Do you have any ideas/tips/plugins (free or paid) for modeling this kind of vase? I have been thinking about using Flowify Plugin but the geometry gets somehow broken.
Posts made by miikka1978
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How to model 3D vase for 3d printing
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RE: D5 Render for SketchUp
I was running D5 Render with my old desktop computer with GTX 1060 and it was running somehow OK, about 4-5min per single render for simple scene. I recently bought a new laptop computer with RTX3060 and I works pretty good, about 40-50sec per similar render.
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RE: D5 Render for SketchUp
I have been using D5 Render for a couple of months and I have to say that this is just great for non-commercial use. Earlier I have been using Twilight Render and Thea Render but D5 Render is much easier and quicker to use and I still get the good enough results for non-professional use. The only downside is that you will need decent spec for your computer.
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Lab 3D Studios models
Does anybody have any experience with this 3D model library? It states that it includes over 500,000 Sketchup models with only 70 euros.
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RE: Texture tiling software?
Getting back topic also because in another discussion I got really good tips when looking for a replacement for old Brick'n tiles software.
What are nowadays the good softwares for creating seamless tiling textures? For example there some manufacturers providing quite good sample textures for parguet. For example here: https://www.kahrs.com/en/wood-floors/frosted-oat-strip and I would like to try to make seamless textures out of these sample textures.
Is the Pixplant still one of the best softwares to create seamless textures or are there some better ones available nowadays? Pixplant is at least reasonably priced alternative. There were some positive comments about Materialize but somehow I have not been able to get it to work when trying with 2 of my computers.
https://www.pixplant.com/index.php
https://boundingboxsoftware.com/materialize/ -
RE: Bricks'n'Tiles alternative
@gus r said:
I am not aware of being able to use any source textures with the Poliigon generator.
Another option might be Architextures where you can upload a source texture. I created some textures there yesterday and uploaded some that I required. You can add textures. Not sure how many.
You can generate a basic diffuse or color map and a black and white bmp. I like to create a normal map using the Nvidia Texture Tools. That's for rendering.
It's $5.95/month.
Thanks for this tip. This seems like a perfect solution for my purpose. I just assigned for this at least for a month.
@rich o brien said:
This is quite good for a free alternative to node based procedural material creation...
I will also check the Material Maker. After a quick test this seems to be really comprehensive tool but it takes quite some time to learn to use it. I tested quickly some basic templates but even those included so many inputs/outputs that I got totally confused.
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RE: Bricks'n'Tiles alternative
@gus r said:
Have you looked into Poliigon generators? They also use the sbsar method. I got the modern bricks generator and it's really good. They also have a marble tiles generator. They also have a color picker to adjust tones which can be used outside of the Substance Player.
This looks really nice / quick /simple solution. Is there some way to use a source image as an input texture? For example if I have a source texture from a tile manufacturer I could use the image and just create nice tiling texture with some variations for tiles to make it realistic. I checked some Poliigon generator tutorials but I didn't see any option to use source images.
Source image example:
bp station locations us -
RE: Bricks'n'Tiles alternative
I have lately been getting back to 3D model rendering and I would like to create my own textures from product images.
What are the software (free or paid) that you are using nowadays to create your own tiling/seamless textures, see example below?
I am still dreaming about Bricks'n Tiles but unfortunately it is no longer available. I also have some really old Substance player (Make_It_A_Parquet) template but somehow it doesn't really work because I am not able to change the background color and there are some weird lines in the output.
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RE: Offset Plugin
Smart Offset...
Then invert selection and run FredoSpline > Convert Edges > Polycorner ArcThanks, I will test these!
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Offset Plugin
I would like to create a some kind of voronoi structure for 3D models. Is there a plugin that would do a an rounded offset in 2D? Similar that I have created in the linked image.
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RE: World's fastest Resin 3D Printer at the right price?
I have to say that I have no experience with Resin 3D printers so far even though I have owned 1 of those over 1 year. I have several FDM 3D printers and I have been following Resin printing closely but not started yet because it is quite messy with playing resins.
I would just say that Uncle Jessy really knows what he talks about so maybe this video helps at least a little bit: https://www.youtube.com/watch?v=QhIPzHfb-Ts
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RE: Was told sketchup is bad for 3d printing
@annanikolson said:
Hi guys. I'm new to the forum, but I already have a little experience with sketchup. My question is probably more practical. Will it be convenient to use sketchup in the development of 3D models for a 3D printer? I recently bought it, and now I have a question - should I continue working in sketchup or master some new program like 3dsmax.
I just read several articles about 3D printers, about their device, about nozzles, filaments and much more. But I don't have a clear understanding if I can continue working in sketchup normally, or will it be a "pain"?
I have been 3D printing already 3 years and I am using pretty much only Sketchup for modeling the 3D printed parts. Sketchup works really well if you plan to print functional parts. In some cases I have been using some other 3D modeling software but this has been mainly when I have downloaded some parts from Thingiverse and I have needed to make some modifications.
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RE: Help with ifc export
Just a quick tip without trying the file.
If I am not able to solve the "solid problem" with Solid inspector I always quickly export the STL and open it with 3D Builder (Microsoft Windows free app). When you import the model into this app it says that the object is not a solid and there is single click option to make it solid. Then just Save it as STL or 3MF.
https://www.microsoft.com/en-us/p/3d-builder/9wzdncrfj3t6?activetab=pivot;overviewtab
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RE: V5 Beta MOI 3D on MAC / PC April 2022 !
I have been using Sketchup for over 10 years as a hobbyist and lately I have been doing a lot of 3D printing. Sketchup is still serving 90% my needs but I would like to have more advanced tool for rounding corners and boolean operations and Moi3d looks really promising for this purpose. I have been testing already multiple alternatives (Blender, Fusion360, FormZ, DesignSpark Mechanical) but it is very difficult to start using these after you have used to have the simplicity of Sketchup and all the great plugins.
Are there Sketchup users who are using both Sketchup and Moi3D and have you been able to start using Moi3D as a "daily tool"? Also, are you able to take your basic Sketchup models to Moi3D for further editing or are you mainly using Moi3D as a separate tool?
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Surface or topology optimization
Do you know any software or plugin that would do 3D model surface optimization? I would be more interested in the outlook of the parts not that much the structural strength. Basically I would like to turn the Sketchup modeled parts to nice looking visualization and 3D printing, see example below.
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RE: Softening a cut
Thanks for everybody for suggestions/tips. I will need to do some testing.
I was also thinking that maybe I will try to take the created geometry to Blender and test if I can use Blender for making the whole with soft edges.
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RE: Softening a cut
New try with the pictures. I don't know what happened with the links.
Now the original post also includes example of the model. Unfortunately I am not able to upload the actual model because it is not my own model.
The attached example of of the model is quite low poly but I in the final model I would need to make the model high poly in order to have nice and smooth 3D printed object.
I also updated my profile a little. I am still using 2017 Sketchup Make.
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Softening a cut
Do you have any idea how to make "soft cut"? I would need to cut a hole to the geometry and I would need to make the edges of the cut geometry soft/round because the object will be 3d printed.
This is something I would like to achieve:
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Shapr3D - Sketchup like software
Does anybody have any experience with this modeling software, Shapr3D https://www.shapr3d.com/? I have not been able to test it yet because I don't have Ipad Pro but it looks as simple as Sketchup to use. It seems that it is even quite often compared to Sketchup.
I have to admit that when looking at the videos the last time when I got a similar "wow effect" was 10 years ago when I noticed Sketchup the first time. Now I am considering if I should try to find some second hand Ipad Pro or Ipad 2018 to be able to test the software. Therefore, I would be interested to know if anybody else has tested it.
Link to video tutorials: https://www.shapr3d.com/learn/tutorials
Link to interesting article about Shapr3D: https://www.engineering.com/DesignSoftware/DesignSoftwareArticles/ArticleID/17019/Finally-an-Excuse-to-Get-an-iPad-Pro-Shapr3D.aspx -
RE: Any useful plugins for crating 3D lattice structures?
Thanks for such a fast replies!
One additional question about plugins. Do you know if there is any plugin that would create some kind of lattice wireframe inside the object, see image below? I am just thinking if there was an easy way to do this maybe the 3d lattice structure could be created by trimming and thickening the wireframe with the help new functionality in Profile Builder 3.0 (Build Along Multiple Paths).