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Purgatory for sinners
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Did you restart SketchUp? Did you install Libfredo?
That's impressive as a native only approach.
I don't think Kinetic Constraints would work here because the slave objects would not 'see' the path you want to follow.
@majid said in Game Assets:
What piece of software are you using?
To render I used Cycles. All the assets in this scene, except the Axe, were Polyhaven models.
The axe was modelled in SketchUp, UV unwrapped using WrapR and painted in Substance Painter.
If Rayscaper had proxy support for Polyhaven assets then you could render it SketchUp. Maybe Skatter support too for grass particles. But try this in SketchUp with raw meshes was something I didn't want deal with this time.