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    Topics

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      Importing/creating streetmap data into Sketchup

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      @Rich-O-Brien Thanks for the suggestion. I noticed this tool few weeks ago and this would be perfect for "tracing roads" because you can define the road width separately. Unfortunately I have not found a way to include coast line in this tool and the water/sea areas are not properly defined. Hopefully this tool will be even further developed.
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      import roads

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      How to model 3D vase for 3d printing

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      klasse! retro bowl
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      Lab 3D Studios models

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      Offset Plugin

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      Smart Offset... Then invert selection and run FredoSpline > Convert Edges > Polycorner Arc Thanks, I will test these!
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      Surface or topology optimization

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      Softening a cut

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      Thanks for everybody for suggestions/tips. I will need to do some testing. I was also thinking that maybe I will try to take the created geometry to Blender and test if I can use Blender for making the whole with soft edges.
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      Shapr3D - Sketchup like software

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      Any useful plugins for crating 3D lattice structures?

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      Thanks for such a fast replies! One additional question about plugins. Do you know if there is any plugin that would create some kind of lattice wireframe inside the object, see image below? I am just thinking if there was an easy way to do this maybe the 3d lattice structure could be created by trimming and thickening the wireframe with the help new functionality in Profile Builder 3.0 (Build Along Multiple Paths). [image: Lattice.jpg]
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      Components and groups when 3d printing parts

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      Hey Ballbearing, Thank you for the solution.
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      Extensions for parametric surfaces

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      When trying to learn Blender displace modifier and also noticed that Blender Tissue Add-on could be really powerful tool in my case. Some examples of Tissue Add-on: http://gappyfacets.com/2015/11/06/blender-tissue-add-on-elementary-experiments/
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      Convert multiple lines to tubes

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      pilouP
      Maybe you can try the free Vectary online! it has someting for transform lines in tubes for 3D Printing...or other...! (of course you can Import / Export any file : just find some compatible formats with SU! OBJ will be the trick) http://www.youtube.com/watch?v=SgHebA919yU http://www.youtube.com/watch?v=0Ri17dyUXgo
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      Miniature or scale models from Sketchup

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      @miikka1978 said: Has anybody any experience in creating miniature or scale model out of Sketchup models? I would need to create different size scale models, lets say size: 30cm x 30cm x 30cm or 50cm x 50cm x 50cm that are industrial equipment or heavy machinery/vehicle models. I would say that the material should be plastic, aluminum, etc. Do you know any companies who can make these from Sketchup models? You mean you just want to make a model to 'scale' or you need to export the SU model to a file to be printed or milled?
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      Painting 3D effect

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      sfto1S
      If you model the bunkers and greens in SU, and then turn on the shadows, you might be satisfied with the results and then have no need to post process shadows in. The attached are sand piles modelled in SU, no post process of any sort. [image: LzC7_Image1.jpg]
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      UModeler - Sketchup like modeling inside Unity

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      Bryan KB
      Interesting. I'm still working my way through the Unity tutorials. I was very surprised at how easy it was to import SketchUp models right out of the box.
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      Affinity Designer for Windows (beta)

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      pilouP
      @unknownuser said: Affinity Designer is a vector editor like Illustrator not a raster (photoshop etc) No seems the Windows version has also basic principal raster Pixels functions! Not all like Toshop (will be the next Affinity Photo Mac & Pc) but yet something ! [image: vPy8_Pixels.jpg] Very cool! Use the speedy Tools... And the PDF format export can for example be using for Moi3D then Export to SU! [image: UuWy_raster.jpg] http://vimeo.com/113375504 [image: gear.jpg] [image: GIF_gear.gif] [Affinity Designer + Affinity Photo] will be a big [Toshop + Illustrator] challenger at less [90 €] ! (Thx the Brexsit)
    • M

      Skin for terrain

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      pilouP
      Maybe ? http://www.youtube.com/watch?v=qsKZpmrJkxs
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      AutoCad to Sketchup

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      BepB
      @miikka1978 said: For some years ago there was DoubleCad that was free to use but it seems that it is no longer available. Its still there. https://www.turbocad.com/content/doublecad-xt-v5
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      Bricks'n'Tiles alternative

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      @gus r said: I am not aware of being able to use any source textures with the Poliigon generator. Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many. You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering. It's $5.95/month. Thanks for this tip. This seems like a perfect solution for my purpose. I just assigned for this at least for a month. @rich o brien said: This is quite good for a free alternative to node based procedural material creation... https://www.materialmaker.org/ I will also check the Material Maker. After a quick test this seems to be really comprehensive tool but it takes quite some time to learn to use it. I tested quickly some basic templates but even those included so many inputs/outputs that I got totally confused.
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      Polyline mass edit

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      M
      Thanks for all the suggestions. I will need to check Spline Fit plugin and Curvizard. Sorry for not being 100% clear with my explanation, I agree that I should have had picture in the beginning to explain the matter. Here is what I am looking for, see below. Basically I would like to modify my contours so that I could add more line segments into the straight parts. This would be essential when creating terrain mesh. Actually, I did some testing with Curvizard and I didn't find a way to add segments to straight parts without affecting the round parts. When using poly divider function I get more segments in straight parts part but I lose the multiple segment in round parts, and therefore I lose the original form of the contour. [image: apKLBc7.png]
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