🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download
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    You should check out Artisan...modelling plugin for sketchup. I think it's going to be a help dealing with curved surfaces (TINS). I dont' know any "easy" way to generate that stuff you showed. the only thing I could say is that if it's just "eyecandy" and no bearing on reality...you could just make various curved amoeba shapes...extrude them up. Stack a bunch. Generate various curved surfaces on more-or-less vertical plane...and then intersect them with the flat extruded shapes you made. Delete the extra stuff and you'll have some odd 3D shapes.
  • SKETCHUP ANIMATION PLUGIN

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    @boofredlay said: Animator: https://sketchucation.com/pluginstore?pln=Animator Tutorials: http://sketchucation.com/forums/viewtopic.php?f=401&t=64910 Hi boofredlay Thanks for your reply, I tought about this plugin that I already have on my sketchup, I will check the tutos
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    R
    Importing straight skp file (in 3ds max at least) solves this problem
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    Mike AmosM
    Very kind, thank you.
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    TIGT
    Have you set View > Hidden Geometry > ON ? That, combined with a Style that displays edges, and has profiles set to show thicker... Perhaps used in conjunction with toggling X-ray mode ON/OFF, and also using View > Monochrome mode, to remove visual clutter from any textures etc, and show up any reversed faces... These could at least let you see all edges etc...
  • Aligning Cars With a Terrain

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    @box said: Perhaps the 'big boy pants' are more flexible than you think. Nope. Import a hi poly model of a car and SU craps itself.
  • Out of axis

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  • Will SketchUp Ever Wear Big Boy Pants?

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    @pixero said: About the slowness I've read here somewhere before that it is because SU is using the inference engine all the time. I usually hide all edges on imported highres geometry which makes it a bit faster. Exactly. Note that if no drawing tool is selected (only a viewing tool like hand etc.), panning and zooming a complex model already gets MUCH faster. If edges are not shown at all, handling a complex model for me jumps from around 3 jerky fps to a completely smooth ~60fps.
  • Trim a Bitmap?

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    BoxB
    One of the main benefits of Dave's suggestion of Tig's image trimmer is that the trimmed png will cast a correct shadow rather than a block.
  • Out of square model

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    You guys have some great ideas. There is a wing of this house that is the culprit. I am paying attention to the instructions above and reset axis. There are so many surfaces that don't make and have to stitch them together. Just the masonry buttresses are signal enough to be wary. I am putting it together for dwg and finish in cad. If I can isolate a piece I'll post it. Thanks everyone!
  • Trimble Connect Unable To Complete Download

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    andybotA
    Thanks Box! I ran into this as well, thanks for the pointer.
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  • House Builder

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    Dave RD
    It isn't in the Plugin Store but the first post in this thread has the links to both the imperial and metric versions.
  • SketchUp Viewer

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  • Having trouble with joint push pull.

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    fredo6F
    @gbryongui said: Hi, I just DL the extension but the first time I try to use it seems that the trial period expired.. How do you fix it ? I have to precise : I m a beginner, it is my second day with Sketchup. Did the computer already have Sketchup installed, and have another user launch JointPushPull?
  • Line not cutting face - help needed

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    The problem, if it is a problem, may lie with CAD and not Sketchup. I no longer use CAD but have suffered, along with the OP and many others, the frustration of trying to use CAD dwgs in SU. In SU a line drawn over another line results in just one line (although the resultant line will be broken if the underlying line was a different length). In CAD the reverse is true and where there appears to be a single line there could be any number of separate lines all occupying the same location. Therefore when a dwg is imported into SU a conflict occurs when SU has to accommodate multiple instances of geometry all in the one place. In applemango85's original post it appears that the brick arch is the problem. At certain zoom levels some of the lines seem to be thicker. If the CAD dwg was constructed using an array of just two bricks (top & bottom course) then there will be multiple instances of lines in the same place. This is just my take on the situation of course!
  • Terrain and section

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    Add a skirt to your terrain then the section cut should work.
  • How to enter XYZ data for sandbox?

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    I also kind of needed the answer.
  • Erratic behaviour when trying to create a solid

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    BoxB
    It's a bit hard to tell you anything when you give us the solid version, could you try one that isn't showing as solid. Technically even this version isn't a solid,it should really be defined and a void surrounded by an infinite nothingness. This is because you have the faces reversed, meaning the shape is inside-out. When viewed in Monochrome you should only see white faces, the blue/grey faces are the back or internal faces.
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    Thank you all Any tipp also for the.max files? Or shoudl I simply convert them? And I noticed that the more I reduce the mesh number, the more the model starts to be rotten, with parts missing, etc, as I tried it in Rhino. Any suggestion regarding that? Thank you so much and wish you a nice day!