mesh with a high-ish polygon count.
Hover over an icon in the Sculpt Tools toolbar and the name of the tool will appear by the mouse cursor.
Click on "Bulge" and then click on the mesh with the left mouse button.
The mesh will deform, creating a bulge. Press and hold shift and the Bulge tool turns into the "Push" tool, which will
create the opposite effect of pushing into the mesh. The "Smooth" tool is useful for smoothing out the mesh, creating
a uniformity in the polygons. Adjust brush radius and strength in the settings, which is the top button in the toolbar. -
RE: [Plugin] Sculpt Tools v 1.0...
Here is the updated Sculpt Tools.
Added two new tools. "Spread", which pushes vertices away from the cursor, and "Constrict", which attracts them.
I didn't fix the the original "Planar Lock" function. Only tested in Sketchup 2017 on a Mac! Works well though. Hope it works for others.
Sculpt Tools 2025 update.zip -
RE: [Plugin] Sculpt Tools v 1.0...
@BTM Hello, I have fixed the code of this extension to work on more recent Sketchup versions. If you approve, I can share them here.
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RE: More Fredo6 plugins becoming paid extensions
@panixia said:
@box said:
Get a life.
It's really amazing to see how some people have all this time to waste complaining about a $ 40 request compared to all the time these extensions save you.
Again, missing the point entirely. No one is complaining about paying for things. It's about things being given and then retracted. It's wrong, period.
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RE: More Fredo6 plugins becoming paid extensions
@box said:
After more than a decade of giving away his plugins, with the hope that enough people would donate to make it viable, Fredo made the decision to go commercial. He had to choose a cutoff point. He chose 2017 and up as commercial. He could and should have chosen Sketchup 8.
Your comments are at best Venting. They have no other value.This isn't a question of whether Fredo is entitled to go commercial. Of course he is. And I wish him great success. The issue is the removal of functionality from old plugins that were offered for free at the time. It raises questions about what terms such as "free" mean, and if perhaps context should be added to the word if that word is used when there is a potential for it have an expiration date.
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RE: More Fredo6 plugins becoming paid extensions
@box said:
I think it was Socrates that first said something along the lines of, give it to them free and they will complain forever, make them pay and they'll defend you forever.
Free is free, free now is now, things change and rightly so.
The part of this I find most odd is that someone could spend a whole day on it.
The forum guidelines unfortunately stop me from saying what I would like to say.
Good luck to you and your infinite freebee world.I think Socrates would have objected if he had been given something for free and then it was taken back from him. Any reasonable person would.
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RE: More Fredo6 plugins becoming paid extensions
@rich o brien said:
@johnbutler222 said:
Yes, help would certainly be appreciated. Do you know of a way to ensure the free version of Round Corner remains functional in Sketchup 2017? Thanks.
I don't know of a way to do that without a willingness to learn ruby to a very advanced level.
BTW Fredo's tools were never free. They were donationware which is a form of licensing model. TIG uses it, SamuelT uses it, Thomthom uses it....I could go on.
Feel free to vent your displeasure. But expect to be met with equal displeasure from users who support Fredo's, and others, move to a commercial model.
That's completely untrue. They were free. In the code it even says "Permission to use this software for any purpose and without fee is hereby granted"
I'm perfectly calm, it's you that comes across a little hostile. You're free act like that, but try not to spread false information while doing so. -
RE: More Fredo6 plugins becoming paid extensions
@dave r said:
It's what it is. Write your own extensions and then you won't have to deal with it.
Great idea Dave, hadn't thought of that. Should I charge or offer them for free?
Well I guess I can always change my mind down the road. -
RE: More Fredo6 plugins becoming paid extensions
@dave r said:
As I wrote before, you are certainly welcome to find other extensions to use instead of Fredo's or write your own. Fredo has put in a lot of work to make and improve his extensions. You've benefitted from that work, too. The price of the Round Corner extension license is a trivial amount. If your time is worth anything at all, I'm sure Round Corner has saved you enough time already to have more than paid for it.
Absolutely. Fredo's extensions have helped masses of people and he deserves to make money from his new and updated extensions now that he has decided to charge. But I'm not alone in thinking old extensions for old versions of Sketchup that were offered for free at the time should not have their functionality removed.
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RE: More Fredo6 plugins becoming paid extensions
@dave r said:
Well, sorry, I guess we can't do anything further for you.
@unknownuser said:
Perhaps it is to do with updating the shared library the plugins use.
I guess you shouldn't have done that.
I guess not. Clever Fredo.