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    • C

      Vray Next license...

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      Has SU improved handling High poly models?

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      Perhaps mesh simplifying in MeshLab helps and does not do much deformation (or almost at all)? Free & easy if the object has no holes (If I remember correctly the manifold has to be closed). http://www.youtube.com/watch?v=w_r-cT2jngk
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      Vray3.6 displacement problem ... help!

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      Use fur for carpets man! - displacement is not worth it. Fur is 1000X faster and better for this application. I try to stay away from displacement altogether honestly. If you must - like you said above, the material needs to applied directly to the faces (not to the group). Displacement on the left, fur on the right [image: b5Ud_FurvsDisp.jpg]
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      Convert image to halftoned triangular perforation ??

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      @hornoxx said: ... thanks Cuttingedge! https://www.youtube.com/watch?v=tHASBr-6sjw just an other video link which seems to be very close to what you (we) are looking for Thanks there Hornoxx.. Really useful.. I havent tried inkscape, Now for sure I will.. I also found a quick dedicated app for this purpose which is very easy to use.. its called halftoner from http://jasondorie.com/page_cnc.html. This is mainly used for CNC pattern production which generates high res image or vector (dxf) I was able to generate this image of my city's skyline..[image: VleJ_halftone-city.png]
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      Lumion 8 is just amazing!!

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      pmolsonP
      I guess I did not answer your question fully a 30 frame per second video under 2 minutes long of a single House of the detail level that I was showing in that video would probably be around 3 hours in my experience with my machine. Changing the size and length you can easily get one under the 2-hour mark
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      Most good SU models I see these days are not made in SU

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      HieruH
      @cuttingedge said: I was refering to Max files (from CG axis, evermotion etc) full scenes being converted to sketchup... Many of those are pirated, but it's rare that you see something that can't be done in SUp. I think we don't see many examples because a lot of people are happy to buy, download and import whatever they need. It does take a lot of dedication to model complex items in SUp, so it's sort of understandable.
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      Vray for SU 2.0 and 3.4 comparative speed test?

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      How to perfectly map this chair?

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      Rich O BrienR
      @sjs66 said: I told Wrap-R they should include something similar in Wrap-R... They should listen to you.
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      Messed-up mapping on two sided material

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      @majid said: I am also passionate to see what would be the solution... Ive seen it done in leaves for trees, I wonder how they kept the placement accurate. I think Vray should consider applying some translucency to a material without having to make it into 2 sided material - or maybe that is an option I have not tackled..
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      Intrigued by pop up books and cards..

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      If only there is Retopology tool in SU...then we'll have .:(

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      @rich o brien said: does that mean WrapR failed to meet your high expectations? You set the bar high with Wrap-R.. that's what I meant.. And the Wrapit video I was referring to was 8 years old...so that might be a fair benchmark to begin with...
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      Is there a way to disable auto-heal?

      Watching Ignoring Scheduled Pinned Locked Moved SUbD render plugins extensions
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      thomthomT
      Can you provide some screenshots of what you are describing?
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      This will be flying in Dubai skies this April (WIP)

      Watching Ignoring Scheduled Pinned Locked Moved SUbD render plugins extensions
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      thomthomT
      Ok, if you are still working on it I'll wait until the final piece. Always nice to be able to show the progress to end result. Very nice quad-mesh!
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      Vray 3 beta quality issues

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      Collage ArchitectureC
      It seems that you are using progressive rendering mode for image sampling which needs a lot of time to reduce the nosie to certain threshold. Do you check twice that you are using bucket rendering mode? Best shiyan
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      Trouble keeping the quads "at all times"

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      Revisited my 3dmax and saw how quick these kind of modeling challenges are. (which I use to do) Problem is I belong to the SU cult and I don't wanna do things in 3ds max anymore. [image: f4VK_maxrty2.png] Its faster there because of: 1.The ability to modify in nurms mode gives you realtime preview (add loops, extrude, etc) 2.The ability to manipulate each selected faces all at same time (do extrude , bevel etc) skip the need to do one section and array. 3.Swiftloop is so so good.. hope this comes to QFT soon. I still like to work in SU and still finding my way how to do it quickly there.
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      Trouble undoing a joint push pull command

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      fredo6F
      @cuttingedge said: I have a model with lots of faces (less than a hundred) which i need to jointly extrude. i run Joint-push-pull and while the preview is almost real-time, the process took so long to complete. But when I wanted to undo the command (which is supposed to be one command). It simply wont undo and therefore messing up my geometry. Wish there's a better way to do this. Well, difficult to tell without seeing the model and having something reproducible. In any case, this is not intended and would be a bug Fredo
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      Impressed by capabilties of 3d modeling on Ipad Pro

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      ntxdaveN
      Some of those capabilities would be nice in SU. Impressive indeed.......
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      Thickening surfaces while keeping the quads?

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      thomthomT
      I'm afraid there is no tool as of yet that does this. I'd recommend you file it as a feature request to QFT: https://bitbucket.org/thomthom/subd/issues/ It'd be a good addition. Or possibly see if Fredo would be interested in looking into if it could be added easily to his JPP.
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      Will we ever see multi-viewport in SU??

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      Wo3DanW
      @pmolson said: ....... To each his own. I offered some (to some an awkward) solution. But like I said, I don't see this as an option for me since SketchUp gives me the 3D view in real time in perspective. I hardly use parallel projection mode when modeling. To OP: b.t.w. even isometric view is possible combined with the other views, front etc. If you correctly set up a copy instance.
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      Possible or not?

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      Thanks everyone, made my colleague happy.. Only Im having trouble keeping the texture on the backside. I used UV toolkit to project the texture to backside...But once I hit 'Cntl S'. it disappears! For me, I did with both Fredo tools and Sketch UV. Cant make the map spread to the edges perfectly.. I guess We need a proper UV unwrap inside SU...
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