What is the setup for the window glass? Is it thickened? Two planes?
Test
Test
Posts
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RE: Been a while.
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RE: TopoShaper does not work, after license purchase
You should share the file
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RE: Maxwell render compatible graphic cards
nvidia geforce rtx 3080, compatible or no?
The chart is telling you that GeForce 750 to 3090 are supported. Maxwell, Pascal, Volta, Turing and Ampere are the chip architecture naming convention Nvidia uses to give some type of branding.
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RE: I Think I've Finally Finished my Falkestraße Model...
Logged out and logged back in again... still can't edit or delete my posts...
I had a look yesterday and again just now. Based on what I see you should be able to edit and/or delete posts.

The only way I could actually test it would be to log into your account. That's not something I want to do without consent.
So it's a mystery why at the moment you can't edit.
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RE: SCFLicense: Extension Licensing on Sketchucation
Hello, I purchased software under my personal account. Can I use it on a company computer for commercial use?
Yes, you can use extensions on other devices and manage seats at https://sketchucation.com/webshop/my-licences.php
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RE: [Plugin] FredoBend - v1.2g - 01 Apr 26
It doesn't work for me
If there are errors in the Ruby Console you should post those to help Fredo determine the cause.
I presume you have an updated LibFredo installed.
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RE: SCFLicense: Extension Licensing on Sketchucation
Install Sketchucation Tools: https://sketchucation.com/plugin/696-sketchucationtools
Restart SketchUp after installation and activate license.
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RE: NnC SurfGen Pro - Procedural Terrain & Contours (Seeking Feedback)
There is always room for more tools. The video doesn't really show much other than some procedural generation results with some topo lines.
I think from an artistic point of view a procedural surface generator has value. Especially if it has World Machine type features. Not sure how nice SketchUp would play with your tool. To get high resolution detail in a terrain mesh may bottleneck SketchUp.
Can your tool run Runoff/Flow Paths on existing real world terrain imports? If it does and it can preserve material UVs on meshes you would have a very useful tool.
So someone in the Landscape Evolution space could run some type of preliminary simulation to show wind/rain/water erosion over time.
Regardless, it costs you nothing to put your body of work out into ecosystem and see how it goes. Feedback is the best judge and it looks like you already have viable tool.
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RE: NnC SurfGen Pro - Procedural Terrain & Contours (Seeking Feedback)
Welcome!
Based on the video it looks like this is already possible with existing extensions. Math based surface generation is possible with extensions like Raylectron Tools.
TIG also has a Contour Maker extension that works a treat.
For more bespoke surface generation based on height maps there's Thomthom's Bitmap to Height.
Looks interesting though.
