Bricks'n'Tiles alternative
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Bricks'n'Tiles has been my favorite tile texture generator for a long time. Anyway, I updated my Windows 7 to Windows 10 and I can't get it working anymore. Do you know if there are any similar texture generator softwares available?
Edit 12.1.2023:
Here few ones that have been proposed/considered:
https://architextures.org/
https://www.vizpark.com/shop/omnitiles-standalone/
https://www.poliigon.com/search/generator
https://www.materialmaker.org/
https://www.renderhub.com/viverna/tiles-generator-texture
https://www.stonecurators.com/stone-designer/
https://blenderartists.org/t/addon-parquet-floor-generator/630413 -
Missing this utility too.
Lately I use Floor generator in 3DS Max to make huge stone wall textures. -
I have lately been getting back to 3D model rendering and I would like to create my own textures from product images.
What are the software (free or paid) that you are using nowadays to create your own tiling/seamless textures, see example below?
I am still dreaming about Bricks'n Tiles but unfortunately it is no longer available. I also have some really old Substance player (Make_It_A_Parquet) template but somehow it doesn't really work because I am not able to change the background color and there are some weird lines in the output.
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Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.
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This is quite good for a free alternative to node based procedural material creation...
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@gus r said:
Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.
This looks really nice / quick /simple solution. Is there some way to use a source image as an input texture? For example if I have a source texture from a tile manufacturer I could use the image and just create nice tiling texture with some variations for tiles to make it realistic. I checked some Poliigon generator tutorials but I didn't see any option to use source images.
Source image example:

bp station locations us -
I am not aware of being able to use any source textures with the Poliigon generator.
Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.
You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.
It's $5.95/month.
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I was able to generate a simple tile pattern using your sample for the pattern. You'd have to experiment with all the different settings there. You can add more than one texture.

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Your sample is pretty small so make sure you get anything from 1K to 4K in size. A 1K would be 1024x1024 pixels. It's all double from there: 1024, 2048, 4096, etc. The smallest size texture forces the other textures to be reduced in size so you'll lose a lot of resolution.
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@gus r said:
I am not aware of being able to use any source textures with the Poliigon generator.
Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.
You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.
It's $5.95/month.
Thanks for this tip. This seems like a perfect solution for my purpose. I just assigned for this at least for a month.
@rich o brien said:
This is quite good for a free alternative to node based procedural material creation...
I will also check the Material Maker. After a quick test this seems to be really comprehensive tool but it takes quite some time to learn to use it. I tested quickly some basic templates but even those included so many inputs/outputs that I got totally confused.
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