@ntxdave said in Ho Ho Ho! Merry Christmas:
The two of you have been very helpful to me recently
2026 the gloves are off @ntxdave 
Have a great holiday. Hopefully Santa brings you a F1 key 
Test
@ntxdave said in Ho Ho Ho! Merry Christmas:
The two of you have been very helpful to me recently
2026 the gloves are off @ntxdave 
Have a great holiday. Hopefully Santa brings you a F1 key 
@Dave-R said in Ho Ho Ho! Merry Christmas:
Merry Christmas to you and yours, Rich.
To you and your family too Dave! And a very Happy New year too!
Sometimes it's easier to start 2D flat and progress to 3D then add gentle deformations...

With the 'crude' form you can then let SUbD do the heaving lifting.
But, like your other thread this is now unrelated to creating materials.
My advice to practice, make mistakes, try fix them yourself and rinse repeat.
That's called Camera Clipping. It occurs when parts of a 3D scene that fall outside the camera's visible region, known as the viewing frustum.
Hold CTRL and with it held press and release W.
In 90% of edges not healing or holes not filling or missing it is edge size.
If you are importing scans it is best to x100 the scale to avoid this behaviour.