💡 LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering
Download Trial
UV mapping creates too many textures when OBJ exporting
-
When ever I use UV mapping to apply textures to my model, when I OBJ export it (using OBJexporter 3.0) it creates hundreds of unwanted textures due to them being distorted. Is there any way I can export it with only the textures I used or delete the unwanted textures?
-
You need to triangulate the geometry before exporting.
-
Importing straight skp file (in 3ds max at least) solves this problem
Advertisement