Magnifique!
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Posts
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SketchUp → UE5 → Two Years of Pouring Concrete
This is a design build project I've been working on for the last two-three years. I created the conceptual model in Sketchup and the plans were drafted in CAD. The Sketchup model was tuned up to match the plans. I then exported the SU model to Unreal Engine 5 via datasmith live link.

The local topography was generated using a drone to create a photogrammetry site mesh. I import the site into SU as a .dae and line up ground control points with reference points in the model.

The background topography was created using cesium and is geolocated with the house. This simulates the views and lets clients see what the views will be.

The SketchUp to Unreal workflow is one of my favorites. Datasmith's live link is great for quick edits to geometry and SU's ability to apply materials on a per-face basis rather than per object allots for great detail like adding end grain materials to timber beams.

This project has been fun it's been about two years of pouring concrete and roughly three year since the design kicked off.
We use a separate model in Sketchup for referencing the timber and steel for fabrication.

I've sort of developed my workflow in isolation and created my own system and tools. I'm curious to see if anyone else is using sketchup and Unreal.
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RE: SCFLicense: Extension Licensing on Sketchucation
저는 학생인데요 경제적인 어려움이있어 결재하지 못하지만 나중에 돈벌어서 결재 할테니 사용하게 해주세요
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RE: Rayscaper New Releases
Ah! Thomas, the ambient occlusion is perfect in version 0.9.92!
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RE: [Plugin] FredoBend - v1..2c - 25 Mar 26
Top-notch @fredo6 the addon run very well now! Thks a lot and congrats.
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RE: [Plugin] FredoBend - v1..2c - 25 Mar 26
I did not make it translatable yet
But made here :







