I haven't heard anything about wrap-R for a long time.Anybody knows what happened to RichObrain?
Collage Architecture
@Collage Architecture
Latest posts made by Collage Architecture
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RE: Is it just me?
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RE: SketchUp 2019 Homepage
@box said:
I'm surprised nobody has asked where the multi pushpull tool is that they must have used in the second gif.
You are so dedicated to every tiny detail we missed.
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RE: SketchUp 2019 Homepage
In my opinion,don't take it too seriously.
They are just showing what can be done with the help of Sketchup.
It can't be done within only one package,atleast you need to post each frame in After Effects.
These assests like animated trees and humans are expensive
3dsmax is expensive
but the result looks really cool indeed!!
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RE: 20 Reasons for SketchUp artists to consider Blender
With the development of Blender 2.80,It will be a very decent dcc for different group of audience like 3d Hobbiest,Educator,,Game Creator,Cartoon maker...and most importantly,even architects can benefit from the awesome realtime engine.
just check out the link: https://code.blender.org/2016/12/the-blender-101-project-and-you/I am just so amazed to see so many people donate to Code Quset Event,so glad to see many talented developers from all over the world working together in Armsterdam to make software better tool for artists.
For people who want to do archviz in a more serious dcc,I would suggest Blender.If you have any doubts about whether Blender is production ready for your Archviz work,I am very pleased to give you some information regarding this.
1.Assests:Aseests include Furniture,Decoration,Foliage are key ingredient for photorealistc renderings.Just like Evermotion or CGAxis,there is a website: http://www.chocofur.com/ who provides professional 3d assests ready for both Cycles Render and Corona Render in Blender.Even in Evermotion store,there are several products ready for Cycles render in Blender.
2.Textures:If you need textures/materials,there is https://www.poliigon.com which provide textures produced by photoscan technique and Substance Designer,Ready to be used in both offline render(Cycles Corona etc) and realtime(EEVEE),with really good subscription price,most importantly,after subscription expired,you still own these textures.
3.Render Engine:There are very professional render engine like Vray Render,Corona Render,Thea Render,Octane Render,Renderman and Redshift which are really professional software with huge user base.If you don't want to invest money,I think native Cycles render is already enough for production usage.
4.Addons:There are really awesome addons which Chipp has talked about like Meshmachine and Decal machine,Hardops and boxcutter.These addons are boolean based workflow for fast concept art drawing.Though the model created from these addons does not come with ideal topology,they do have proper UV layout for texturing later on in Substance Painter which looks really insane.
Apart from the addons above.there are lots of great addons which is professional,user-friendly,fun to work with. **[Tree assests creating]**:There is a really awesome plugin which can grow realistic tree called Grove3d([https://www.thegrove3d.com/](https://www.thegrove3d.com/)),a huge competitor for Growfx in 3dsmax platform. **[Grass creater]**:Just like skatter for Sketchup,there is also an addon available called Graswald which comes with varied kinds of grass ready to be scattered,and a user interface easy to play with,the most important is the assests from Graswald are PBR ready means you can start directly in Cycles render and Eevee. **[Architecture modeling]**:There is archimesh which Chipp already mentioned eariler,apart from archimesh,there is a very powerful addon called archipack,the best feature for archipack is there are lots of presets for differnt part of architecture like stairs fence railing floor wall windows doors and cabinet.And thanks to freestyle rendering,you can have something similar to Sketchup Layout right inside blender.Pleas e check the youtube link,you will be suprised [https://www.youtube.com/channel/UCecdw78pgsch0FWaNhdwbgg](https://www.youtube.com/channel/UCecdw78pgsch0FWaNhdwbgg) **[Fluid Simulation]**There is also professional fluid simulator called
FlipFluid(https://blendermarket.com/products/flipfluids),however it is a $ addon.If you don't want to spend money than you can just stick to native Fluid simulator which is also quite decent(https://www.blender.org/conference/2017/presentations/358).
**[City Generator]**If you want realistic city than you can check out SceneCity([https://www.cgchan.com/](https://www.cgchan.com/)) which is under development,a strong competetor for ghostown.
just check out blender market,there are so many nice addons which aimed at professional.
5.Megascans import:In Blender you can have easy access to Megascan,which is really famous right now to add photoscan assests really quickly in your scene,best way to add realism to your stills and animations.And I am really confused why there is no native obj/fbx importer in Sketchup?Why we have to spend another 79 dollars to get the function which a open-source software support?
6.UV unwrapingIn Blender there comes really nice UV support,if you want to texture your model in substance painter and send to Unreal engine,I believe Blender the right way to go.
But I think Sketchup is the best out of all in the aspects of really quick push-pull workflow,with precise control of dimensions and don't have to worry about topology.I think nobody can beat Sketchup in this aspects(though there are some competitors like rocket3f).I won't drop Sketchup as the user friendly enviormnet for architecture modeling and most importantly there are so many nice plugins from ThomThom,TIG and Fredo and developers all over the world.Who can resist the power of Profile Builder? I don't think so.
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RE: SketchUp 2019 Wish list
Is that possible to make DC a node based editor?
I believe that could make DC far more easy to use,and worth the price 695$
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RE: SubD examples and models
@nlipovac said:
@rich o brien said:
@nlipovac said:
@tuna1957 said:
I have over 20 models that I start and never finished and on all occasions, i lost my temper and aborted them (with a lot of screaming and swearing).
Unfinished models are good practice! You try things you normally wouldn't attempt in these unfinished projects.
Eventually, all the unfinished practice yields benefits like the chair you shared. Really goo model
Thanks, Rich.
I know, I even started learning Blender to get some solid knowledge on Subdivision.
I do have some more furniture models I would like to model myself so we will see how that will go.Your model and render looks quite nice!
Thanks for sharing!
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RE: SubD examples and models
I unwrap the shaderball with WrapR and texture the shaderball with Substance painter(I'm kind of newbie,learning it in Lynda.com)
Render with V-ray 3 for Sketchup(Thanks to Substance Painter Vray export preset)
Shaderball in Substance Painter
Shaderball in V-ray Frame Buffer
Thanks to all the hardworking developer,I never dreamed of having so much fun
Again, any cretique or advice is very much welcomed
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RE: SubD examples and models
@hornoxx said:
@collage architecture said:
Grant Warwick shaderball ... ...I uploaded the Control mesh and Final Mesh to 3Dwarehouse
such a great work again and sharing model contents is very generous since it gives us something to touch, study and learn
Thanks !Thank you [SMILING FACE WITH OPEN MOUTH AND SMILING EYES]
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RE: SubD examples and models
@thomthom said:
That shaderball is great! Nice details with the logos at the bottom
Haha,anybody can change it to suit his need.
δ»ζη iPhone ειοΌδ½Ώη¨ Tapatalk
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RE: SubD examples and models
@rich o brien said:
@limshigan
You learn fast!
Well done. Great examples.
Thank you for the kind words!
I'm leanring from other nice folks here